Feat: internal recording / overdubbing

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# Recording
Live recording captures the master output into a sample. One word to start, the same word to stop. The result is a first-class sample you can play, slice, and layer.
## rec
`rec` takes a name from the stack and toggles recording. Everything the engine outputs goes into a buffer until you call `rec` again:
```forth
"drums" rec ;; start recording
```
Play something -- a pattern, a live input, anything that makes sound. When you're done:
```forth
"drums" rec ;; stop recording, register sample
```
The recording is now available as a sample:
```forth
drums s .
```
## Playback
Recorded samples are ordinary samples. Everything you can do with a loaded sample works here:
```forth
drums s 0.5 speed . ;; half speed
drums s 0.25 begin 0.5 end . ;; slice the middle quarter
drums s 800 lpf 0.3 verb . ;; filter and reverb
drums s -1 speed . ;; reverse
```
## Overdub
`overdub` (or `dub`) layers new audio on top of an existing recording. It wraps at the buffer boundary, so the loop length stays fixed:
```forth
"drums" overdub ;; start layering onto drums
```
Play new material over the existing content. Stop with the same call:
```forth
"drums" overdub ;; stop, register updated sample
```
If the target name doesn't exist yet, overdub falls back to a fresh recording.
## Building Layers
Record a foundation, then overdub to build up:
```forth
;; 1. record a kick pattern
"loop" rec
;; ... play kick pattern ...
"loop" rec
;; 2. overdub hats
"loop" dub
;; ... play hat pattern ...
"loop" dub
;; 3. overdub a melody
"loop" dub
;; ... play melody ...
"loop" dub
;; 4. play the result
loop s .
```
Each overdub pass adds to what's already there. The buffer wraps, so longer passes layer cyclically over the original length.
## Slicing a Recording
Once you have a recording, carve it up:
```forth
loop s 0.0 begin 0.25 end . ;; first quarter
loop s 0.25 begin 0.5 end . ;; second quarter
loop s 0.5 begin 0.75 end . ;; third quarter
loop s 0.75 begin 1.0 end . ;; last quarter
```
Combine with randomness for variation:
```forth
loop s
0.0 0.25 0.5 0.75 4 choose begin
0.5 speed
.
```
## Orbit Recording
`orec` records a single orbit instead of the master output. Useful for capturing one layer (e.g. drums on orbit 0) without bleeding other orbits in:
```forth
"drums" 0 orec ;; start recording orbit 0
```
Play patterns routed to orbit 0. When done:
```forth
"drums" 0 orec ;; stop, register sample
```
`odub` overdubs onto a single orbit:
```forth
"drums" 0 odub ;; overdub orbit 0 onto "drums"
```
`rec` and `overdub` still record the master output as before.
## Constraints
Recordings have a 60-second maximum. Recording is native only -- not available in the WASM build.