save temporary work
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@ -3,11 +3,11 @@ Boot {
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classvar <>clock;
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classvar <>localPath;
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classvar <>samplePath;
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classvar <>serverOptions;
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*new {
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arg configPath, samplePath, soundDevice;
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var s = Server.default;
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var p; var c; var t;
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arg configPath, samplePath, serverOptions;
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var p; var c; var t; var s;
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var banner = "┳┓ ┓ ┳┓\n"
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"┣┫┓┏┣┓┏┓ ┣┫┏┓┏┓╋\n"
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"┻┛┗┻┗┛┗┛ ┻┛┗┛┗┛┗";
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@ -16,6 +16,25 @@ Boot {
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"┗┛┻┗┛┗┛ ┗┛┗┛┻┛┗┛ ┛┗┗┛┛┗┻┛┗┛";
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this.fancyPrint(banner, 40);
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if (serverOptions == nil,
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{
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"-> Booting using default server configuration".postln;
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s = Server.default;
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s.options.numBuffers = 1024 * 128;
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s.options.memSize = 8192 * 64;
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s.options.numWireBufs = 2048;
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s.options.maxNodes = 1024 * 32;
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s.options.numOutputBusChannels = 16;
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s.options.numInputBusChannels = 16;
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s.options.outDevice = "BlackHole 16ch";
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},
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{
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"-> Booting using user server configuration".postln;
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s = Server.default;
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s.options = serverOptions;
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},
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);
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// Using Ableton Link Clock for automatic synchronisation with other peers
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this.clock = LinkClock(130 / 60).latency_(Server.default.latency).permanent_(true);
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TempoClock.default = this.clock;
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@ -25,16 +44,7 @@ Boot {
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// Defining the local path as default for configuration files if not configPath
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this.localPath = this.class.filenameSymbol.asString.dirname +/+ "Configuration";
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// Customizing server options: less conservative than SuperCollider defaults
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s.options.numBuffers = 1024 * 128;
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s.options.memSize = 8192 * 64;
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s.options.numWireBufs = 2048;
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s.options.maxNodes = 1024 * 32;
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soundDevice ? s.options.device = soundDevice;
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s.options.numOutputBusChannels = 16;
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s.options.numInputBusChannels = 16;
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p = ProxySpace.push(Server.default.boot, clock: this.clock);
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p = ProxySpace.push(s.boot, clock: this.clock);
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this.samplePath = samplePath ? "/Users/bubo/.config/livecoding/samples";
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// Setting up the audio samples/buffers manager
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@ -52,9 +62,6 @@ Boot {
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});
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}
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/*
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* Convenience method for printing a message with a fancy separator.
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*/
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*fancyPrint {
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arg message, length;
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var separator= length.collect({
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@ -81,7 +88,7 @@ Boot {
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{ ~buf = Bank(~sp)[~nb % Bank(~sp).buffers.size]; }
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);
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if (~nb == nil) {~nb = 0};
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~type = \note; // back to note
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~type = \note;
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currentEnvironment.play;
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});
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}
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