chain word and better save/load UI

This commit is contained in:
2026-01-23 23:36:23 +01:00
parent 42ad77d9ae
commit 3bb19cbda8
20 changed files with 775 additions and 132 deletions

View File

@@ -1,3 +1,4 @@
use cagire_ratatui::ListSelect;
use ratatui::layout::{Alignment, Constraint, Layout, Rect};
use ratatui::style::{Color, Modifier, Style};
use ratatui::text::{Line, Span};
@@ -44,8 +45,10 @@ fn render_audio_section(frame: &mut Frame, app: &App, area: Rect) {
height: inner.height.saturating_sub(1),
};
let devices_height = devices_section_height(app);
let [devices_area, _, settings_area, _, samples_area] = Layout::vertical([
Constraint::Length(4),
Constraint::Length(devices_height),
Constraint::Length(1),
Constraint::Length(8),
Constraint::Length(1),
@@ -58,39 +61,57 @@ fn render_audio_section(frame: &mut Frame, app: &App, area: Rect) {
render_samples(frame, app, samples_area);
}
fn list_height(item_count: usize) -> u16 {
let visible = item_count.min(5) as u16;
if item_count > 5 { visible + 1 } else { visible }
}
fn devices_section_height(app: &App) -> u16 {
// header(1) + "Output" label(1) + output list + "Input" label(1) + input list
1 + 1 + list_height(app.audio.output_devices.len())
+ 1 + list_height(app.audio.input_devices.len())
}
fn render_devices(frame: &mut Frame, app: &App, area: Rect) {
let header_style = Style::new()
.fg(Color::Rgb(100, 160, 180))
.add_modifier(Modifier::BOLD);
let [header_area, content_area] =
Layout::vertical([Constraint::Length(1), Constraint::Min(1)]).areas(area);
frame.render_widget(Paragraph::new("Devices").style(header_style), header_area);
let highlight = Style::new().fg(Color::Yellow).add_modifier(Modifier::BOLD);
let normal = Style::new().fg(Color::White);
let label_style = Style::new().fg(Color::Rgb(120, 125, 135));
let output_name = truncate_name(app.audio.current_output_device_name(), 35);
let input_name = truncate_name(app.audio.current_input_device_name(), 35);
let output_h = list_height(app.audio.output_devices.len());
let input_h = list_height(app.audio.input_devices.len());
let output_focused = app.audio.focus == AudioFocus::OutputDevice;
let input_focused = app.audio.focus == AudioFocus::InputDevice;
let [header_area, output_label_area, output_list_area, input_label_area, input_list_area] =
Layout::vertical([
Constraint::Length(1),
Constraint::Length(1),
Constraint::Length(output_h),
Constraint::Length(1),
Constraint::Length(input_h),
])
.areas(area);
let rows = vec![
Row::new(vec![
Span::styled("Output", label_style),
render_selector(&output_name, output_focused, highlight, normal),
]),
Row::new(vec![
Span::styled("Input", label_style),
render_selector(&input_name, input_focused, highlight, normal),
]),
];
frame.render_widget(Paragraph::new("Devices").style(header_style), header_area);
frame.render_widget(Paragraph::new(Span::styled("Output", label_style)), output_label_area);
frame.render_widget(Paragraph::new(Span::styled("Input", label_style)), input_label_area);
let table = Table::new(rows, [Constraint::Length(8), Constraint::Fill(1)]);
frame.render_widget(table, content_area);
let output_items: Vec<String> = app.audio.output_devices.iter()
.map(|d| truncate_name(&d.name, 35))
.collect();
let output_selected = app.audio.current_output_device_index();
ListSelect::new(&output_items, output_selected, app.audio.output_list.cursor)
.focused(app.audio.focus == AudioFocus::OutputDevice)
.scroll_offset(app.audio.output_list.scroll_offset)
.render(frame, output_list_area);
let input_items: Vec<String> = app.audio.input_devices.iter()
.map(|d| truncate_name(&d.name, 35))
.collect();
let input_selected = app.audio.current_input_device_index();
ListSelect::new(&input_items, input_selected, app.audio.input_list.cursor)
.focused(app.audio.focus == AudioFocus::InputDevice)
.scroll_offset(app.audio.input_list.scroll_offset)
.render(frame, input_list_area);
}
fn render_settings(frame: &mut Frame, app: &App, area: Rect) {