WIP: half broken
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@@ -50,7 +50,7 @@ fn render_audio_section(frame: &mut Frame, app: &App, area: Rect) {
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let [devices_area, _, settings_area, _, samples_area] = Layout::vertical([
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Constraint::Length(devices_height),
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Constraint::Length(1),
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Constraint::Length(8),
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Constraint::Length(10),
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Constraint::Length(1),
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Constraint::Min(3),
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])
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@@ -131,18 +131,21 @@ fn render_settings(frame: &mut Frame, app: &App, area: Rect) {
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let channels_focused = app.audio.focus == AudioFocus::Channels;
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let buffer_focused = app.audio.focus == AudioFocus::BufferSize;
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let polyphony_focused = app.audio.focus == AudioFocus::Polyphony;
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let fps_focused = app.audio.focus == AudioFocus::RefreshRate;
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let highlight_focused = app.audio.focus == AudioFocus::RuntimeHighlight;
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let scope_focused = app.audio.focus == AudioFocus::ShowScope;
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let spectrum_focused = app.audio.focus == AudioFocus::ShowSpectrum;
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let completion_focused = app.audio.focus == AudioFocus::ShowCompletion;
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let highlight_text = if app.ui.runtime_highlight { "On" } else { "Off" };
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let scope_text = if app.audio.config.show_scope { "On" } else { "Off" };
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let spectrum_text = if app.audio.config.show_spectrum { "On" } else { "Off" };
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let completion_text = if app.ui.show_completion { "On" } else { "Off" };
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let rows = vec![
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Row::new(vec![
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Span::styled("Channels", label_style),
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Span::styled("Output channels", label_style),
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render_selector(
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&format!("{}", app.audio.config.channels),
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channels_focused,
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@@ -151,7 +154,7 @@ fn render_settings(frame: &mut Frame, app: &App, area: Rect) {
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),
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]),
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Row::new(vec![
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Span::styled("Buffer", label_style),
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Span::styled("Buffer size", label_style),
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render_selector(
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&format!("{}", app.audio.config.buffer_size),
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buffer_focused,
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@@ -160,7 +163,16 @@ fn render_settings(frame: &mut Frame, app: &App, area: Rect) {
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),
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]),
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Row::new(vec![
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Span::styled("FPS", label_style),
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Span::styled("Max voices", label_style),
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render_selector(
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&format!("{}", app.audio.config.max_voices),
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polyphony_focused,
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highlight,
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normal,
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),
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]),
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Row::new(vec![
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Span::styled("Refresh rate", label_style),
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render_selector(
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app.audio.config.refresh_rate.label(),
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fps_focused,
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@@ -169,19 +181,23 @@ fn render_settings(frame: &mut Frame, app: &App, area: Rect) {
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),
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]),
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Row::new(vec![
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Span::styled("Highlight", label_style),
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Span::styled("Show highlight", label_style),
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render_selector(highlight_text, highlight_focused, highlight, normal),
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]),
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Row::new(vec![
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Span::styled("Scope", label_style),
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Span::styled("Show scope", label_style),
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render_selector(scope_text, scope_focused, highlight, normal),
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]),
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Row::new(vec![
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Span::styled("Spectrum", label_style),
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Span::styled("Show spectrum", label_style),
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render_selector(spectrum_text, spectrum_focused, highlight, normal),
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]),
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Row::new(vec![
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Span::styled("Rate", label_style),
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Span::styled("Completion", label_style),
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render_selector(completion_text, completion_focused, highlight, normal),
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]),
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Row::new(vec![
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Span::styled("Sample rate", label_style),
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Span::styled(
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format!("{:.0} Hz", app.audio.config.sample_rate),
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value_style,
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@@ -189,7 +205,7 @@ fn render_settings(frame: &mut Frame, app: &App, area: Rect) {
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]),
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];
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let table = Table::new(rows, [Constraint::Length(8), Constraint::Fill(1)]);
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let table = Table::new(rows, [Constraint::Length(16), Constraint::Fill(1)]);
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frame.render_widget(table, content_area);
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}
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