use ratatui::buffer::Buffer; use ratatui::layout::Rect; use ratatui::style::Color; use ratatui::widgets::Widget; #[allow(dead_code)] pub enum Orientation { Horizontal, Vertical, } pub struct Scope<'a> { data: &'a [f32], orientation: Orientation, color: Color, gain: f32, } impl<'a> Scope<'a> { pub fn new(data: &'a [f32]) -> Self { Self { data, orientation: Orientation::Horizontal, color: Color::Green, gain: 1.0, } } pub fn orientation(mut self, o: Orientation) -> Self { self.orientation = o; self } pub fn color(mut self, c: Color) -> Self { self.color = c; self } } impl Widget for Scope<'_> { fn render(self, area: Rect, buf: &mut Buffer) { if area.width == 0 || area.height == 0 || self.data.is_empty() { return; } match self.orientation { Orientation::Horizontal => { render_horizontal(self.data, area, buf, self.color, self.gain) } Orientation::Vertical => render_vertical(self.data, area, buf, self.color, self.gain), } } } fn render_horizontal(data: &[f32], area: Rect, buf: &mut Buffer, color: Color, gain: f32) { let width = area.width as usize; let height = area.height as usize; let fine_width = width * 2; let fine_height = height * 4; let mut patterns = vec![0u8; width * height]; for fine_x in 0..fine_width { let sample_idx = (fine_x * data.len()) / fine_width; let sample = (data.get(sample_idx).copied().unwrap_or(0.0) * gain).clamp(-1.0, 1.0); let fine_y = ((1.0 - sample) * 0.5 * (fine_height - 1) as f32).round() as usize; let fine_y = fine_y.min(fine_height - 1); let char_x = fine_x / 2; let char_y = fine_y / 4; let dot_x = fine_x % 2; let dot_y = fine_y % 4; let bit = match (dot_x, dot_y) { (0, 0) => 0x01, (0, 1) => 0x02, (0, 2) => 0x04, (0, 3) => 0x40, (1, 0) => 0x08, (1, 1) => 0x10, (1, 2) => 0x20, (1, 3) => 0x80, _ => unreachable!(), }; patterns[char_y * width + char_x] |= bit; } for cy in 0..height { for cx in 0..width { let pattern = patterns[cy * width + cx]; if pattern != 0 { let ch = char::from_u32(0x2800 + pattern as u32).unwrap_or(' '); buf[(area.x + cx as u16, area.y + cy as u16)] .set_char(ch) .set_fg(color); } } } } fn render_vertical(data: &[f32], area: Rect, buf: &mut Buffer, color: Color, gain: f32) { let width = area.width as usize; let height = area.height as usize; let fine_width = width * 2; let fine_height = height * 4; let mut patterns = vec![0u8; width * height]; for fine_y in 0..fine_height { let sample_idx = (fine_y * data.len()) / fine_height; let sample = (data.get(sample_idx).copied().unwrap_or(0.0) * gain).clamp(-1.0, 1.0); let fine_x = ((sample + 1.0) * 0.5 * (fine_width - 1) as f32).round() as usize; let fine_x = fine_x.min(fine_width - 1); let char_x = fine_x / 2; let char_y = fine_y / 4; let dot_x = fine_x % 2; let dot_y = fine_y % 4; let bit = match (dot_x, dot_y) { (0, 0) => 0x01, (0, 1) => 0x02, (0, 2) => 0x04, (0, 3) => 0x40, (1, 0) => 0x08, (1, 1) => 0x10, (1, 2) => 0x20, (1, 3) => 0x80, _ => unreachable!(), }; patterns[char_y * width + char_x] |= bit; } for cy in 0..height { for cx in 0..width { let pattern = patterns[cy * width + cx]; if pattern != 0 { let ch = char::from_u32(0x2800 + pattern as u32).unwrap_or(' '); buf[(area.x + cx as u16, area.y + cy as u16)] .set_char(ch) .set_fg(color); } } } }