Files
bitfielder/src/main.ts
2025-07-05 02:34:28 +02:00

405 lines
15 KiB
TypeScript

import { FakeShader } from './FakeShader';
import { Storage } from './Storage';
class BitfielderApp {
private shader: FakeShader;
private canvas: HTMLCanvasElement;
private editor: HTMLTextAreaElement;
private isAnimating: boolean = false;
private uiVisible: boolean = true;
private performanceWarning: HTMLElement;
private libraryOpen: boolean = false;
constructor() {
this.canvas = document.getElementById('canvas') as HTMLCanvasElement;
this.editor = document.getElementById('editor') as HTMLTextAreaElement;
this.performanceWarning = document.getElementById('performance-warning') as HTMLElement;
this.loadSettings();
this.setupCanvas();
this.shader = new FakeShader(this.canvas, this.editor.value);
this.setupEventListeners();
this.loadFromURL();
this.renderShaderLibrary();
this.render();
window.addEventListener('resize', () => this.setupCanvas());
window.addEventListener('beforeunload', () => this.saveCurrentShader());
}
private setupCanvas(): void {
// Calculate the actual available space
const width = window.innerWidth;
const height = this.uiVisible ?
window.innerHeight - 180 : // subtract topbar (40px) and editor panel (140px)
window.innerHeight; // full height when UI is hidden
// Get resolution scale from dropdown
const resolutionSelect = document.getElementById('resolution-select') as HTMLSelectElement;
const scale = parseInt(resolutionSelect.value) || 1;
// Set canvas internal size with resolution scaling
this.canvas.width = Math.floor(width / scale);
this.canvas.height = Math.floor(height / scale);
console.log(`Canvas setup: ${this.canvas.width}x${this.canvas.height} (scale: ${scale}x), UI visible: ${this.uiVisible}`);
}
private setupEventListeners(): void {
const helpBtn = document.getElementById('help-btn')!;
const fullscreenBtn = document.getElementById('fullscreen-btn')!;
const hideUiBtn = document.getElementById('hide-ui-btn')!;
const showUiBtn = document.getElementById('show-ui-btn')!;
const randomBtn = document.getElementById('random-btn')!;
const shareBtn = document.getElementById('share-btn')!;
const resolutionSelect = document.getElementById('resolution-select') as HTMLSelectElement;
const fpsSelect = document.getElementById('fps-select') as HTMLSelectElement;
const helpPopup = document.getElementById('help-popup')!;
const closeBtn = helpPopup.querySelector('.close-btn')!;
// Library elements
const saveShaderBtn = document.getElementById('save-shader-btn')!;
const shaderNameInput = document.getElementById('shader-name-input') as HTMLInputElement;
const shaderSearchInput = document.getElementById('shader-search-input') as HTMLInputElement;
helpBtn.addEventListener('click', () => this.showHelp());
fullscreenBtn.addEventListener('click', () => this.toggleFullscreen());
hideUiBtn.addEventListener('click', () => this.toggleUI());
showUiBtn.addEventListener('click', () => this.showUI());
randomBtn.addEventListener('click', () => this.generateRandom());
shareBtn.addEventListener('click', () => this.shareURL());
resolutionSelect.addEventListener('change', () => this.updateResolution());
fpsSelect.addEventListener('change', () => this.updateFPS());
closeBtn.addEventListener('click', () => this.hideHelp());
// Library events
saveShaderBtn.addEventListener('click', () => this.saveCurrentShader());
shaderNameInput.addEventListener('keydown', (e) => {
if (e.key === 'Enter') {
this.saveCurrentShader();
}
});
shaderSearchInput.addEventListener('input', () => this.renderShaderLibrary());
// Close help popup when clicking outside
helpPopup.addEventListener('click', (e) => {
if (e.target === helpPopup) {
this.hideHelp();
}
});
this.editor.addEventListener('keydown', (e) => {
if ((e.ctrlKey || e.metaKey) && e.key === 'Enter') {
e.preventDefault();
this.shader.setCode(this.editor.value);
this.render();
}
});
document.addEventListener('keydown', (e) => {
if (e.key === 'F11') {
e.preventDefault();
this.toggleFullscreen();
} else if (e.key === 'h' || e.key === 'H') {
if (!this.editor.matches(':focus')) {
this.toggleUI();
}
} else if (e.key === 'r' || e.key === 'R') {
if (!this.editor.matches(':focus')) {
this.generateRandom();
}
} else if (e.key === 's' || e.key === 'S') {
if (!this.editor.matches(':focus')) {
this.shareURL();
}
} else if (e.key === '?') {
if (!this.editor.matches(':focus')) {
this.showHelp();
}
} else if (e.key === 'Escape') {
this.hideHelp();
this.showUI();
}
});
window.addEventListener('hashchange', () => this.loadFromURL());
// Listen for performance warnings
window.addEventListener('message', (e) => {
if (e.data === 'performance-warning') {
this.showPerformanceWarning();
}
});
}
private render(): void {
const hasTime = this.editor.value.includes('t');
if (hasTime && !this.isAnimating) {
this.isAnimating = true;
this.shader.startAnimation();
} else if (!hasTime && this.isAnimating) {
this.isAnimating = false;
this.shader.stopAnimation();
this.shader.render(false);
} else if (!hasTime) {
this.shader.render(false);
}
}
private toggleFullscreen(): void {
if (!document.fullscreenElement) {
document.documentElement.requestFullscreen();
} else {
document.exitFullscreen();
}
}
private toggleUI(): void {
this.uiVisible = !this.uiVisible;
const topbar = document.getElementById('topbar')!;
const editorPanel = document.getElementById('editor-panel')!;
const editor = document.getElementById('editor')!;
const showUiBtn = document.getElementById('show-ui-btn')!;
if (this.uiVisible) {
// Show full UI
topbar.classList.remove('hidden');
editorPanel.classList.remove('minimal');
editor.classList.remove('minimal');
showUiBtn.style.display = 'none';
} else {
// Hide topbar, make editor minimal
topbar.classList.add('hidden');
editorPanel.classList.add('minimal');
editor.classList.add('minimal');
showUiBtn.style.display = 'block';
}
// Recalculate canvas size when UI is hidden/shown
this.setupCanvas();
}
private showUI(): void {
this.uiVisible = true;
const topbar = document.getElementById('topbar')!;
const editorPanel = document.getElementById('editor-panel')!;
const editor = document.getElementById('editor')!;
const showUiBtn = document.getElementById('show-ui-btn')!;
topbar.classList.remove('hidden');
editorPanel.classList.remove('minimal');
editor.classList.remove('minimal');
showUiBtn.style.display = 'none';
// Recalculate canvas size when UI is shown
this.setupCanvas();
}
private showHelp(): void {
const helpPopup = document.getElementById('help-popup')!;
helpPopup.style.display = 'block';
}
private hideHelp(): void {
const helpPopup = document.getElementById('help-popup')!;
helpPopup.style.display = 'none';
}
private showPerformanceWarning(): void {
this.performanceWarning.style.display = 'block';
setTimeout(() => {
this.performanceWarning.style.display = 'none';
}, 3000);
}
private shareURL(): void {
const encoded = btoa(this.editor.value);
window.location.hash = encoded;
navigator.clipboard.writeText(window.location.href).then(() => {
console.log('URL copied to clipboard');
}).catch(() => {
console.log('Copy failed');
});
}
private loadFromURL(): void {
if (window.location.hash) {
try {
const decoded = atob(window.location.hash.substring(1));
this.editor.value = decoded;
this.shader.setCode(decoded);
this.render();
} catch (e) {
console.error('Failed to decode URL hash:', e);
}
}
}
private updateResolution(): void {
this.setupCanvas();
Storage.saveSettings({ resolution: parseInt((document.getElementById('resolution-select') as HTMLSelectElement).value) });
}
private updateFPS(): void {
const fpsSelect = document.getElementById('fps-select') as HTMLSelectElement;
const fps = parseInt(fpsSelect.value);
this.shader.setTargetFPS(fps);
Storage.saveSettings({ fps });
}
private loadSettings(): void {
const settings = Storage.getSettings();
// Apply settings to UI
(document.getElementById('resolution-select') as HTMLSelectElement).value = settings.resolution.toString();
(document.getElementById('fps-select') as HTMLSelectElement).value = settings.fps.toString();
// Load last shader code if no URL hash
if (!window.location.hash) {
this.editor.value = settings.lastShaderCode;
}
}
private saveCurrentShader(): void {
const nameInput = document.getElementById('shader-name-input') as HTMLInputElement;
const name = nameInput.value.trim();
const code = this.editor.value.trim();
if (!code) return;
Storage.saveShader(name, code);
nameInput.value = '';
this.renderShaderLibrary();
// Save as last used shader
Storage.saveSettings({ lastShaderCode: code });
}
private renderShaderLibrary(): void {
const shaderList = document.getElementById('shader-list')!;
const searchInput = document.getElementById('shader-search-input') as HTMLInputElement;
const searchTerm = searchInput.value.toLowerCase().trim();
let shaders = Storage.getShaders();
// Filter by search term
if (searchTerm) {
shaders = shaders.filter(shader =>
shader.name.toLowerCase().includes(searchTerm) ||
shader.code.toLowerCase().includes(searchTerm)
);
}
if (shaders.length === 0) {
const message = searchTerm ? 'No shaders match your search' : 'No saved shaders';
shaderList.innerHTML = `<div style="padding: 20px; text-align: center; color: #666; font-size: 12px;">${message}</div>`;
return;
}
shaderList.innerHTML = shaders.map(shader => `
<div class="shader-item">
<div class="shader-item-header" onclick="app.loadShader('${shader.id}')">
<span class="shader-name" id="name-${shader.id}">${this.escapeHtml(shader.name)}</span>
<div class="shader-actions">
<button class="shader-action rename" onclick="event.stopPropagation(); app.startRename('${shader.id}')" title="Rename">edit</button>
<button class="shader-action delete" onclick="event.stopPropagation(); app.deleteShader('${shader.id}')" title="Delete">del</button>
</div>
</div>
<div class="shader-code">${this.escapeHtml(shader.code)}</div>
</div>
`).join('');
}
private escapeHtml(text: string): string {
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
}
// Public methods for global access
loadShader(id: string): void {
const shaders = Storage.getShaders();
const shader = shaders.find(s => s.id === id);
if (shader) {
this.editor.value = shader.code;
this.shader.setCode(shader.code);
this.render();
Storage.updateShaderUsage(id);
this.renderShaderLibrary(); // Refresh to update order
}
}
deleteShader(id: string): void {
Storage.deleteShader(id);
this.renderShaderLibrary();
}
startRename(id: string): void {
const nameElement = document.getElementById(`name-${id}`);
if (!nameElement) return;
const shaders = Storage.getShaders();
const shader = shaders.find(s => s.id === id);
if (!shader) return;
// Replace span with input
const input = document.createElement('input');
input.type = 'text';
input.value = shader.name;
input.style.cssText = `
background: rgba(255, 255, 255, 0.2);
border: 1px solid #666;
color: #fff;
padding: 2px 4px;
border-radius: 2px;
font-family: monospace;
font-size: 12px;
width: 100%;
`;
nameElement.replaceWith(input);
input.focus();
input.select();
const finishRename = () => {
const newName = input.value.trim();
if (newName && newName !== shader.name) {
Storage.renameShader(id, newName);
}
this.renderShaderLibrary();
};
input.addEventListener('blur', finishRename);
input.addEventListener('keydown', (e) => {
if (e.key === 'Enter') {
e.preventDefault();
finishRename();
} else if (e.key === 'Escape') {
e.preventDefault();
this.renderShaderLibrary();
}
});
}
renameShader(id: string): void {
// This method is kept for backward compatibility but now uses startRename
this.startRename(id);
}
private generateRandom(): void {
const randomCode = FakeShader.generateRandomCode();
this.editor.value = randomCode;
this.shader.setCode(randomCode);
this.render();
}
}
const app = new BitfielderApp();
(window as any).app = app;