Files
Cagire/plugins/baseview/src/gl/mod.rs

116 lines
2.9 KiB
Rust

use std::ffi::c_void;
use std::marker::PhantomData;
// On X11 creating the context is a two step process
#[cfg(not(target_os = "linux"))]
use raw_window_handle::RawWindowHandle;
#[cfg(target_os = "windows")]
mod win;
#[cfg(target_os = "windows")]
use win as platform;
// We need to use this directly within the X11 window creation to negotiate the correct visual
#[cfg(target_os = "linux")]
pub(crate) mod x11;
#[cfg(target_os = "linux")]
pub(crate) use self::x11 as platform;
#[cfg(target_os = "macos")]
mod macos;
#[cfg(target_os = "macos")]
use macos as platform;
#[derive(Clone, Debug)]
pub struct GlConfig {
pub version: (u8, u8),
pub profile: Profile,
pub red_bits: u8,
pub blue_bits: u8,
pub green_bits: u8,
pub alpha_bits: u8,
pub depth_bits: u8,
pub stencil_bits: u8,
pub samples: Option<u8>,
pub srgb: bool,
pub double_buffer: bool,
pub vsync: bool,
}
impl Default for GlConfig {
fn default() -> Self {
GlConfig {
version: (3, 2),
profile: Profile::Core,
red_bits: 8,
blue_bits: 8,
green_bits: 8,
alpha_bits: 8,
depth_bits: 24,
stencil_bits: 8,
samples: None,
srgb: true,
double_buffer: true,
vsync: false,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Profile {
Compatibility,
Core,
}
#[derive(Debug)]
pub enum GlError {
InvalidWindowHandle,
VersionNotSupported,
CreationFailed(platform::CreationFailedError),
}
pub struct GlContext {
context: platform::GlContext,
phantom: PhantomData<*mut ()>,
}
impl GlContext {
#[cfg(not(target_os = "linux"))]
pub(crate) unsafe fn create(
parent: &RawWindowHandle, config: GlConfig,
) -> Result<GlContext, GlError> {
platform::GlContext::create(parent, config)
.map(|context| GlContext { context, phantom: PhantomData })
}
/// The X11 version needs to be set up in a different way compared to the Windows and macOS
/// versions. So the platform-specific versions should be used to construct the context within
/// baseview, and then this object can be passed to the user.
#[cfg(target_os = "linux")]
pub(crate) fn new(context: platform::GlContext) -> GlContext {
GlContext { context, phantom: PhantomData }
}
pub unsafe fn make_current(&self) {
self.context.make_current();
}
pub unsafe fn make_not_current(&self) {
self.context.make_not_current();
}
pub fn get_proc_address(&self, symbol: &str) -> *const c_void {
self.context.get_proc_address(symbol)
}
pub fn swap_buffers(&self) {
self.context.swap_buffers();
}
/// On macOS the `NSOpenGLView` needs to be resized separtely from our main view.
#[cfg(target_os = "macos")]
pub(crate) fn resize(&self, size: cocoa::foundation::NSSize) {
self.context.resize(size);
}
}