Rename position to pos
This commit is contained in:
@ -21,22 +21,22 @@
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}
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limiter {
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arg level=1.0, position=950, wet=1;
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this.fx(position, wet, { |in|
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arg level=1.0, pos=950, wet=1;
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this.fx(pos, wet, { |in|
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Limiter.ar(in: in, level: level, dur: 0.01)
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})
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}
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compressor {
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arg sidechainIn=false, sidechain=0, ratio=4, threshold=40.neg,
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attack=0.1, release=100.01, makeup=0.5, automakeup=1, position=950, wet=1;
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attack=0.1, release=100.01, makeup=0.5, automakeup=1, pos=950, wet=1;
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var sideChainValue;
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if (sidechainIn.not, {
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var sideChainValue = 0;
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}, {
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var sideChainValue = sidechainIn;
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});
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this.fx(position, wet, { |in|
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this.fx(pos, wet, { |in|
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DCompressor.ar(in,
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sidechainIn: sideChainValue,
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sidechain: sidechain,
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@ -53,8 +53,8 @@
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flanger {
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/* FIX: Make it better than it currently is */
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arg modSpeed=0.1, modDepth=0.01, position=950, wet=1;
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this.fx(position, wet, {
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arg modSpeed=0.1, modDepth=0.01, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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var lfo = SinOsc.kr(modSpeed, 3pi / 2).range(0.001, modDepth);
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var delay = DelayL.ar(in, 0.01, lfo);
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@ -64,8 +64,8 @@
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phaser {
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/* TODO: implement */
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arg position=950, wet=1;
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this.fx(position, wet, {
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arg pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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in
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})
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@ -73,8 +73,8 @@
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grain {
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/* Experimental live audio granular effect */
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arg grains=32, dur= 0.1, position=950, wet=1;
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this.fx(position, wet, { |in|
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arg grains=32, dur= 0.1, pos=950, wet=1;
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this.fx(pos, wet, { |in|
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var signal = DelayN.ar(in, 0.2, 0.2) * 0.7;
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var modulatedSignal = GrainIn.ar(
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numChannels: 2,
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@ -89,8 +89,8 @@
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rings {
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/* TODO: adapt with audio rate pattern capabilities */
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arg pitch=60, trig=0, struct=0.25, bright=0.5,
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damp=0.5, pos=0.25, model=0, position=950, wet=1;
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this.fx(position, wet, { |in|
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damp=0.5, position=0.25, model=0, position=950, wet=1;
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this.fx(pos, wet, { |in|
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MiRings.ar(
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in: in,
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trig: trig,
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@ -98,7 +98,7 @@
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struct: struct,
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bright: bright,
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damp: damp,
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pos: pos,
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pos: position,
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model: model,
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poly: 1,
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)
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@ -107,9 +107,9 @@
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distort {
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arg cutoff=600, gain=0.5, harmonics=0,
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lowgain=0.1, highgain=0.1, position=950,
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lowgain=0.1, highgain=0.1, pos=950,
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wet=1;
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this.fx(position, wet, {
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this.fx(pos, wet, {
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arg in;
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AnalogVintageDistortion.ar(
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in,
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@ -124,8 +124,8 @@
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}
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crush {
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arg rate=Server.default.sampleRate, bits=24, position=950, wet=1;
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this.fx(position, wet, {
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arg rate=Server.default.sampleRate, bits=24, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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Decimator.ar(
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in,
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@ -137,8 +137,8 @@
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}
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shift {
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arg ratio=1, dispersion= 0.0, time=0.0, position=950, wet=1;
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this.fx(position, wet, {
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arg ratio=1, dispersion= 0.0, time=0.0, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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PitchShift.ar(
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in: in,
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@ -151,8 +151,8 @@
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}
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verb {
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arg time=0.5, damp=0.5, freeze=0, position=950, wet=1;
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this.fx(position, 1, {
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arg time=0.5, damp=0.5, freeze=0, pos=950, wet=1;
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this.fx(pos, 1, {
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arg in;
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MiVerb.ar(
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inputArray: in,
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@ -165,8 +165,8 @@
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}
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delay {
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arg time=2, slice=0.125, decay=1, position=950, wet=1;
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this.fx(position, wet, {
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arg time=2, slice=0.125, decay=1, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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CombC.ar(
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in: in,
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@ -178,16 +178,16 @@
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}
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lpf {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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RLPF.ar(in, cutoff, resonance);
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})
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}
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mooglpf {
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arg cutoff=10000, resonance=0.5, saturation=0.95, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, saturation=0.95, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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BMoog.ar(
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in: in,
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@ -200,8 +200,8 @@
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}
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vlpf2 {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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VadimFilter.ar(
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in,
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@ -213,8 +213,8 @@
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}
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vlpf4 {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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VadimFilter.ar(
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in,
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@ -226,8 +226,8 @@
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}
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mooghpf {
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arg cutoff=10000, resonance=0.5, saturation=0.95, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, saturation=0.95, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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BMoog.ar(
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in: in,
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@ -240,8 +240,8 @@
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}
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moogbpf {
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arg cutoff=10000, resonance=0.5, saturation=0.95, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, saturation=0.95, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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BMoog.ar(
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in: in,
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@ -255,16 +255,16 @@
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hpf {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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RHPF.ar(in, cutoff, resonance);
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})
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}
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vhpf2 {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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VadimFilter.ar(
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in,
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@ -276,8 +276,8 @@
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}
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vhpf4 {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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VadimFilter.ar(
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in,
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@ -289,16 +289,16 @@
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}
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bpf {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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BPF.ar(in, cutoff, resonance);
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})
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}
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vbpf2 {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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VadimFilter.ar(
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in,
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@ -310,8 +310,8 @@
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}
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vbpf4 {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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VadimFilter.ar(
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in,
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@ -323,8 +323,8 @@
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}
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brf {
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arg cutoff=10000, resonance=0.5, position=950, wet=1;
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this.fx(position, wet, {
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arg cutoff=10000, resonance=0.5, pos=950, wet=1;
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this.fx(pos, wet, {
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arg in;
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BRF.ar(in, cutoff, resonance);
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})
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