# Sources The audio engine provides a variety of sound sources. Use the `sound` word (or `s` for short) to select one. ## Basic Oscillators | Name | Description | |------|-------------| | `sine` | Pure sinusoid, smooth and mellow | | `tri` | Triangle wave, warmer than sine, naturally band-limited | | `saw` | Bright sawtooth with anti-aliasing, rich in harmonics | | `zaw` | Raw sawtooth without anti-aliasing, lo-fi character | | `pulse`, `square` | Variable-width pulse wave with anti-aliasing | | `pulze`, `zquare` | Raw pulse without anti-aliasing, 8-bit feel | `pulse` and `pulze` respond to the `pw` parameter (0.0-1.0) for pulse width. At 0.5 you get a square wave. ### Phase Shaping All oscillators support phase shaping for timbral variation: | Parameter | Range | Effect | |-----------|-------|--------| | `size` | 0-256 | Phase quantization (lo-fi, chiptune). | | `mult` | 0.25-16 | Phase multiplier (harmonic overtones). | | `warp` | -1 to 1 | Power curve asymmetry. | | `mirror` | 0-1 | Phase reflection point. | These are super useful to get the most out of your oscillators. ### Sub Oscillator Add a sub oscillator layer to any basic oscillator: | Parameter | Range | Effect | |-----------|-------|--------| | `sub` | 0-1 | Mix level | | `suboct` | 1-3 | Octaves below main. | | `subwave` | tri/sine/square | Sub waveform. | ## Noise | Name | Description | |------|-------------| | `white` | Equal energy across all frequencies, bright and hissy. | | `pink` | -3dB/octave rolloff, equal energy per octave, natural. | | `brown` | -6dB/octave rolloff, deep rumbling, random walk. | Noise sources ignore pitch. Use filters to shape the spectrum. ## Live Input | Name | Description | |------|-------------| | `live`, `livein`, `mic` | Live audio input from microphone or line-in | All filter and effect parameters apply to the input signal. ## Plaits Engines The Plaits engines come from Mutable Instruments and provide a range of synthesis methods. Beware, these sources can be quite CPU hungry. All share three control parameters (`0.0`-`1.0`): | Parameter | Controls | |-----------|----------| | `harmonics` | Harmonic content, structure, detuning. | | `timbre` | Brightness, tonal color. | | `morph` | Smooth transitions between variations. | ### Pitched | Name | Description | |------|-------------| | `modal` | Struck/plucked resonant bodies (strings, plates, tubes). | | `va`, `analog` | Virtual analog with waveform sync and crossfading. | | `ws`, `waveshape` | Waveshaper and wavefolder. | | `fm2` | Two-operator FM synthesis with feedback. | | `grain` | Granular formant oscillator (vowel-like). | | `additive` | Harmonic additive synthesis. | | `wavetable` | Built-in Plaits wavetables (four 8x8 banks). | | `chord` | Four-note chord generator. | | `swarm` | Granular cloud of enveloped sawtooths. | | `pnoise` | Clocked noise through multimode filter. | ### Percussion | Name | Description | |------|-------------| | `kick`, `bass` | 808-style bass drum. | | `snare` | Analog snare drum with tone/noise balance. | | `hihat`, `hat` | Metallic 808-style hi-hat. | Percussions are super hard to use correctly, because you need to tweak their envelope correctly.