modularity
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70
src/domain/audio/effects/ReverbEffect.ts
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70
src/domain/audio/effects/ReverbEffect.ts
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import type { Effect } from './Effect.interface'
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export class ReverbEffect implements Effect {
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readonly id = 'reverb'
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private audioContext: AudioContext
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private inputNode: GainNode
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private outputNode: GainNode
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private convolverNode: ConvolverNode
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private wetNode: GainNode
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private dryNode: GainNode
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constructor(audioContext: AudioContext) {
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this.audioContext = audioContext
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this.inputNode = audioContext.createGain()
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this.outputNode = audioContext.createGain()
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this.convolverNode = audioContext.createConvolver()
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this.wetNode = audioContext.createGain()
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this.dryNode = audioContext.createGain()
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this.wetNode.gain.value = 0
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this.dryNode.gain.value = 1
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this.inputNode.connect(this.dryNode)
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this.inputNode.connect(this.convolverNode)
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this.convolverNode.connect(this.wetNode)
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this.dryNode.connect(this.outputNode)
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this.wetNode.connect(this.outputNode)
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this.generateImpulseResponse()
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}
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private generateImpulseResponse(): void {
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const length = this.audioContext.sampleRate * 2
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const impulse = this.audioContext.createBuffer(2, length, this.audioContext.sampleRate)
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const left = impulse.getChannelData(0)
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const right = impulse.getChannelData(1)
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for (let i = 0; i < length; i++) {
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left[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2)
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right[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2)
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}
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this.convolverNode.buffer = impulse
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}
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getInputNode(): AudioNode {
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return this.inputNode
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}
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getOutputNode(): AudioNode {
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return this.outputNode
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}
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updateParams(values: Record<string, number>): void {
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if (values.reverbWetDry !== undefined) {
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const wet = values.reverbWetDry / 100
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this.wetNode.gain.value = wet
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this.dryNode.gain.value = 1 - wet
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}
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}
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dispose(): void {
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this.inputNode.disconnect()
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this.outputNode.disconnect()
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this.convolverNode.disconnect()
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this.wetNode.disconnect()
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this.dryNode.disconnect()
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}
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}
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