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149
crates/ratatui/src/scope.rs
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149
crates/ratatui/src/scope.rs
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use ratatui::buffer::Buffer;
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use ratatui::layout::Rect;
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use ratatui::style::Color;
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use ratatui::widgets::Widget;
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#[allow(dead_code)]
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pub enum Orientation {
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Horizontal,
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Vertical,
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}
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pub struct Scope<'a> {
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data: &'a [f32],
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orientation: Orientation,
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color: Color,
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gain: f32,
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}
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impl<'a> Scope<'a> {
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pub fn new(data: &'a [f32]) -> Self {
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Self {
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data,
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orientation: Orientation::Horizontal,
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color: Color::Green,
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gain: 1.0,
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}
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}
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pub fn orientation(mut self, o: Orientation) -> Self {
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self.orientation = o;
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self
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}
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pub fn color(mut self, c: Color) -> Self {
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self.color = c;
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self
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}
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}
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impl Widget for Scope<'_> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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if area.width == 0 || area.height == 0 || self.data.is_empty() {
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return;
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}
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match self.orientation {
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Orientation::Horizontal => {
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render_horizontal(self.data, area, buf, self.color, self.gain)
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}
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Orientation::Vertical => render_vertical(self.data, area, buf, self.color, self.gain),
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}
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}
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}
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fn render_horizontal(data: &[f32], area: Rect, buf: &mut Buffer, color: Color, gain: f32) {
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let width = area.width as usize;
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let height = area.height as usize;
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let fine_width = width * 2;
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let fine_height = height * 4;
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let mut patterns = vec![0u8; width * height];
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for fine_x in 0..fine_width {
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let sample_idx = (fine_x * data.len()) / fine_width;
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let sample = (data.get(sample_idx).copied().unwrap_or(0.0) * gain).clamp(-1.0, 1.0);
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let fine_y = ((1.0 - sample) * 0.5 * (fine_height - 1) as f32).round() as usize;
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let fine_y = fine_y.min(fine_height - 1);
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let char_x = fine_x / 2;
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let char_y = fine_y / 4;
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let dot_x = fine_x % 2;
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let dot_y = fine_y % 4;
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let bit = match (dot_x, dot_y) {
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(0, 0) => 0x01,
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(0, 1) => 0x02,
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(0, 2) => 0x04,
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(0, 3) => 0x40,
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(1, 0) => 0x08,
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(1, 1) => 0x10,
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(1, 2) => 0x20,
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(1, 3) => 0x80,
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_ => unreachable!(),
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};
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patterns[char_y * width + char_x] |= bit;
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}
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for cy in 0..height {
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for cx in 0..width {
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let pattern = patterns[cy * width + cx];
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if pattern != 0 {
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let ch = char::from_u32(0x2800 + pattern as u32).unwrap_or(' ');
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buf[(area.x + cx as u16, area.y + cy as u16)]
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.set_char(ch)
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.set_fg(color);
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}
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}
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}
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}
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fn render_vertical(data: &[f32], area: Rect, buf: &mut Buffer, color: Color, gain: f32) {
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let width = area.width as usize;
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let height = area.height as usize;
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let fine_width = width * 2;
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let fine_height = height * 4;
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let mut patterns = vec![0u8; width * height];
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for fine_y in 0..fine_height {
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let sample_idx = (fine_y * data.len()) / fine_height;
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let sample = (data.get(sample_idx).copied().unwrap_or(0.0) * gain).clamp(-1.0, 1.0);
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let fine_x = ((sample + 1.0) * 0.5 * (fine_width - 1) as f32).round() as usize;
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let fine_x = fine_x.min(fine_width - 1);
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let char_x = fine_x / 2;
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let char_y = fine_y / 4;
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let dot_x = fine_x % 2;
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let dot_y = fine_y % 4;
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let bit = match (dot_x, dot_y) {
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(0, 0) => 0x01,
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(0, 1) => 0x02,
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(0, 2) => 0x04,
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(0, 3) => 0x40,
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(1, 0) => 0x08,
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(1, 1) => 0x10,
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(1, 2) => 0x20,
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(1, 3) => 0x80,
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_ => unreachable!(),
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};
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patterns[char_y * width + char_x] |= bit;
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}
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for cy in 0..height {
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for cx in 0..width {
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let pattern = patterns[cy * width + cx];
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if pattern != 0 {
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let ch = char::from_u32(0x2800 + pattern as u32).unwrap_or(' ');
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buf[(area.x + cx as u16, area.y + cy as u16)]
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.set_char(ch)
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.set_fg(color);
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}
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}
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}
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}
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