Fix: UI/UX
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This commit is contained in:
2026-03-01 00:58:26 +01:00
parent 19bb3e0820
commit e73ee1eb1e
17 changed files with 196 additions and 73 deletions

View File

@@ -104,7 +104,11 @@ pub fn init(args: InitArgs) -> Init {
app.audio.config.channels = args.channels.unwrap_or(settings.audio.channels);
app.audio.config.buffer_size = args.buffer.unwrap_or(settings.audio.buffer_size);
app.audio.config.max_voices = settings.audio.max_voices;
app.audio.config.sample_paths = args.samples;
app.audio.config.sample_paths = if args.samples.is_empty() {
settings.audio.sample_paths.clone()
} else {
args.samples
};
app.audio.config.refresh_rate = RefreshRate::from_fps(settings.display.fps);
app.ui.runtime_highlight = settings.display.runtime_highlight;
app.audio.config.show_scope = settings.display.show_scope;
@@ -154,7 +158,7 @@ pub fn init(args: InitArgs) -> Init {
let mut initial_samples = Vec::new();
for path in &app.audio.config.sample_paths {
let index = doux::sampling::scan_samples_dir(path);
app.audio.config.sample_count += index.len();
app.audio.config.sample_counts.push(index.len());
initial_samples.extend(index);
}
let preload_entries: Vec<(String, std::path::PathBuf)> = initial_samples