Trying to clena the mess opened by plugins

This commit is contained in:
2026-02-21 01:03:55 +01:00
parent 5ef988382b
commit e9bca2548c
67 changed files with 1246 additions and 69 deletions

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mod renderer;
mod translate;
mod window;
pub use window::{EguiWindow, KeyCapture, Queue};
pub use egui;
pub use renderer::GraphicsConfig;
pub use keyboard_types::Key;

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#[cfg(feature = "opengl")]
mod opengl;
#[cfg(feature = "opengl")]
pub use opengl::renderer::{GraphicsConfig, Renderer};

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use egui_glow::PainterError;
use thiserror::Error;
pub mod renderer;
#[derive(Error, Debug)]
pub enum OpenGlError {
#[error("Failed to get baseview's GL context")]
NoContext,
#[error("Error occured when initializing painter: \n {0}")]
CreatePainter(PainterError),
}

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use baseview::{PhySize, Window};
use egui::FullOutput;
use egui_glow::Painter;
use std::sync::Arc;
use super::OpenGlError;
#[derive(Debug, Clone)]
pub struct GraphicsConfig {
/// Controls whether to apply dithering to minimize banding artifacts.
///
/// Dithering assumes an sRGB output and thus will apply noise to any input value that lies between
/// two 8bit values after applying the sRGB OETF function, i.e. if it's not a whole 8bit value in "gamma space".
/// This means that only inputs from texture interpolation and vertex colors should be affected in practice.
///
/// Defaults to true.
pub dithering: bool,
/// Needed for cross compiling for VirtualBox VMSVGA driver with OpenGL ES 2.0 and OpenGL 2.1 which doesn't support SRGB texture.
/// See <https://github.com/emilk/egui/pull/1993>.
///
/// For OpenGL ES 2.0: set this to [`egui_glow::ShaderVersion::Es100`] to solve blank texture problem (by using the "fallback shader").
pub shader_version: Option<egui_glow::ShaderVersion>,
}
impl Default for GraphicsConfig {
fn default() -> Self {
Self {
shader_version: None,
dithering: true,
}
}
}
pub struct Renderer {
glow_context: Arc<egui_glow::glow::Context>,
painter: Painter,
}
impl Renderer {
pub fn new(window: &Window, config: GraphicsConfig) -> Result<Self, OpenGlError> {
let context = window.gl_context().ok_or(OpenGlError::NoContext)?;
unsafe {
context.make_current();
}
#[allow(clippy::arc_with_non_send_sync)]
let glow_context = Arc::new(unsafe {
egui_glow::glow::Context::from_loader_function(|s| context.get_proc_address(s))
});
let painter = egui_glow::Painter::new(
Arc::clone(&glow_context),
"",
config.shader_version,
config.dithering,
)
.map_err(OpenGlError::CreatePainter)?;
unsafe {
context.make_not_current();
}
Ok(Self {
glow_context,
painter,
})
}
pub fn max_texture_side(&self) -> usize {
self.painter.max_texture_side()
}
pub fn render(
&mut self,
window: &Window,
bg_color: egui::Rgba,
physical_size: PhySize,
pixels_per_point: f32,
egui_ctx: &mut egui::Context,
full_output: &mut FullOutput,
) {
let PhySize {
width: canvas_width,
height: canvas_height,
} = physical_size;
let shapes = std::mem::take(&mut full_output.shapes);
let textures_delta = &mut full_output.textures_delta;
let context = window
.gl_context()
.expect("failed to get baseview gl context");
unsafe {
context.make_current();
}
unsafe {
use egui_glow::glow::HasContext as _;
self.glow_context
.clear_color(bg_color.r(), bg_color.g(), bg_color.b(), bg_color.a());
self.glow_context.clear(egui_glow::glow::COLOR_BUFFER_BIT);
}
for (id, image_delta) in &textures_delta.set {
self.painter.set_texture(*id, image_delta);
}
let clipped_primitives = egui_ctx.tessellate(shapes, pixels_per_point);
let dimensions: [u32; 2] = [canvas_width, canvas_height];
self.painter
.paint_primitives(dimensions, pixels_per_point, &clipped_primitives);
for id in textures_delta.free.drain(..) {
self.painter.free_texture(id);
}
unsafe {
context.swap_buffers();
context.make_not_current();
}
}
}
impl Drop for Renderer {
fn drop(&mut self) {
self.painter.destroy()
}
}

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pub(crate) fn translate_mouse_button(button: baseview::MouseButton) -> Option<egui::PointerButton> {
match button {
baseview::MouseButton::Left => Some(egui::PointerButton::Primary),
baseview::MouseButton::Right => Some(egui::PointerButton::Secondary),
baseview::MouseButton::Middle => Some(egui::PointerButton::Middle),
_ => None,
}
}
pub(crate) fn translate_virtual_key(key: &keyboard_types::Key) -> Option<egui::Key> {
use egui::Key;
use keyboard_types::Key as K;
Some(match key {
K::ArrowDown => Key::ArrowDown,
K::ArrowLeft => Key::ArrowLeft,
K::ArrowRight => Key::ArrowRight,
K::ArrowUp => Key::ArrowUp,
K::Escape => Key::Escape,
K::Tab => Key::Tab,
K::Backspace => Key::Backspace,
K::Enter => Key::Enter,
K::Insert => Key::Insert,
K::Delete => Key::Delete,
K::Home => Key::Home,
K::End => Key::End,
K::PageUp => Key::PageUp,
K::PageDown => Key::PageDown,
K::Character(s) => match s.chars().next()? {
' ' => Key::Space,
'0' => Key::Num0,
'1' => Key::Num1,
'2' => Key::Num2,
'3' => Key::Num3,
'4' => Key::Num4,
'5' => Key::Num5,
'6' => Key::Num6,
'7' => Key::Num7,
'8' => Key::Num8,
'9' => Key::Num9,
'a' => Key::A,
'b' => Key::B,
'c' => Key::C,
'd' => Key::D,
'e' => Key::E,
'f' => Key::F,
'g' => Key::G,
'h' => Key::H,
'i' => Key::I,
'j' => Key::J,
'k' => Key::K,
'l' => Key::L,
'm' => Key::M,
'n' => Key::N,
'o' => Key::O,
'p' => Key::P,
'q' => Key::Q,
'r' => Key::R,
's' => Key::S,
't' => Key::T,
'u' => Key::U,
'v' => Key::V,
'w' => Key::W,
'x' => Key::X,
'y' => Key::Y,
'z' => Key::Z,
_ => {
return None;
}
},
_ => {
return None;
}
})
}
pub(crate) fn translate_cursor_icon(cursor: egui::CursorIcon) -> baseview::MouseCursor {
match cursor {
egui::CursorIcon::Default => baseview::MouseCursor::Default,
egui::CursorIcon::None => baseview::MouseCursor::Hidden,
egui::CursorIcon::ContextMenu => baseview::MouseCursor::Hand,
egui::CursorIcon::Help => baseview::MouseCursor::Help,
egui::CursorIcon::PointingHand => baseview::MouseCursor::Hand,
egui::CursorIcon::Progress => baseview::MouseCursor::PtrWorking,
egui::CursorIcon::Wait => baseview::MouseCursor::Working,
egui::CursorIcon::Cell => baseview::MouseCursor::Cell,
egui::CursorIcon::Crosshair => baseview::MouseCursor::Crosshair,
egui::CursorIcon::Text => baseview::MouseCursor::Text,
egui::CursorIcon::VerticalText => baseview::MouseCursor::VerticalText,
egui::CursorIcon::Alias => baseview::MouseCursor::Alias,
egui::CursorIcon::Copy => baseview::MouseCursor::Copy,
egui::CursorIcon::Move => baseview::MouseCursor::Move,
egui::CursorIcon::NoDrop => baseview::MouseCursor::NotAllowed,
egui::CursorIcon::NotAllowed => baseview::MouseCursor::NotAllowed,
egui::CursorIcon::Grab => baseview::MouseCursor::Hand,
egui::CursorIcon::Grabbing => baseview::MouseCursor::HandGrabbing,
egui::CursorIcon::AllScroll => baseview::MouseCursor::AllScroll,
egui::CursorIcon::ResizeHorizontal => baseview::MouseCursor::EwResize,
egui::CursorIcon::ResizeNeSw => baseview::MouseCursor::NeswResize,
egui::CursorIcon::ResizeNwSe => baseview::MouseCursor::NwseResize,
egui::CursorIcon::ResizeVertical => baseview::MouseCursor::NsResize,
egui::CursorIcon::ResizeEast => baseview::MouseCursor::EResize,
egui::CursorIcon::ResizeSouthEast => baseview::MouseCursor::SeResize,
egui::CursorIcon::ResizeSouth => baseview::MouseCursor::SResize,
egui::CursorIcon::ResizeSouthWest => baseview::MouseCursor::SwResize,
egui::CursorIcon::ResizeWest => baseview::MouseCursor::WResize,
egui::CursorIcon::ResizeNorthWest => baseview::MouseCursor::NwResize,
egui::CursorIcon::ResizeNorth => baseview::MouseCursor::NResize,
egui::CursorIcon::ResizeNorthEast => baseview::MouseCursor::NeResize,
egui::CursorIcon::ResizeColumn => baseview::MouseCursor::ColResize,
egui::CursorIcon::ResizeRow => baseview::MouseCursor::RowResize,
egui::CursorIcon::ZoomIn => baseview::MouseCursor::ZoomIn,
egui::CursorIcon::ZoomOut => baseview::MouseCursor::ZoomOut,
}
}

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use std::time::Instant;
use baseview::{
Event, EventStatus, PhySize, Window, WindowHandle, WindowHandler, WindowOpenOptions,
WindowScalePolicy,
};
use copypasta::ClipboardProvider;
use egui::{pos2, vec2, Pos2, Rect, Rgba, ViewportCommand};
use keyboard_types::Modifiers;
use raw_window_handle::HasRawWindowHandle;
use crate::{renderer::Renderer, GraphicsConfig};
#[cfg(feature = "tracing")]
use tracing::{error, warn};
pub struct Queue<'a> {
bg_color: &'a mut Rgba,
close_requested: &'a mut bool,
physical_size: &'a mut PhySize,
key_capture: &'a mut KeyCapture,
}
impl<'a> Queue<'a> {
pub(crate) fn new(
bg_color: &'a mut Rgba,
close_requested: &'a mut bool,
physical_size: &'a mut PhySize,
key_capture: &'a mut KeyCapture,
) -> Self {
Self {
bg_color,
//renderer,
//repaint_requested,
close_requested,
physical_size,
key_capture,
}
}
/// Set the background color.
pub fn bg_color(&mut self, bg_color: Rgba) {
*self.bg_color = bg_color;
}
/// Set size of the window.
pub fn resize(&mut self, physical_size: PhySize) {
*self.physical_size = physical_size;
}
/// Close the window.
pub fn close_window(&mut self) {
*self.close_requested = true;
}
/// Set how to handle capturing key events from the host.
pub fn set_key_capture(&mut self, key_capture: KeyCapture) {
*self.key_capture = key_capture;
}
}
struct OpenSettings {
scale_policy: WindowScalePolicy,
logical_width: f64,
logical_height: f64,
title: String,
}
impl OpenSettings {
fn new(settings: &WindowOpenOptions) -> Self {
// WindowScalePolicy does not implement copy/clone.
let scale_policy = match &settings.scale {
WindowScalePolicy::SystemScaleFactor => WindowScalePolicy::SystemScaleFactor,
WindowScalePolicy::ScaleFactor(scale) => WindowScalePolicy::ScaleFactor(*scale),
};
Self {
scale_policy,
logical_width: settings.size.width,
logical_height: settings.size.height,
title: settings.title.clone(),
}
}
}
/// Describes how to handle capturing key events from the host.
#[derive(Default, Debug, Clone, PartialEq)]
pub enum KeyCapture {
#[default]
/// All keys will be captured from the host.
CaptureAll,
/// No keys will be captured from the host.
IgnoreAll,
/// Only the given keys will be captured from the host.
CaptureKeys(Vec<keyboard_types::Key>),
/// All keys except the given ones will be captured from the host.
IgnoreKeys(Vec<keyboard_types::Key>),
}
/// Handles an egui-baseview application
pub struct EguiWindow<State, U>
where
State: 'static + Send,
U: FnMut(&egui::Context, &mut Queue, &mut State),
U: 'static + Send,
{
user_state: Option<State>,
user_update: U,
egui_ctx: egui::Context,
viewport_id: egui::ViewportId,
start_time: Instant,
egui_input: egui::RawInput,
pointer_pos_in_points: Option<egui::Pos2>,
current_cursor_icon: baseview::MouseCursor,
renderer: Renderer,
clipboard_ctx: Option<copypasta::ClipboardContext>,
physical_size: PhySize,
scale_policy: WindowScalePolicy,
pixels_per_point: f32,
points_per_pixel: f32,
bg_color: Rgba,
close_requested: bool,
repaint_after: Option<Instant>,
key_capture: KeyCapture,
}
impl<State, U> EguiWindow<State, U>
where
State: 'static + Send,
U: FnMut(&egui::Context, &mut Queue, &mut State),
U: 'static + Send,
{
fn new<B>(
window: &mut baseview::Window<'_>,
open_settings: OpenSettings,
graphics_config: GraphicsConfig,
mut build: B,
update: U,
mut state: State,
) -> EguiWindow<State, U>
where
B: FnMut(&egui::Context, &mut Queue, &mut State),
B: 'static + Send,
{
let renderer = Renderer::new(window, graphics_config).unwrap_or_else(|err| {
// TODO: better error log and not panicking, but that's gonna require baseview changes
error!("oops! the gpu backend couldn't initialize! \n {err}");
panic!("gpu backend failed to initialize: \n {err}")
});
let egui_ctx = egui::Context::default();
// Assume scale for now until there is an event with a new one.
let pixels_per_point = match open_settings.scale_policy {
WindowScalePolicy::ScaleFactor(scale) => scale,
WindowScalePolicy::SystemScaleFactor => 1.0,
} as f32;
let points_per_pixel = pixels_per_point.recip();
let screen_rect = Rect::from_min_size(
Pos2::new(0f32, 0f32),
vec2(
open_settings.logical_width as f32,
open_settings.logical_height as f32,
),
);
let viewport_info = egui::ViewportInfo {
parent: None,
title: Some(open_settings.title),
native_pixels_per_point: Some(pixels_per_point),
focused: Some(true),
inner_rect: Some(screen_rect),
..Default::default()
};
let viewport_id = egui::ViewportId::default();
let mut egui_input = egui::RawInput {
max_texture_side: Some(renderer.max_texture_side()),
screen_rect: Some(screen_rect),
..Default::default()
};
let _ = egui_input.viewports.insert(viewport_id, viewport_info);
let mut physical_size = PhySize {
width: (open_settings.logical_width * pixels_per_point as f64).round() as u32,
height: (open_settings.logical_height * pixels_per_point as f64).round() as u32,
};
let mut bg_color = Rgba::BLACK;
let mut close_requested = false;
let mut key_capture = KeyCapture::default();
let mut queue = Queue::new(
&mut bg_color,
&mut close_requested,
&mut physical_size,
&mut key_capture,
);
(build)(&egui_ctx, &mut queue, &mut state);
let clipboard_ctx = match copypasta::ClipboardContext::new() {
Ok(clipboard_ctx) => Some(clipboard_ctx),
Err(e) => {
error!("Failed to initialize clipboard: {}", e);
None
}
};
let start_time = Instant::now();
Self {
user_state: Some(state),
user_update: update,
egui_ctx,
viewport_id,
start_time,
egui_input,
pointer_pos_in_points: None,
current_cursor_icon: baseview::MouseCursor::Default,
renderer,
clipboard_ctx,
physical_size,
pixels_per_point,
points_per_pixel,
scale_policy: open_settings.scale_policy,
bg_color,
close_requested,
repaint_after: Some(start_time),
key_capture,
}
}
/// Open a new child window.
///
/// * `parent` - The parent window.
/// * `settings` - The settings of the window.
/// * `state` - The initial state of your application.
/// * `build` - Called once before the first frame. Allows you to do setup code and to
/// call `ctx.set_fonts()`. Optional.
/// * `update` - Called before each frame. Here you should update the state of your
/// application and build the UI.
pub fn open_parented<P, B>(
parent: &P,
#[allow(unused_mut)] mut settings: WindowOpenOptions,
graphics_config: GraphicsConfig,
state: State,
build: B,
update: U,
) -> WindowHandle
where
P: HasRawWindowHandle,
B: FnMut(&egui::Context, &mut Queue, &mut State),
B: 'static + Send,
{
#[cfg(feature = "opengl")]
if settings.gl_config.is_none() {
settings.gl_config = Some(Default::default());
}
let open_settings = OpenSettings::new(&settings);
Window::open_parented(
parent,
settings,
move |window: &mut baseview::Window<'_>| -> EguiWindow<State, U> {
EguiWindow::new(window, open_settings, graphics_config, build, update, state)
},
)
}
/// Open a new window that blocks the current thread until the window is destroyed.
///
/// * `settings` - The settings of the window.
/// * `state` - The initial state of your application.
/// * `build` - Called once before the first frame. Allows you to do setup code and to
/// call `ctx.set_fonts()`. Optional.
/// * `update` - Called before each frame. Here you should update the state of your
/// application and build the UI.
pub fn open_blocking<B>(
#[allow(unused_mut)] mut settings: WindowOpenOptions,
graphics_config: GraphicsConfig,
state: State,
build: B,
update: U,
) where
B: FnMut(&egui::Context, &mut Queue, &mut State),
B: 'static + Send,
{
#[cfg(feature = "opengl")]
if settings.gl_config.is_none() {
settings.gl_config = Some(Default::default());
}
let open_settings = OpenSettings::new(&settings);
Window::open_blocking(
settings,
move |window: &mut baseview::Window<'_>| -> EguiWindow<State, U> {
EguiWindow::new(window, open_settings, graphics_config, build, update, state)
},
)
}
/// Update the pressed key modifiers when a mouse event has sent a new set of modifiers.
fn update_modifiers(&mut self, modifiers: &Modifiers) {
self.egui_input.modifiers.alt = !(*modifiers & Modifiers::ALT).is_empty();
self.egui_input.modifiers.shift = !(*modifiers & Modifiers::SHIFT).is_empty();
self.egui_input.modifiers.command = !(*modifiers & Modifiers::CONTROL).is_empty();
}
}
impl<State, U> WindowHandler for EguiWindow<State, U>
where
State: 'static + Send,
U: FnMut(&egui::Context, &mut Queue, &mut State),
U: 'static + Send,
{
fn on_frame(&mut self, window: &mut Window) {
let Some(state) = &mut self.user_state else {
return;
};
self.egui_input.time = Some(self.start_time.elapsed().as_secs_f64());
self.egui_input.screen_rect = Some(calculate_screen_rect(
self.physical_size,
self.points_per_pixel,
));
self.egui_ctx.begin_pass(self.egui_input.take());
//let mut repaint_requested = false;
let mut queue = Queue::new(
&mut self.bg_color,
&mut self.close_requested,
&mut self.physical_size,
&mut self.key_capture,
);
(self.user_update)(&self.egui_ctx, &mut queue, state);
if self.close_requested {
window.close();
}
// Prevent data from being allocated every frame by storing this
// in a member field.
let mut full_output = self.egui_ctx.end_pass();
let Some(viewport_output) = full_output.viewport_output.get(&self.viewport_id) else {
// The main window was closed by egui.
window.close();
return;
};
for command in viewport_output.commands.iter() {
match command {
ViewportCommand::Close => {
window.close();
}
ViewportCommand::InnerSize(size) => window.resize(baseview::Size {
width: size.x.max(1.0) as f64,
height: size.y.max(1.0) as f64,
}),
_ => {}
}
}
let actual_size = window.physical_size();
if actual_size != self.physical_size {
self.physical_size = actual_size;
}
let now = Instant::now();
let do_repaint_now = if let Some(t) = self.repaint_after {
now >= t || viewport_output.repaint_delay.is_zero()
} else {
viewport_output.repaint_delay.is_zero()
};
if do_repaint_now {
self.renderer.render(
#[cfg(feature = "opengl")]
window,
self.bg_color,
self.physical_size,
self.pixels_per_point,
&mut self.egui_ctx,
&mut full_output,
);
self.repaint_after = None;
} else if let Some(repaint_after) = now.checked_add(viewport_output.repaint_delay) {
// Schedule to repaint after the requested time has elapsed.
self.repaint_after = Some(repaint_after);
}
for command in full_output.platform_output.commands {
match command {
egui::OutputCommand::CopyText(text) => {
if let Some(clipboard_ctx) = &mut self.clipboard_ctx {
if let Err(err) = clipboard_ctx.set_contents(text) {
error!("Copy/Cut error: {}", err);
}
}
}
egui::OutputCommand::CopyImage(_) => {
warn!("Copying images is not supported in egui_baseview.");
}
egui::OutputCommand::OpenUrl(open_url) => {
if let Err(err) = open::that_detached(&open_url.url) {
error!("Open error: {}", err);
}
}
}
}
let cursor_icon =
crate::translate::translate_cursor_icon(full_output.platform_output.cursor_icon);
if self.current_cursor_icon != cursor_icon {
self.current_cursor_icon = cursor_icon;
// TODO: Set mouse cursor for MacOS once baseview supports it.
#[cfg(not(target_os = "macos"))]
window.set_mouse_cursor(cursor_icon);
}
}
fn on_event(&mut self, _window: &mut Window, event: Event) -> EventStatus {
let mut return_status = EventStatus::Captured;
match &event {
baseview::Event::Mouse(event) => match event {
baseview::MouseEvent::CursorMoved {
position,
modifiers,
..
} => {
self.update_modifiers(modifiers);
let pos = pos2(position.x as f32, position.y as f32);
self.pointer_pos_in_points = Some(pos);
self.egui_input.events.push(egui::Event::PointerMoved(pos));
}
baseview::MouseEvent::ButtonPressed { button, modifiers } => {
self.update_modifiers(modifiers);
if let Some(pos) = self.pointer_pos_in_points {
if let Some(button) = crate::translate::translate_mouse_button(*button) {
self.egui_input.events.push(egui::Event::PointerButton {
pos,
button,
pressed: true,
modifiers: self.egui_input.modifiers,
});
}
}
}
baseview::MouseEvent::ButtonReleased { button, modifiers } => {
self.update_modifiers(modifiers);
if let Some(pos) = self.pointer_pos_in_points {
if let Some(button) = crate::translate::translate_mouse_button(*button) {
self.egui_input.events.push(egui::Event::PointerButton {
pos,
button,
pressed: false,
modifiers: self.egui_input.modifiers,
});
}
}
}
baseview::MouseEvent::WheelScrolled {
delta: scroll_delta,
modifiers,
} => {
self.update_modifiers(modifiers);
#[allow(unused_mut)]
let (unit, mut delta) = match scroll_delta {
baseview::ScrollDelta::Lines { x, y } => {
(egui::MouseWheelUnit::Line, egui::vec2(*x, *y))
}
baseview::ScrollDelta::Pixels { x, y } => (
egui::MouseWheelUnit::Point,
egui::vec2(*x, *y) * self.points_per_pixel,
),
};
if cfg!(target_os = "macos") {
// This is still buggy in winit despite
// https://github.com/rust-windowing/winit/issues/1695 being closed
//
// TODO: See if this is an issue in baseview as well.
delta.x *= -1.0;
}
self.egui_input.events.push(egui::Event::MouseWheel {
unit,
delta,
modifiers: self.egui_input.modifiers,
});
}
baseview::MouseEvent::CursorLeft => {
self.pointer_pos_in_points = None;
self.egui_input.events.push(egui::Event::PointerGone);
}
_ => {}
},
baseview::Event::Keyboard(event) => {
use keyboard_types::Code;
let pressed = event.state == keyboard_types::KeyState::Down;
match event.code {
Code::ShiftLeft | Code::ShiftRight => self.egui_input.modifiers.shift = pressed,
Code::ControlLeft | Code::ControlRight => {
self.egui_input.modifiers.ctrl = pressed;
#[cfg(not(target_os = "macos"))]
{
self.egui_input.modifiers.command = pressed;
}
}
Code::AltLeft | Code::AltRight => self.egui_input.modifiers.alt = pressed,
Code::MetaLeft | Code::MetaRight => {
#[cfg(target_os = "macos")]
{
self.egui_input.modifiers.mac_cmd = pressed;
self.egui_input.modifiers.command = pressed;
}
// prevent `rustfmt` from breaking this
}
_ => (),
}
if let Some(key) = crate::translate::translate_virtual_key(&event.key) {
self.egui_input.events.push(egui::Event::Key {
key,
physical_key: None,
pressed,
repeat: event.repeat,
modifiers: self.egui_input.modifiers,
});
}
if pressed {
// VirtualKeyCode::Paste etc in winit are broken/untrustworthy,
// so we detect these things manually:
//
// TODO: See if this is an issue in baseview as well.
if is_cut_command(self.egui_input.modifiers, event.code) {
self.egui_input.events.push(egui::Event::Cut);
} else if is_copy_command(self.egui_input.modifiers, event.code) {
self.egui_input.events.push(egui::Event::Copy);
} else if is_paste_command(self.egui_input.modifiers, event.code) {
if let Some(clipboard_ctx) = &mut self.clipboard_ctx {
match clipboard_ctx.get_contents() {
Ok(contents) => {
self.egui_input.events.push(egui::Event::Text(contents))
}
Err(err) => {
error!("Paste error: {}", err);
}
}
}
} else if let keyboard_types::Key::Character(written) = &event.key {
if !self.egui_input.modifiers.ctrl && !self.egui_input.modifiers.command {
self.egui_input
.events
.push(egui::Event::Text(written.clone()));
}
}
}
match &self.key_capture {
KeyCapture::CaptureAll => {}
KeyCapture::IgnoreAll => return_status = EventStatus::Ignored,
KeyCapture::CaptureKeys(keys) => {
if !keys.contains(&event.key) {
return_status = EventStatus::Ignored
}
}
KeyCapture::IgnoreKeys(keys) => {
if keys.contains(&event.key) {
return_status = EventStatus::Ignored
}
}
}
}
baseview::Event::Window(event) => match event {
baseview::WindowEvent::Resized(window_info) => {
self.pixels_per_point = match self.scale_policy {
WindowScalePolicy::ScaleFactor(scale) => scale,
WindowScalePolicy::SystemScaleFactor => window_info.scale(),
} as f32;
self.points_per_pixel = self.pixels_per_point.recip();
self.physical_size = window_info.physical_size();
let screen_rect =
calculate_screen_rect(self.physical_size, self.points_per_pixel);
self.egui_input.screen_rect = Some(screen_rect);
let viewport_info = self
.egui_input
.viewports
.get_mut(&self.viewport_id)
.unwrap();
viewport_info.native_pixels_per_point = Some(self.pixels_per_point);
viewport_info.inner_rect = Some(screen_rect);
// Schedule to repaint on the next frame.
self.repaint_after = Some(Instant::now());
}
baseview::WindowEvent::Focused => {
self.egui_input
.events
.push(egui::Event::WindowFocused(true));
self.egui_input
.viewports
.get_mut(&self.viewport_id)
.unwrap()
.focused = Some(true);
}
baseview::WindowEvent::Unfocused => {
self.egui_input
.events
.push(egui::Event::WindowFocused(false));
self.egui_input
.viewports
.get_mut(&self.viewport_id)
.unwrap()
.focused = Some(false);
}
baseview::WindowEvent::WillClose => {}
},
}
match &event {
baseview::Event::Keyboard(_) => return_status,
baseview::Event::Mouse(_) => {
if self.egui_ctx.is_using_pointer() || self.egui_ctx.wants_pointer_input() {
EventStatus::Captured
} else {
EventStatus::Ignored
}
}
baseview::Event::Window(_) => EventStatus::Captured,
}
}
}
fn is_cut_command(modifiers: egui::Modifiers, keycode: keyboard_types::Code) -> bool {
(modifiers.command && keycode == keyboard_types::Code::KeyX)
|| (cfg!(target_os = "windows")
&& modifiers.shift
&& keycode == keyboard_types::Code::Delete)
}
fn is_copy_command(modifiers: egui::Modifiers, keycode: keyboard_types::Code) -> bool {
(modifiers.command && keycode == keyboard_types::Code::KeyC)
|| (cfg!(target_os = "windows")
&& modifiers.ctrl
&& keycode == keyboard_types::Code::Insert)
}
fn is_paste_command(modifiers: egui::Modifiers, keycode: keyboard_types::Code) -> bool {
(modifiers.command && keycode == keyboard_types::Code::KeyV)
|| (cfg!(target_os = "windows")
&& modifiers.shift
&& keycode == keyboard_types::Code::Insert)
}
/// Calculate screen rectangle in logical size.
fn calculate_screen_rect(physical_size: PhySize, points_per_pixel: f32) -> Rect {
let logical_size = (
physical_size.width as f32 * points_per_pixel,
physical_size.height as f32 * points_per_pixel,
);
Rect::from_min_size(Pos2::new(0f32, 0f32), vec2(logical_size.0, logical_size.1))
}