Feat: really good lookahead mechanism for scheduling
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@@ -11,8 +11,8 @@ use std::sync::Arc;
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use std::thread::{self, JoinHandle};
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use super::dispatcher::{dispatcher_loop, MidiDispatch, TimedMidiCommand};
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use super::realtime::{precise_sleep_us, set_realtime_priority};
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use super::{micros_until_next_substep, substeps_crossed, LinkState, StepTiming, SyncTime};
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use super::realtime::set_realtime_priority;
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use super::{substeps_in_window, LinkState, StepTiming, SyncTime};
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use crate::model::{
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CcAccess, Dictionary, ExecutionTrace, Rng, ScriptEngine, StepContext, Value, Variables,
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};
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@@ -450,6 +450,7 @@ pub(crate) struct TickInput {
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pub commands: Vec<SeqCommand>,
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pub playing: bool,
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pub beat: f64,
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pub lookahead_end: f64,
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pub tempo: f64,
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pub quantum: f64,
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pub fill: bool,
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@@ -682,15 +683,16 @@ impl SequencerState {
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return self.tick_paused();
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}
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let beat = input.beat;
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let prev_beat = self.audio_state.prev_beat;
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let frontier = self.audio_state.prev_beat;
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let lookahead_end = input.lookahead_end;
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self.activate_pending(beat, prev_beat, input.quantum);
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self.deactivate_pending(beat, prev_beat, input.quantum);
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self.activate_pending(lookahead_end, frontier, input.quantum);
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self.deactivate_pending(lookahead_end, frontier, input.quantum);
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let steps = self.execute_steps(
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beat,
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prev_beat,
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input.beat,
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frontier,
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lookahead_end,
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input.tempo,
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input.quantum,
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input.fill,
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@@ -708,7 +710,7 @@ impl SequencerState {
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let vars = self.read_variables(&self.buf_completed_iterations, steps.any_step_fired);
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self.apply_chain_transitions(vars.chain_transitions);
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self.audio_state.prev_beat = beat;
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self.audio_state.prev_beat = lookahead_end;
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let flush = std::mem::take(&mut self.audio_state.flush_midi_notes);
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TickOutput {
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@@ -805,7 +807,8 @@ impl SequencerState {
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fn execute_steps(
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&mut self,
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beat: f64,
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prev_beat: f64,
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frontier: f64,
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lookahead_end: f64,
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tempo: f64,
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quantum: f64,
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fill: bool,
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@@ -843,17 +846,13 @@ impl SequencerState {
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.get(&(active.bank, active.pattern))
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.copied()
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.unwrap_or_else(|| pattern.speed.multiplier());
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let steps_to_fire = substeps_crossed(prev_beat, beat, speed_mult);
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let substeps_per_beat = 4.0 * speed_mult;
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let base_substep = (prev_beat * substeps_per_beat).floor() as i64;
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for step_offset in 0..steps_to_fire {
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let step_beats = substeps_in_window(frontier, lookahead_end, speed_mult);
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for step_beat in step_beats {
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result.any_step_fired = true;
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let step_idx = active.step_index % pattern.length;
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// Per-step timing: each step gets its exact beat position
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let step_substep = base_substep + step_offset as i64 + 1;
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let step_beat = step_substep as f64 / substeps_per_beat;
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let beat_delta = step_beat - beat;
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let time_delta = if tempo > 0.0 {
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(beat_delta / tempo) * 60.0
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@@ -882,11 +881,11 @@ impl SequencerState {
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);
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let ctx = StepContext {
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step: step_idx,
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beat,
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beat: step_beat,
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bank: active.bank,
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pattern: active.pattern,
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tempo,
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phase: beat % quantum,
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phase: step_beat % quantum,
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slot: 0,
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runs,
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iter: active.iter,
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@@ -1077,26 +1076,31 @@ fn sequencer_loop(
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) {
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use std::sync::atomic::Ordering;
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let has_rt = set_realtime_priority();
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#[cfg(target_os = "linux")]
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if !has_rt {
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eprintln!("[cagire] Warning: Could not set realtime priority for sequencer thread.");
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eprintln!("[cagire] For best performance on Linux, configure rtprio limits:");
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eprintln!("[cagire] Add your user to 'audio' group: sudo usermod -aG audio $USER");
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eprintln!("[cagire] Edit /etc/security/limits.conf and add:");
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eprintln!("[cagire] @audio - rtprio 95");
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eprintln!("[cagire] @audio - memlock unlimited");
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eprintln!("[cagire] Then log out and back in.");
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}
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set_realtime_priority();
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let variables: Variables = Arc::new(ArcSwap::from_pointee(HashMap::new()));
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let dict: Dictionary = Arc::new(Mutex::new(HashMap::new()));
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let rng: Rng = Arc::new(Mutex::new(StdRng::seed_from_u64(0)));
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let mut seq_state = SequencerState::new(variables, dict, rng, cc_access);
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// Lookahead window: ~20ms expressed in beats, recomputed each tick
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const LOOKAHEAD_SECS: f64 = 0.02;
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// Wake cadence: how long to sleep between scheduling passes
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const WAKE_INTERVAL: std::time::Duration = std::time::Duration::from_millis(3);
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loop {
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// Drain all pending commands, also serves as the sleep mechanism
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let mut commands = Vec::with_capacity(8);
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match cmd_rx.recv_timeout(WAKE_INTERVAL) {
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Ok(cmd) => {
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if matches!(cmd, SeqCommand::Shutdown) {
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return;
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}
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commands.push(cmd);
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}
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Err(crossbeam_channel::RecvTimeoutError::Disconnected) => return,
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Err(crossbeam_channel::RecvTimeoutError::Timeout) => {}
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}
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while let Ok(cmd) = cmd_rx.try_recv() {
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if matches!(cmd, SeqCommand::Shutdown) {
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return;
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@@ -1109,6 +1113,13 @@ fn sequencer_loop(
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let beat = state.beat_at_time(current_time_us as i64, quantum);
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let tempo = state.tempo();
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let lookahead_beats = if tempo > 0.0 {
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LOOKAHEAD_SECS * tempo / 60.0
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} else {
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0.0
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};
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let lookahead_end = beat + lookahead_beats;
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let sr = sample_rate.load(Ordering::Relaxed) as f64;
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let audio_samples = audio_sample_pos.load(Ordering::Acquire);
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let engine_time = if sr > 0.0 {
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@@ -1120,6 +1131,7 @@ fn sequencer_loop(
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commands,
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playing: playing.load(Ordering::Relaxed),
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beat,
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lookahead_end,
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tempo,
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quantum,
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fill: live_keys.fill(),
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@@ -1165,7 +1177,6 @@ fn sequencer_loop(
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});
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}
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} else {
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// Audio direct to doux — sample-accurate scheduling via /time/ parameter
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let _ = audio_tx.load().send(AudioCommand::Evaluate {
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cmd: tsc.cmd,
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time: tsc.time,
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@@ -1185,63 +1196,6 @@ fn sequencer_loop(
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}
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shared_state.store(Arc::new(output.shared_state));
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// Calculate time until next substep based on active patterns
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let next_event_us = {
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let mut min_micros = SyncTime::MAX;
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for id in seq_state.audio_state.active_patterns.keys() {
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let speed = seq_state
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.speed_overrides
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.get(&(id.bank, id.pattern))
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.copied()
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.or_else(|| {
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seq_state
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.pattern_cache
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.get(id.bank, id.pattern)
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.map(|p| p.speed.multiplier())
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})
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.unwrap_or(1.0);
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let micros = micros_until_next_substep(beat, speed, tempo);
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min_micros = min_micros.min(micros);
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}
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// If no active patterns, default to 1ms for command responsiveness
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if min_micros == SyncTime::MAX {
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1000
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} else {
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min_micros.max(50) // Minimum 50μs to prevent excessive CPU usage
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}
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};
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let target_time_us = current_time_us + next_event_us;
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wait_until(target_time_us, &link, has_rt);
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}
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}
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/// Spin-wait threshold in microseconds. With RT priority, we sleep most of the
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/// wait time and spin-wait for the final portion for precision. Without RT priority,
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/// spinning is counterproductive and we sleep the entire duration.
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const SPIN_THRESHOLD_US: SyncTime = 100;
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/// Two-phase wait: sleep most of the time, optionally spin-wait for final precision.
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/// With RT priority: sleep + spin for precision
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/// Without RT priority: sleep only (spinning wastes CPU without benefit)
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fn wait_until(target_us: SyncTime, link: &LinkState, has_rt_priority: bool) {
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let current = link.clock_micros() as SyncTime;
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let remaining = target_us.saturating_sub(current);
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if has_rt_priority {
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// With RT priority: sleep most, spin for final precision
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if remaining > SPIN_THRESHOLD_US {
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precise_sleep_us(remaining - SPIN_THRESHOLD_US);
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}
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while (link.clock_micros() as SyncTime) < target_us {
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std::hint::spin_loop();
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}
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} else {
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// Without RT priority: sleep the entire time (spin-waiting is counterproductive)
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if remaining > 0 {
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precise_sleep_us(remaining);
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}
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}
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}
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@@ -1390,6 +1344,7 @@ mod tests {
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commands: Vec::new(),
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playing,
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beat,
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lookahead_end: beat,
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tempo: 120.0,
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quantum: 4.0,
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fill: false,
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@@ -1410,6 +1365,7 @@ mod tests {
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commands,
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playing: true,
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beat,
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lookahead_end: beat,
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tempo: 120.0,
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quantum: 4.0,
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fill: false,
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