Files
Cagire/src/views/patterns_view.rs

422 lines
15 KiB
Rust

use ratatui::layout::{Constraint, Layout, Rect};
use ratatui::style::{Modifier, Style};
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Paragraph};
use ratatui::Frame;
use crate::app::App;
use crate::engine::SequencerSnapshot;
use crate::model::{MAX_BANKS, MAX_PATTERNS};
use crate::state::PatternsColumn;
use crate::theme;
const MIN_ROW_HEIGHT: u16 = 1;
pub fn render(frame: &mut Frame, app: &App, snapshot: &SequencerSnapshot, area: Rect) {
let [banks_area, gap, patterns_area] = Layout::horizontal([
Constraint::Fill(1),
Constraint::Length(1),
Constraint::Fill(1),
])
.areas(area);
render_banks(frame, app, snapshot, banks_area);
// gap is just empty space
let _ = gap;
render_patterns(frame, app, snapshot, patterns_area);
}
fn render_banks(frame: &mut Frame, app: &App, snapshot: &SequencerSnapshot, area: Rect) {
let theme = theme::get();
let is_focused = matches!(app.patterns_nav.column, PatternsColumn::Banks);
let [title_area, inner] =
Layout::vertical([Constraint::Length(1), Constraint::Fill(1)]).areas(area);
let title_color = if is_focused { theme.ui.header } else { theme.ui.unfocused };
let title = Paragraph::new("Banks")
.style(Style::new().fg(title_color))
.alignment(ratatui::layout::Alignment::Center);
frame.render_widget(title, title_area);
let banks_with_playback: Vec<usize> = snapshot
.active_patterns
.iter()
.map(|p| p.bank)
.collect();
let banks_with_staged: Vec<usize> = app
.playback
.staged_changes
.iter()
.filter_map(|c| match &c.change {
crate::engine::PatternChange::Start { bank, .. } => Some(*bank),
_ => None,
})
.collect();
let cursor = app.patterns_nav.bank_cursor;
let max_visible = (inner.height / MIN_ROW_HEIGHT) as usize;
let max_visible = max_visible.max(1);
let scroll_offset = if MAX_BANKS <= max_visible {
0
} else {
cursor
.saturating_sub(max_visible / 2)
.min(MAX_BANKS - max_visible)
};
let visible_count = MAX_BANKS.min(max_visible);
let row_height = inner.height / visible_count as u16;
let row_height = row_height.max(MIN_ROW_HEIGHT);
for visible_idx in 0..visible_count {
let idx = scroll_offset + visible_idx;
let y = inner.y + (visible_idx as u16) * row_height;
if y >= inner.y + inner.height {
break;
}
let row_area = Rect {
x: inner.x,
y,
width: inner.width,
height: row_height.min(inner.y + inner.height - y),
};
let is_cursor = is_focused && idx == app.patterns_nav.bank_cursor;
let is_selected = idx == app.patterns_nav.bank_cursor;
let is_edit = idx == app.editor_ctx.bank;
let is_playing = banks_with_playback.contains(&idx);
let is_staged = banks_with_staged.contains(&idx);
// Check if any pattern in this bank is muted/soloed (applied)
let has_muted = (0..MAX_PATTERNS).any(|p| app.mute.is_muted(idx, p));
let has_soloed = (0..MAX_PATTERNS).any(|p| app.mute.is_soloed(idx, p));
// Check if any pattern in this bank has staged mute/solo
let has_staged_mute = (0..MAX_PATTERNS).any(|p| app.playback.has_staged_mute(idx, p));
let has_staged_solo = (0..MAX_PATTERNS).any(|p| app.playback.has_staged_solo(idx, p));
let has_staged_mute_solo = has_staged_mute || has_staged_solo;
let (bg, fg, prefix) = if is_cursor {
(theme.selection.cursor, theme.selection.cursor_fg, "")
} else if is_playing {
if has_staged_mute_solo {
(theme.list.staged_play_bg, theme.list.staged_play_fg, ">*")
} else if has_soloed {
(theme.list.soloed_bg, theme.list.soloed_fg, ">S")
} else if has_muted {
(theme.list.muted_bg, theme.list.muted_fg, ">M")
} else {
(theme.list.playing_bg, theme.list.playing_fg, "> ")
}
} else if is_staged {
(theme.list.staged_play_bg, theme.list.staged_play_fg, "+ ")
} else if has_staged_mute_solo {
(theme.list.staged_play_bg, theme.list.staged_play_fg, " *")
} else if has_soloed && is_selected {
(theme.list.soloed_bg, theme.list.soloed_fg, " S")
} else if has_muted && is_selected {
(theme.list.muted_bg, theme.list.muted_fg, " M")
} else if is_selected {
(theme.list.hover_bg, theme.list.hover_fg, "")
} else if is_edit {
(theme.list.edit_bg, theme.list.edit_fg, "")
} else {
(theme.ui.bg, theme.ui.text_muted, "")
};
let name = app.project_state.project.banks[idx]
.name
.as_deref()
.unwrap_or("");
let label = if name.is_empty() {
format!("{}{:02}", prefix, idx + 1)
} else {
format!("{}{:02} {}", prefix, idx + 1, name)
};
let style = Style::new().bg(bg).fg(fg);
let style = if is_playing || is_staged {
style.add_modifier(Modifier::BOLD)
} else {
style
};
// Fill the entire row with background color
let bg_block = Block::default().style(Style::new().bg(bg));
frame.render_widget(bg_block, row_area);
let text_y = if row_height > 1 {
row_area.y + (row_height - 1) / 2
} else {
row_area.y
};
let text_area = Rect {
x: row_area.x,
y: text_y,
width: row_area.width,
height: 1,
};
let para = Paragraph::new(label).style(style);
frame.render_widget(para, text_area);
}
// Scroll indicators
let indicator_style = Style::new().fg(theme.ui.text_muted);
if scroll_offset > 0 {
let indicator = Paragraph::new("")
.style(indicator_style)
.alignment(ratatui::layout::Alignment::Center);
frame.render_widget(indicator, Rect { height: 1, ..inner });
}
if scroll_offset + visible_count < MAX_BANKS {
let y = inner.y + inner.height.saturating_sub(1);
let indicator = Paragraph::new("")
.style(indicator_style)
.alignment(ratatui::layout::Alignment::Center);
frame.render_widget(indicator, Rect { y, height: 1, ..inner });
}
}
fn render_patterns(frame: &mut Frame, app: &App, snapshot: &SequencerSnapshot, area: Rect) {
use crate::model::PatternSpeed;
let theme = theme::get();
let is_focused = matches!(app.patterns_nav.column, PatternsColumn::Patterns);
let [title_area, inner] =
Layout::vertical([Constraint::Length(1), Constraint::Fill(1)]).areas(area);
let title_color = if is_focused { theme.ui.header } else { theme.ui.unfocused };
let bank = app.patterns_nav.bank_cursor;
let bank_name = app.project_state.project.banks[bank].name.as_deref();
let title_text = match bank_name {
Some(name) => format!("Patterns ({name})"),
None => format!("Patterns (Bank {:02})", bank + 1),
};
let title = Paragraph::new(title_text)
.style(Style::new().fg(title_color))
.alignment(ratatui::layout::Alignment::Center);
frame.render_widget(title, title_area);
let playing_patterns: Vec<usize> = snapshot
.active_patterns
.iter()
.filter(|p| p.bank == bank)
.map(|p| p.pattern)
.collect();
let staged_to_play: Vec<usize> = app
.playback
.staged_changes
.iter()
.filter_map(|c| match &c.change {
crate::engine::PatternChange::Start {
bank: b, pattern, ..
} if *b == bank => Some(*pattern),
_ => None,
})
.collect();
let staged_to_stop: Vec<usize> = app
.playback
.staged_changes
.iter()
.filter_map(|c| match &c.change {
crate::engine::PatternChange::Stop {
bank: b,
pattern,
} if *b == bank => Some(*pattern),
_ => None,
})
.collect();
let edit_pattern = if app.editor_ctx.bank == bank {
Some(app.editor_ctx.pattern)
} else {
None
};
let cursor = app.patterns_nav.pattern_cursor;
let max_visible = (inner.height / MIN_ROW_HEIGHT) as usize;
let max_visible = max_visible.max(1);
let scroll_offset = if MAX_PATTERNS <= max_visible {
0
} else {
cursor
.saturating_sub(max_visible / 2)
.min(MAX_PATTERNS - max_visible)
};
let visible_count = MAX_PATTERNS.min(max_visible);
let row_height = inner.height / visible_count as u16;
let row_height = row_height.max(MIN_ROW_HEIGHT);
for visible_idx in 0..visible_count {
let idx = scroll_offset + visible_idx;
let y = inner.y + (visible_idx as u16) * row_height;
if y >= inner.y + inner.height {
break;
}
let row_area = Rect {
x: inner.x,
y,
width: inner.width,
height: row_height.min(inner.y + inner.height - y),
};
let is_cursor = is_focused && idx == app.patterns_nav.pattern_cursor;
let is_selected = idx == app.patterns_nav.pattern_cursor;
let is_edit = edit_pattern == Some(idx);
let is_playing = playing_patterns.contains(&idx);
let is_staged_play = staged_to_play.contains(&idx);
let is_staged_stop = staged_to_stop.contains(&idx);
// Current applied mute/solo state
let is_muted = app.mute.is_muted(bank, idx);
let is_soloed = app.mute.is_soloed(bank, idx);
// Staged mute/solo (will toggle on commit)
let has_staged_mute = app.playback.has_staged_mute(bank, idx);
let has_staged_solo = app.playback.has_staged_solo(bank, idx);
// Preview state (what it will be after commit)
let preview_muted = is_muted ^ has_staged_mute;
let preview_soloed = is_soloed ^ has_staged_solo;
let is_effectively_muted = app.mute.is_effectively_muted(bank, idx);
let (bg, fg, prefix) = if is_cursor {
(theme.selection.cursor, theme.selection.cursor_fg, "")
} else if is_playing {
// Playing patterns
if is_staged_stop {
(theme.list.staged_stop_bg, theme.list.staged_stop_fg, "- ")
} else if has_staged_solo {
// Staged solo toggle on playing pattern
if preview_soloed {
(theme.list.soloed_bg, theme.list.soloed_fg, "+S")
} else {
(theme.list.playing_bg, theme.list.playing_fg, "-S")
}
} else if has_staged_mute {
// Staged mute toggle on playing pattern
if preview_muted {
(theme.list.muted_bg, theme.list.muted_fg, "+M")
} else {
(theme.list.playing_bg, theme.list.playing_fg, "-M")
}
} else if is_soloed {
(theme.list.soloed_bg, theme.list.soloed_fg, ">S")
} else if is_muted {
(theme.list.muted_bg, theme.list.muted_fg, ">M")
} else if is_effectively_muted {
(theme.list.muted_bg, theme.list.muted_fg, "> ")
} else {
(theme.list.playing_bg, theme.list.playing_fg, "> ")
}
} else if is_staged_play {
(theme.list.staged_play_bg, theme.list.staged_play_fg, "+ ")
} else if has_staged_solo {
// Staged solo on non-playing pattern
if preview_soloed {
(theme.list.soloed_bg, theme.list.soloed_fg, "+S")
} else {
(theme.ui.bg, theme.ui.text_muted, "-S")
}
} else if has_staged_mute {
// Staged mute on non-playing pattern
if preview_muted {
(theme.list.muted_bg, theme.list.muted_fg, "+M")
} else {
(theme.ui.bg, theme.ui.text_muted, "-M")
}
} else if is_soloed {
(theme.list.soloed_bg, theme.list.soloed_fg, " S")
} else if is_muted {
(theme.list.muted_bg, theme.list.muted_fg, " M")
} else if is_selected {
(theme.list.hover_bg, theme.list.hover_fg, "")
} else if is_edit {
(theme.list.edit_bg, theme.list.edit_fg, "")
} else {
(theme.ui.bg, theme.ui.text_muted, "")
};
let pattern = &app.project_state.project.banks[bank].patterns[idx];
let name = pattern.name.as_deref().unwrap_or("");
let length = pattern.length;
let speed = pattern.speed;
let base_style = Style::new().bg(bg).fg(fg);
let bold_style = base_style.add_modifier(Modifier::BOLD);
// Fill the entire row with background color
let bg_block = Block::default().style(Style::new().bg(bg));
frame.render_widget(bg_block, row_area);
let text_y = if row_height > 1 {
row_area.y + (row_height - 1) / 2
} else {
row_area.y
};
let text_area = Rect {
x: row_area.x,
y: text_y,
width: row_area.width,
height: 1,
};
// Build the line: [prefix][idx] [name] ... [length] [speed]
let name_style = if is_playing || is_staged_play {
bold_style
} else {
base_style
};
let dim_style = base_style.remove_modifier(Modifier::BOLD);
let mut spans = vec![Span::styled(format!("{}{:02}", prefix, idx + 1), name_style)];
if !name.is_empty() {
spans.push(Span::styled(format!(" {name}"), name_style));
}
// Right-aligned info: length and speed
let speed_str = if speed != PatternSpeed::NORMAL {
format!(" {}", speed.label())
} else {
String::new()
};
let right_info = format!("{length}{speed_str}");
let left_width: usize = spans.iter().map(|s| s.content.chars().count()).sum();
let right_width = right_info.chars().count();
let padding = (text_area.width as usize).saturating_sub(left_width + right_width + 1);
spans.push(Span::raw(" ".repeat(padding)));
spans.push(Span::styled(right_info, dim_style));
frame.render_widget(Paragraph::new(Line::from(spans)), text_area);
}
// Scroll indicators
let indicator_style = Style::new().fg(theme.ui.text_muted);
if scroll_offset > 0 {
let indicator = Paragraph::new("")
.style(indicator_style)
.alignment(ratatui::layout::Alignment::Center);
frame.render_widget(indicator, Rect { height: 1, ..inner });
}
if scroll_offset + visible_count < MAX_PATTERNS {
let y = inner.y + inner.height.saturating_sub(1);
let indicator = Paragraph::new("")
.style(indicator_style)
.alignment(ratatui::layout::Alignment::Center);
frame.render_widget(indicator, Rect { y, height: 1, ..inner });
}
}