Files
Cagire/src/input_egui.rs

200 lines
6.9 KiB
Rust

use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
pub fn convert_egui_events(ctx: &egui::Context) -> Vec<KeyEvent> {
let mut events = Vec::new();
for event in &ctx.input(|i| i.events.clone()) {
if let Some(key_event) = convert_event(event) {
events.push(key_event);
}
}
events
}
fn convert_event(event: &egui::Event) -> Option<KeyEvent> {
match event {
egui::Event::Key {
key,
pressed,
modifiers,
..
} => {
if !*pressed {
return None;
}
let mods = convert_modifiers(*modifiers);
// For character keys without ctrl/alt, let Event::Text handle it
if is_character_key(*key) && !mods.intersects(KeyModifiers::CONTROL | KeyModifiers::ALT) {
return None;
}
let code = convert_key(*key)?;
Some(KeyEvent::new(code, mods))
}
egui::Event::Text(text) => {
if text.len() == 1 {
let c = text.chars().next()?;
if !c.is_control() {
return Some(KeyEvent::new(KeyCode::Char(c), KeyModifiers::empty()));
}
}
None
}
// egui intercepts Ctrl+C/V/X and converts them to these high-level events
// instead of passing through raw Key events (see egui issue #4065).
// Synthesize the equivalent KeyEvent so the application's input handler receives them.
egui::Event::Copy => Some(KeyEvent::new(KeyCode::Char('c'), KeyModifiers::CONTROL)),
egui::Event::Cut => Some(KeyEvent::new(KeyCode::Char('x'), KeyModifiers::CONTROL)),
egui::Event::Paste(_) => Some(KeyEvent::new(KeyCode::Char('v'), KeyModifiers::CONTROL)),
_ => None,
}
}
fn convert_key(key: egui::Key) -> Option<KeyCode> {
Some(match key {
egui::Key::ArrowDown => KeyCode::Down,
egui::Key::ArrowLeft => KeyCode::Left,
egui::Key::ArrowRight => KeyCode::Right,
egui::Key::ArrowUp => KeyCode::Up,
egui::Key::Escape => KeyCode::Esc,
egui::Key::Tab => KeyCode::Tab,
egui::Key::Backspace => KeyCode::Backspace,
egui::Key::Enter => KeyCode::Enter,
egui::Key::Space => KeyCode::Char(' '),
egui::Key::Insert => KeyCode::Insert,
egui::Key::Delete => KeyCode::Delete,
egui::Key::Home => KeyCode::Home,
egui::Key::End => KeyCode::End,
egui::Key::PageUp => KeyCode::PageUp,
egui::Key::PageDown => KeyCode::PageDown,
egui::Key::F1 => KeyCode::F(1),
egui::Key::F2 => KeyCode::F(2),
egui::Key::F3 => KeyCode::F(3),
egui::Key::F4 => KeyCode::F(4),
egui::Key::F5 => KeyCode::F(5),
egui::Key::F6 => KeyCode::F(6),
egui::Key::F7 => KeyCode::F(7),
egui::Key::F8 => KeyCode::F(8),
egui::Key::F9 => KeyCode::F(9),
egui::Key::F10 => KeyCode::F(10),
egui::Key::F11 => KeyCode::F(11),
egui::Key::F12 => KeyCode::F(12),
egui::Key::A => KeyCode::Char('a'),
egui::Key::B => KeyCode::Char('b'),
egui::Key::C => KeyCode::Char('c'),
egui::Key::D => KeyCode::Char('d'),
egui::Key::E => KeyCode::Char('e'),
egui::Key::F => KeyCode::Char('f'),
egui::Key::G => KeyCode::Char('g'),
egui::Key::H => KeyCode::Char('h'),
egui::Key::I => KeyCode::Char('i'),
egui::Key::J => KeyCode::Char('j'),
egui::Key::K => KeyCode::Char('k'),
egui::Key::L => KeyCode::Char('l'),
egui::Key::M => KeyCode::Char('m'),
egui::Key::N => KeyCode::Char('n'),
egui::Key::O => KeyCode::Char('o'),
egui::Key::P => KeyCode::Char('p'),
egui::Key::Q => KeyCode::Char('q'),
egui::Key::R => KeyCode::Char('r'),
egui::Key::S => KeyCode::Char('s'),
egui::Key::T => KeyCode::Char('t'),
egui::Key::U => KeyCode::Char('u'),
egui::Key::V => KeyCode::Char('v'),
egui::Key::W => KeyCode::Char('w'),
egui::Key::X => KeyCode::Char('x'),
egui::Key::Y => KeyCode::Char('y'),
egui::Key::Z => KeyCode::Char('z'),
egui::Key::Num0 => KeyCode::Char('0'),
egui::Key::Num1 => KeyCode::Char('1'),
egui::Key::Num2 => KeyCode::Char('2'),
egui::Key::Num3 => KeyCode::Char('3'),
egui::Key::Num4 => KeyCode::Char('4'),
egui::Key::Num5 => KeyCode::Char('5'),
egui::Key::Num6 => KeyCode::Char('6'),
egui::Key::Num7 => KeyCode::Char('7'),
egui::Key::Num8 => KeyCode::Char('8'),
egui::Key::Num9 => KeyCode::Char('9'),
egui::Key::Minus => KeyCode::Char('-'),
egui::Key::Equals => KeyCode::Char('='),
egui::Key::OpenBracket => KeyCode::Char('['),
egui::Key::CloseBracket => KeyCode::Char(']'),
egui::Key::Semicolon => KeyCode::Char(';'),
egui::Key::Comma => KeyCode::Char(','),
egui::Key::Period => KeyCode::Char('.'),
egui::Key::Slash => KeyCode::Char('/'),
egui::Key::Backslash => KeyCode::Char('\\'),
egui::Key::Backtick => KeyCode::Char('`'),
egui::Key::Quote => KeyCode::Char('\''),
_ => return None,
})
}
fn convert_modifiers(mods: egui::Modifiers) -> KeyModifiers {
let mut result = KeyModifiers::empty();
if mods.shift {
result |= KeyModifiers::SHIFT;
}
if mods.ctrl || mods.command {
result |= KeyModifiers::CONTROL;
}
if mods.alt {
result |= KeyModifiers::ALT;
}
result
}
fn is_character_key(key: egui::Key) -> bool {
matches!(
key,
egui::Key::A
| egui::Key::B
| egui::Key::C
| egui::Key::D
| egui::Key::E
| egui::Key::F
| egui::Key::G
| egui::Key::H
| egui::Key::I
| egui::Key::J
| egui::Key::K
| egui::Key::L
| egui::Key::M
| egui::Key::N
| egui::Key::O
| egui::Key::P
| egui::Key::Q
| egui::Key::R
| egui::Key::S
| egui::Key::T
| egui::Key::U
| egui::Key::V
| egui::Key::W
| egui::Key::X
| egui::Key::Y
| egui::Key::Z
| egui::Key::Num0
| egui::Key::Num1
| egui::Key::Num2
| egui::Key::Num3
| egui::Key::Num4
| egui::Key::Num5
| egui::Key::Num6
| egui::Key::Num7
| egui::Key::Num8
| egui::Key::Num9
| egui::Key::Space
| egui::Key::Minus
| egui::Key::Equals
| egui::Key::OpenBracket
| egui::Key::CloseBracket
| egui::Key::Semicolon
| egui::Key::Comma
| egui::Key::Period
| egui::Key::Slash
| egui::Key::Backslash
| egui::Key::Backtick
| egui::Key::Quote
)
}