Trying to clena the mess opened by plugins
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55
plugins/baseview/src/keyboard.rs
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55
plugins/baseview/src/keyboard.rs
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// Copyright 2020 The Druid Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Baseview modifications to druid code:
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// - only keep code_to_location function
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//! Keyboard types.
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#[cfg(any(target_os = "linux", target_os = "macos"))]
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use keyboard_types::{Code, Location};
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#[cfg(any(target_os = "linux", target_os = "macos"))]
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/// Map key code to location.
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///
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/// The logic for this is adapted from InitKeyEvent in TextInputHandler (in the Mozilla
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/// mac port).
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///
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/// Note: in the original, this is based on kVK constants, but since we don't have those
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/// readily available, we use the mapping to code (which should be effectively lossless).
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pub fn code_to_location(code: Code) -> Location {
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match code {
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Code::MetaLeft | Code::ShiftLeft | Code::AltLeft | Code::ControlLeft => Location::Left,
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Code::MetaRight | Code::ShiftRight | Code::AltRight | Code::ControlRight => Location::Right,
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Code::Numpad0
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| Code::Numpad1
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| Code::Numpad2
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| Code::Numpad3
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| Code::Numpad4
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| Code::Numpad5
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| Code::Numpad6
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| Code::Numpad7
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| Code::Numpad8
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| Code::Numpad9
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| Code::NumpadAdd
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| Code::NumpadComma
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| Code::NumpadDecimal
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| Code::NumpadDivide
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| Code::NumpadEnter
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| Code::NumpadEqual
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| Code::NumpadMultiply
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| Code::NumpadSubtract => Location::Numpad,
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_ => Location::Standard,
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}
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}
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