# Audio sample library The [Boot()](boot.md) method adds a mechanism to load audio samples automatically. The samples are lazily loaded in memory. You can load a vast library of samples without using too much memory. The mechanism is written by Scott Carver and can be found [here](https://gist.github.com/scztt/73a2ae402d9765294ae8f72979d1720e). It was originally named **SAMP**. I renamed it to **Bank** not to break out too much with the naming conventions. ### Browsing the sample bank If your audio sample bank path is set right, you will have access to your bank using **Bank**: ```supercollider Bank.list // List of all the available sample folders Bank('a/*') // List of all the samples in the 'a' folder Bank('a/*')[0].play; // Playing the first sample in the folder ``` Note that you can also be more picky about the samples you want to load: ```supercollider Bank('a/*')['clap'].play; // Play the first sample with 'clap' in its name ``` ### Using samples in patterns I have added a mechanism to automatically feed a sample to the default sampler when using patterns. That way, you don't have to type the `Bank` part all the time and can stay focused on your improvisation: ```supercollider [ "using_samples", i: "s" // s is the default sampler sp: "kick", // Give a string or symbol (pattern or not) nb: 0 // Give a number (can be pattern too) ].pat.play ``` Note that there is no optional argument here. You need `sp` and `nb` for it to work. You can use these arguments when using the abbreviated syntax for `Pbind` but not for regular `Pbind`. In that case, you will need to use the good old `buf: Bank('a/*')[0]` syntax. Be careful. If you forgot one of the two arguments, it is likely that the last selected sample will play instead. This is probably easy to fix but it is what it is.