Feat: refactoring codebase
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docs/tutorials/generators.md
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docs/tutorials/generators.md
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# Generators & Sequences
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Sequences of values drive music: arpeggios, parameter sweeps, rhythmic patterns. Cagire has dedicated words for building sequences on the stack, transforming them, and collapsing them to single values.
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## Ranges
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`..` pushes an integer range onto the stack. Both endpoints are inclusive. If start exceeds end, it counts down:
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```forth
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1 5 .. ;; 1 2 3 4 5
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5 1 .. ;; 5 4 3 2 1
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0 7 .. ;; 0 1 2 3 4 5 6 7
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```
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`.,` adds a step parameter. Works with floats:
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```forth
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0 1 0.25 ., ;; 0 0.25 0.5 0.75 1
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0 10 2 ., ;; 0 2 4 6 8 10
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1 0 0.5 ., ;; 1 0.5 0 (descending)
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```
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`geom..` builds a geometric sequence. Takes start, ratio, and count:
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```forth
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1 2 4 geom.. ;; 1 2 4 8
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100 0.5 4 geom.. ;; 100 50 25 12.5
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```
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Build a harmonic series:
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```forth
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110 2 5 geom.. 5 rev freq
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```
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That gives you 110, 220, 440, 880, 1760 (reversed), ready to feed into `freq`.
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## Computed Sequences
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`gen` executes a quotation n times and collects all results. The quotation must push exactly one value per call:
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```forth
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{ 1 6 rand } 4 gen ;; 4 random values between 1 and 6
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{ coin } 8 gen ;; 8 random 0s and 1s
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```
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Contrast with `times`, which executes for side effects and does not collect. `times` sets `@i` to the current index:
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```forth
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4 { @i } times ;; 0 1 2 3 (pushes @i each iteration)
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4 { @i 60 + note sine s . } times ;; plays 4 notes, collects nothing
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```
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The distinction: `gen` is for building data. `times` is for doing things.
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## Euclidean Patterns
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`euclid` distributes k hits evenly across n positions and pushes the hit indices:
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```forth
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3 8 euclid ;; 0 3 5
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4 8 euclid ;; 0 2 4 6
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5 8 euclid ;; 0 1 3 5 6
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```
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`euclidrot` adds a rotation parameter that shifts the pattern:
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```forth
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3 8 0 euclidrot ;; 0 3 5 (no rotation)
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3 8 1 euclidrot ;; 1 4 6
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3 8 2 euclidrot ;; 1 4 6
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```
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These give you raw indices as data on the stack. This is different from `bjork` and `pbjork` (covered in the Randomness tutorial), which execute a quotation on matching steps. `euclid` gives you numbers to work with; `bjork` triggers actions.
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## Transforming Sequences
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Four words reshape values already on the stack. All take n (the count of items to operate on) from the top:
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`rev` reverses order:
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```forth
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1 2 3 4 4 rev ;; 4 3 2 1
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c4 e4 g4 3 rev ;; g4 e4 c4 (descending arpeggio)
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```
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`shuffle` randomizes order:
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```forth
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c4 e4 g4 b4 4 shuffle ;; random permutation each time
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```
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`sort` and `rsort` for ascending and descending:
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```forth
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3 1 4 1 5 5 sort ;; 1 1 3 4 5
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3 1 4 1 5 5 rsort ;; 5 4 3 1 1
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```
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## Reducing Sequences
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`sum` and `prod` collapse n values into one:
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```forth
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1 2 3 4 4 sum ;; 10
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1 2 3 4 4 prod ;; 24
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```
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Useful for computing averages or accumulating values:
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```forth
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{ 1 6 rand } 4 gen 4 sum ;; sum of 4 dice rolls
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```
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## Replication
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`dupn` (alias `!`) duplicates a value n times:
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```forth
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440 3 dupn ;; 440 440 440
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c4 4 dupn ;; c4 c4 c4 c4
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```
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Build a drone chord -- same note, different octaves:
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```forth
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c3 note 0.5 gain sine s .
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c3 note 12 + 0.5 gain sine s .
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c3 note 24 + 0.3 gain sine s .
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```
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Or replicate a value for batch processing:
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```forth
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0.5 4 dupn 4 sum ;; 2.0
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```
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The generator words produce raw material. The transform words shape it. Together they let you express complex musical ideas in a few words.
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