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docs/library.md
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# Audio sample library
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The [Boot()](boot.md) method adds a mechanism to load audio samples automatically. The samples are lazily loaded in memory. You can load a vast library of samples without using too much memory. The mechanism is written by Scott Carver and can be found [here](https://gist.github.com/scztt/73a2ae402d9765294ae8f72979d1720e). It was originally named **SAMP**. I renamed it to **Bank** since it makes more sense to me.
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##### Using the library
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If your audio sample bank path is set right, you will have access to your bank
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using **Bank**:
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```supercollider
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Bank.list // List of all the available sample folders
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Bank('a/*') // List of all the samples in the 'a' folder
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Bank('a/*')[0].play; // Playing the first sample in the folder
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```
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Note that you can also be more picky about the samples you want to load:
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```supercollider
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Bank('a/*')['clap'].play; // Play the first sample with 'clap' in its name
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```
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##### Using samples in patterns
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This is great. I have also added a mechanism to automatically feed a sample to the default sampler when using patterns. That way, you don't have to type the `Bank` part all the time and can stay focused on your improvisation:
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```supercollider
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[
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"using_samples",
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i: "s" // s is the default sampler
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sp: "kick", // Give a string or symbol (pattern or not)
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nb: 0 // Give a number (can be pattern too)
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].pat.play
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```
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Note that there is no optional argument here. You need `sp` and `nb` for it to
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work. You can use these arguments when using the abbreviated syntax for `Pbind`
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but not for regular `Pbind`. In that case, you will need to use the good old
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`buf: Bank('a/*')[0]` syntax.
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