# Sources

The audio engine provides a variety of sound sources. Use the `sound` word (or `snd` for short) to select one.

## Basic Oscillators

| Name | Description |
|------|-------------|
| `sine` | Pure sinusoid, smooth and mellow |
| `tri` | Triangle wave, warmer than sine, naturally band-limited |
| `saw` | Bright sawtooth with anti-aliasing, rich in harmonics |
| `zaw` | Raw sawtooth without anti-aliasing, lo-fi character |
| `pulse`, `square` | Variable-width pulse wave with anti-aliasing |
| `pulze`, `zquare` | Raw pulse without anti-aliasing, 8-bit feel |

`pulse` and `pulze` respond to the `pw` parameter (0.0-1.0) for pulse width. At 0.5 you get a square wave.

### Phase Shaping

All oscillators support phase shaping for timbral variation:

| Parameter | Range | Effect |
|-----------|-------|--------|
| `size` | 0-256 | Phase quantization (lo-fi, chiptune). |
| `mult` | 0.25-16 | Phase multiplier (harmonic overtones). |
| `warp` | -1 to 1 | Power curve asymmetry. |
| `mirror` | 0-1 | Phase reflection point. |

These are super useful to get the most out of your oscillators.

### Sub Oscillator

Add a sub oscillator layer to any basic oscillator:

| Parameter | Range | Effect |
|-----------|-------|--------|
| `sub` | 0-1 | Mix level |
| `suboct` | 1-3 | Octaves below main. |
| `subwave` | tri/sine/square | Sub waveform. |

## Noise

| Name | Description |
|------|-------------|
| `white` | Equal energy across all frequencies, bright and hissy. |
| `pink` | -3dB/octave rolloff, equal energy per octave, natural. |
| `brown` | -6dB/octave rolloff, deep rumbling, random walk. |

Noise sources ignore pitch. Use filters to shape the spectrum.

## Live Input

| Name | Description |
|------|-------------|
| `live`, `livein`, `mic` | Live audio input from microphone or line-in |

All filter and effect parameters apply to the input signal.

## Additive

| Name | Description |
|------|-------------|
| `add` | Stacks 1-32 sine partials with spectral tilt, even/odd morph, harmonic stretching, phase shaping. |

| Parameter | Controls |
|-----------|----------|
| `harmonics` | Harmonic content / structure. |
| `timbre` | Brightness / tonal color. |
| `morph` | Smooth transitions between variations. |
| `partials` | Number of active harmonics (1-32). |

## Percussion

Native drum synthesis with timbral morphing. All share `wave` (waveform: 0=sine, 0.5=tri, 1=saw), `morph`, `harmonics`, and `timbre` parameters.

| Name | Description |
|------|-------------|
| `kick` | Bass drum. |
| `snare` | Snare drum with tone/noise balance. |
| `hat` | Hi-hat. |
| `tom` | Tom drum. |
| `rim` | Rimshot. |
| `cowbell` | Cowbell. |
| `cymbal` | Cymbal. |
