Feat: really good lookahead mechanism for scheduling
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@@ -8,10 +8,10 @@ All notable changes to this project will be documented in this file.
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- TachyonFX based animations
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### Removed
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- Removed lookahead from sequencer; event timing now uses `engine_time + time_delta` directly.
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### Changed
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- Sequencer rewritten with prospective lookahead scheduling. Instead of sleeping until a substep, waking late, and detecting past events, the sequencer now pre-computes all events within a ~20ms forward window. Events arrive at doux with positive time deltas, scheduled before they need to fire. Sleep+spin-wait replaced by `recv_timeout(3ms)` on the command channel. Timing no longer depends on OS sleep precision.
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- `audio_sample_pos` updated at buffer start instead of end, so `engine_time` reflects current playback position.
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- Doux grace period increased from 1ms to 50ms as a safety net (events should never be late with lookahead).
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- Flattened model re-export indirection; `script.rs` now exports only `ScriptEngine`.
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- Hue rotation step size increased from 1° to 5° for faster adjustment.
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- Moved catalog data (DOCS, CATEGORIES) from views to `src/model/`, eliminating state-to-view layer inversion.
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@@ -305,6 +305,8 @@ pub fn build_stream(
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let buffer_samples = data.len() / channels;
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let buffer_time_ns = (buffer_samples as f64 / sr as f64 * 1e9) as u64;
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audio_sample_pos.fetch_add(buffer_samples as u64, Ordering::Release);
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while let Ok(cmd) = audio_rx.try_recv() {
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match cmd {
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AudioCommand::Evaluate { cmd, time } => {
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@@ -335,8 +337,6 @@ pub fn build_stream(
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engine.process_block(data, &[], &[]);
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scope_buffer.write(&engine.output);
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audio_sample_pos.fetch_add(buffer_samples as u64, Ordering::Relaxed);
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// Feed mono mix to analysis thread via ring buffer (non-blocking)
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for chunk in engine.output.chunks(channels) {
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let mono = chunk.iter().sum::<f32>() / channels as f32;
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@@ -5,7 +5,7 @@ pub mod realtime;
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pub mod sequencer;
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mod timing;
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pub use timing::{micros_until_next_substep, substeps_crossed, StepTiming, SyncTime};
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pub use timing::{substeps_in_window, StepTiming, SyncTime};
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// AnalysisHandle and SequencerHandle are used by src/bin/desktop.rs
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#[allow(unused_imports)]
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@@ -11,8 +11,8 @@ use std::sync::Arc;
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use std::thread::{self, JoinHandle};
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use super::dispatcher::{dispatcher_loop, MidiDispatch, TimedMidiCommand};
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use super::realtime::{precise_sleep_us, set_realtime_priority};
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use super::{micros_until_next_substep, substeps_crossed, LinkState, StepTiming, SyncTime};
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use super::realtime::set_realtime_priority;
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use super::{substeps_in_window, LinkState, StepTiming, SyncTime};
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use crate::model::{
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CcAccess, Dictionary, ExecutionTrace, Rng, ScriptEngine, StepContext, Value, Variables,
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};
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@@ -450,6 +450,7 @@ pub(crate) struct TickInput {
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pub commands: Vec<SeqCommand>,
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pub playing: bool,
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pub beat: f64,
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pub lookahead_end: f64,
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pub tempo: f64,
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pub quantum: f64,
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pub fill: bool,
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@@ -682,15 +683,16 @@ impl SequencerState {
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return self.tick_paused();
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}
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let beat = input.beat;
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let prev_beat = self.audio_state.prev_beat;
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let frontier = self.audio_state.prev_beat;
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let lookahead_end = input.lookahead_end;
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self.activate_pending(beat, prev_beat, input.quantum);
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self.deactivate_pending(beat, prev_beat, input.quantum);
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self.activate_pending(lookahead_end, frontier, input.quantum);
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self.deactivate_pending(lookahead_end, frontier, input.quantum);
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let steps = self.execute_steps(
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beat,
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prev_beat,
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input.beat,
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frontier,
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lookahead_end,
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input.tempo,
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input.quantum,
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input.fill,
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@@ -708,7 +710,7 @@ impl SequencerState {
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let vars = self.read_variables(&self.buf_completed_iterations, steps.any_step_fired);
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self.apply_chain_transitions(vars.chain_transitions);
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self.audio_state.prev_beat = beat;
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self.audio_state.prev_beat = lookahead_end;
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let flush = std::mem::take(&mut self.audio_state.flush_midi_notes);
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TickOutput {
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@@ -805,7 +807,8 @@ impl SequencerState {
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fn execute_steps(
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&mut self,
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beat: f64,
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prev_beat: f64,
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frontier: f64,
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lookahead_end: f64,
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tempo: f64,
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quantum: f64,
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fill: bool,
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@@ -843,17 +846,13 @@ impl SequencerState {
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.get(&(active.bank, active.pattern))
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.copied()
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.unwrap_or_else(|| pattern.speed.multiplier());
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let steps_to_fire = substeps_crossed(prev_beat, beat, speed_mult);
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let substeps_per_beat = 4.0 * speed_mult;
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let base_substep = (prev_beat * substeps_per_beat).floor() as i64;
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for step_offset in 0..steps_to_fire {
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let step_beats = substeps_in_window(frontier, lookahead_end, speed_mult);
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for step_beat in step_beats {
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result.any_step_fired = true;
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let step_idx = active.step_index % pattern.length;
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// Per-step timing: each step gets its exact beat position
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let step_substep = base_substep + step_offset as i64 + 1;
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let step_beat = step_substep as f64 / substeps_per_beat;
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let beat_delta = step_beat - beat;
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let time_delta = if tempo > 0.0 {
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(beat_delta / tempo) * 60.0
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@@ -882,11 +881,11 @@ impl SequencerState {
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);
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let ctx = StepContext {
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step: step_idx,
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beat,
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beat: step_beat,
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bank: active.bank,
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pattern: active.pattern,
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tempo,
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phase: beat % quantum,
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phase: step_beat % quantum,
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slot: 0,
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runs,
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iter: active.iter,
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@@ -1077,26 +1076,31 @@ fn sequencer_loop(
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) {
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use std::sync::atomic::Ordering;
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let has_rt = set_realtime_priority();
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#[cfg(target_os = "linux")]
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if !has_rt {
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eprintln!("[cagire] Warning: Could not set realtime priority for sequencer thread.");
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eprintln!("[cagire] For best performance on Linux, configure rtprio limits:");
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eprintln!("[cagire] Add your user to 'audio' group: sudo usermod -aG audio $USER");
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eprintln!("[cagire] Edit /etc/security/limits.conf and add:");
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eprintln!("[cagire] @audio - rtprio 95");
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eprintln!("[cagire] @audio - memlock unlimited");
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eprintln!("[cagire] Then log out and back in.");
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}
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set_realtime_priority();
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let variables: Variables = Arc::new(ArcSwap::from_pointee(HashMap::new()));
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let dict: Dictionary = Arc::new(Mutex::new(HashMap::new()));
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let rng: Rng = Arc::new(Mutex::new(StdRng::seed_from_u64(0)));
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let mut seq_state = SequencerState::new(variables, dict, rng, cc_access);
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// Lookahead window: ~20ms expressed in beats, recomputed each tick
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const LOOKAHEAD_SECS: f64 = 0.02;
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// Wake cadence: how long to sleep between scheduling passes
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const WAKE_INTERVAL: std::time::Duration = std::time::Duration::from_millis(3);
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loop {
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// Drain all pending commands, also serves as the sleep mechanism
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let mut commands = Vec::with_capacity(8);
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match cmd_rx.recv_timeout(WAKE_INTERVAL) {
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Ok(cmd) => {
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if matches!(cmd, SeqCommand::Shutdown) {
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return;
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}
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commands.push(cmd);
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}
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Err(crossbeam_channel::RecvTimeoutError::Disconnected) => return,
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Err(crossbeam_channel::RecvTimeoutError::Timeout) => {}
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}
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while let Ok(cmd) = cmd_rx.try_recv() {
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if matches!(cmd, SeqCommand::Shutdown) {
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return;
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@@ -1109,6 +1113,13 @@ fn sequencer_loop(
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let beat = state.beat_at_time(current_time_us as i64, quantum);
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let tempo = state.tempo();
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let lookahead_beats = if tempo > 0.0 {
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LOOKAHEAD_SECS * tempo / 60.0
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} else {
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0.0
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};
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let lookahead_end = beat + lookahead_beats;
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let sr = sample_rate.load(Ordering::Relaxed) as f64;
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let audio_samples = audio_sample_pos.load(Ordering::Acquire);
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let engine_time = if sr > 0.0 {
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@@ -1120,6 +1131,7 @@ fn sequencer_loop(
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commands,
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playing: playing.load(Ordering::Relaxed),
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beat,
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lookahead_end,
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tempo,
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quantum,
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fill: live_keys.fill(),
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@@ -1165,7 +1177,6 @@ fn sequencer_loop(
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});
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}
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} else {
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// Audio direct to doux — sample-accurate scheduling via /time/ parameter
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let _ = audio_tx.load().send(AudioCommand::Evaluate {
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cmd: tsc.cmd,
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time: tsc.time,
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@@ -1185,63 +1196,6 @@ fn sequencer_loop(
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}
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shared_state.store(Arc::new(output.shared_state));
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// Calculate time until next substep based on active patterns
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let next_event_us = {
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let mut min_micros = SyncTime::MAX;
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for id in seq_state.audio_state.active_patterns.keys() {
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let speed = seq_state
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.speed_overrides
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.get(&(id.bank, id.pattern))
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.copied()
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.or_else(|| {
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seq_state
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.pattern_cache
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.get(id.bank, id.pattern)
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.map(|p| p.speed.multiplier())
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})
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.unwrap_or(1.0);
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let micros = micros_until_next_substep(beat, speed, tempo);
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min_micros = min_micros.min(micros);
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}
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// If no active patterns, default to 1ms for command responsiveness
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if min_micros == SyncTime::MAX {
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1000
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} else {
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min_micros.max(50) // Minimum 50μs to prevent excessive CPU usage
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}
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};
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let target_time_us = current_time_us + next_event_us;
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wait_until(target_time_us, &link, has_rt);
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}
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}
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/// Spin-wait threshold in microseconds. With RT priority, we sleep most of the
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/// wait time and spin-wait for the final portion for precision. Without RT priority,
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/// spinning is counterproductive and we sleep the entire duration.
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const SPIN_THRESHOLD_US: SyncTime = 100;
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/// Two-phase wait: sleep most of the time, optionally spin-wait for final precision.
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/// With RT priority: sleep + spin for precision
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/// Without RT priority: sleep only (spinning wastes CPU without benefit)
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fn wait_until(target_us: SyncTime, link: &LinkState, has_rt_priority: bool) {
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let current = link.clock_micros() as SyncTime;
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let remaining = target_us.saturating_sub(current);
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if has_rt_priority {
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// With RT priority: sleep most, spin for final precision
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if remaining > SPIN_THRESHOLD_US {
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precise_sleep_us(remaining - SPIN_THRESHOLD_US);
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}
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while (link.clock_micros() as SyncTime) < target_us {
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std::hint::spin_loop();
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}
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} else {
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// Without RT priority: sleep the entire time (spin-waiting is counterproductive)
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if remaining > 0 {
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precise_sleep_us(remaining);
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}
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}
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}
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@@ -1390,6 +1344,7 @@ mod tests {
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commands: Vec::new(),
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playing,
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beat,
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lookahead_end: beat,
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tempo: 120.0,
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quantum: 4.0,
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fill: false,
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@@ -1410,6 +1365,7 @@ mod tests {
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commands,
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playing: true,
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beat,
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lookahead_end: beat,
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tempo: 120.0,
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quantum: 4.0,
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fill: false,
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@@ -1,14 +1,6 @@
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/// Microsecond-precision timestamp for audio synchronization.
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pub type SyncTime = u64;
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/// Convert beat duration to microseconds at given tempo.
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fn beats_to_micros(beats: f64, tempo: f64) -> SyncTime {
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if tempo <= 0.0 {
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return 0;
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}
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((beats / tempo) * 60_000_000.0).round() as SyncTime
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}
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/// Timing boundary types for step and pattern scheduling.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum StepTiming {
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@@ -33,9 +25,36 @@ impl StepTiming {
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}
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}
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/// Calculate how many substeps were crossed between two beat positions.
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/// Speed multiplier affects the substep rate (2x speed = 2x substeps per beat).
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pub fn substeps_crossed(prev_beat: f64, curr_beat: f64, speed: f64) -> usize {
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/// Return the beat positions of all substeps in the window [frontier, end).
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/// Each entry is the exact beat at which that substep fires.
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/// Clamped to 64 results max to prevent runaway.
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pub fn substeps_in_window(frontier: f64, end: f64, speed: f64) -> Vec<f64> {
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if frontier < 0.0 || end <= frontier || speed <= 0.0 {
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return Vec::new();
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}
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let substeps_per_beat = 4.0 * speed;
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let first = (frontier * substeps_per_beat).floor() as i64 + 1;
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let last = (end * substeps_per_beat).floor() as i64;
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let count = (last - first + 1).clamp(0, 64) as usize;
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let mut result = Vec::with_capacity(count);
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for i in 0..count as i64 {
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result.push((first + i) as f64 / substeps_per_beat);
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}
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result
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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fn beats_to_micros(beats: f64, tempo: f64) -> SyncTime {
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if tempo <= 0.0 {
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return 0;
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}
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((beats / tempo) * 60_000_000.0).round() as SyncTime
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}
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fn substeps_crossed(prev_beat: f64, curr_beat: f64, speed: f64) -> usize {
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if prev_beat < 0.0 {
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return 0;
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}
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@@ -44,8 +63,7 @@ pub fn substeps_crossed(prev_beat: f64, curr_beat: f64, speed: f64) -> usize {
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(curr_substep - prev_substep).clamp(0, 16) as usize
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}
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/// Calculate microseconds until the next substep boundary.
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pub fn micros_until_next_substep(current_beat: f64, speed: f64, tempo: f64) -> SyncTime {
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fn micros_until_next_substep(current_beat: f64, speed: f64, tempo: f64) -> SyncTime {
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if tempo <= 0.0 || speed <= 0.0 {
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return 0;
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}
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@@ -56,10 +74,6 @@ pub fn micros_until_next_substep(current_beat: f64, speed: f64, tempo: f64) -> S
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beats_to_micros(beats_until, tempo)
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn test_beats_to_micros_at_120_bpm() {
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// At 120 BPM, one beat = 0.5 seconds = 500,000 microseconds
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@@ -159,4 +173,40 @@ mod tests {
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fn test_micros_until_next_substep_zero_speed() {
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assert_eq!(micros_until_next_substep(0.0, 0.0, 120.0), 0);
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}
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#[test]
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fn test_substeps_in_window_basic() {
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// At 1x speed, substeps at 0.25, 0.5, 0.75, 1.0...
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// Window [0.0, 0.5) should contain 0.25 and 0.5
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let result = substeps_in_window(0.0, 0.5, 1.0);
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assert_eq!(result, vec![0.25, 0.5]);
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}
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#[test]
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fn test_substeps_in_window_2x_speed() {
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// At 2x speed, substeps at 0.125, 0.25, 0.375, 0.5...
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// Window [0.0, 0.5) should contain 4 substeps
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let result = substeps_in_window(0.0, 0.5, 2.0);
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assert_eq!(result, vec![0.125, 0.25, 0.375, 0.5]);
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}
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#[test]
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fn test_substeps_in_window_mid_beat() {
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// Window [0.3, 0.6): should contain 0.5
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let result = substeps_in_window(0.3, 0.6, 1.0);
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assert_eq!(result, vec![0.5]);
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}
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#[test]
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fn test_substeps_in_window_empty() {
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// Window too small to contain any substep
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let result = substeps_in_window(0.1, 0.2, 1.0);
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assert!(result.is_empty());
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}
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#[test]
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fn test_substeps_in_window_negative_frontier() {
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let result = substeps_in_window(-1.0, 0.5, 1.0);
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assert!(result.is_empty());
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}
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}
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