before bugfixing

This commit is contained in:
2025-09-30 21:39:16 +02:00
parent 522dac7fd4
commit 692762cf32
7 changed files with 502 additions and 41 deletions

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@ -2,7 +2,7 @@ import { useState, useRef, useEffect } from 'react'
import { useStore } from '@nanostores/react' import { useStore } from '@nanostores/react'
import { PlaybackManager } from './services/PlaybackManager' import { PlaybackManager } from './services/PlaybackManager'
import { DownloadService } from './services/DownloadService' import { DownloadService } from './services/DownloadService'
import { generateFormulaGrid } from './utils/bytebeatFormulas' import { generateFormulaGrid, generateRandomFormula } from './utils/bytebeatFormulas'
import { BytebeatTile } from './components/BytebeatTile' import { BytebeatTile } from './components/BytebeatTile'
import { EffectsBar } from './components/EffectsBar' import { EffectsBar } from './components/EffectsBar'
import { EngineControls } from './components/EngineControls' import { EngineControls } from './components/EngineControls'
@ -18,6 +18,7 @@ function App() {
) )
const [playing, setPlaying] = useState<string | null>(null) const [playing, setPlaying] = useState<string | null>(null)
const [queued, setQueued] = useState<string | null>(null) const [queued, setQueued] = useState<string | null>(null)
const [regenerating, setRegenerating] = useState<string | null>(null)
const [playbackPosition, setPlaybackPosition] = useState<number>(0) const [playbackPosition, setPlaybackPosition] = useState<number>(0)
const [downloading, setDownloading] = useState(false) const [downloading, setDownloading] = useState(false)
const playbackManagerRef = useRef<PlaybackManager | null>(null) const playbackManagerRef = useRef<PlaybackManager | null>(null)
@ -136,6 +137,26 @@ function App() {
downloadServiceRef.current.downloadFormula(formula, filename, { duration: 10, bitDepth: 8 }) downloadServiceRef.current.downloadFormula(formula, filename, { duration: 10, bitDepth: 8 })
} }
const handleRegenerate = (row: number, col: number) => {
const id = `${row}-${col}`
const newFormula = generateRandomFormula(engineValues.complexity)
setFormulas(prevFormulas => {
const newFormulas = [...prevFormulas]
newFormulas[row] = [...newFormulas[row]]
newFormulas[row][col] = newFormula
return newFormulas
})
if (playing === id && playbackManagerRef.current) {
setRegenerating(id)
playbackManagerRef.current.scheduleNextTrack(() => {
playFormula(newFormula, id)
setRegenerating(null)
})
}
}
return ( return (
<div className="w-screen h-screen flex flex-col bg-black overflow-hidden"> <div className="w-screen h-screen flex flex-col bg-black overflow-hidden">
<header className="bg-black border-b-2 border-white px-6 py-3"> <header className="bg-black border-b-2 border-white px-6 py-3">
@ -172,10 +193,12 @@ function App() {
col={j} col={j}
isPlaying={playing === id} isPlaying={playing === id}
isQueued={queued === id} isQueued={queued === id}
isRegenerating={regenerating === id}
playbackPosition={playing === id ? playbackPosition : 0} playbackPosition={playing === id ? playbackPosition : 0}
onPlay={handleTileClick} onPlay={handleTileClick}
onDoubleClick={handleTileDoubleClick} onDoubleClick={handleTileDoubleClick}
onDownload={handleDownloadFormula} onDownload={handleDownloadFormula}
onRegenerate={handleRegenerate}
/> />
) )
}) })

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@ -1,5 +1,5 @@
import { useRef, useEffect } from 'react' import { useRef, useEffect } from 'react'
import { Download } from 'lucide-react' import { Download, RefreshCw } from 'lucide-react'
import { generateWaveformData, drawWaveform } from '../utils/waveformGenerator' import { generateWaveformData, drawWaveform } from '../utils/waveformGenerator'
interface BytebeatTileProps { interface BytebeatTileProps {
@ -8,13 +8,15 @@ interface BytebeatTileProps {
col: number col: number
isPlaying: boolean isPlaying: boolean
isQueued: boolean isQueued: boolean
isRegenerating: boolean
playbackPosition: number playbackPosition: number
onPlay: (formula: string, row: number, col: number) => void onPlay: (formula: string, row: number, col: number) => void
onDoubleClick: (formula: string, row: number, col: number) => void onDoubleClick: (formula: string, row: number, col: number) => void
onDownload: (formula: string, filename: string) => void onDownload: (formula: string, filename: string) => void
onRegenerate: (row: number, col: number) => void
} }
export function BytebeatTile({ formula, row, col, isPlaying, isQueued, playbackPosition, onPlay, onDoubleClick, onDownload }: BytebeatTileProps) { export function BytebeatTile({ formula, row, col, isPlaying, isQueued, isRegenerating, playbackPosition, onPlay, onDoubleClick, onDownload, onRegenerate }: BytebeatTileProps) {
const canvasRef = useRef<HTMLCanvasElement>(null) const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => { useEffect(() => {
@ -35,12 +37,17 @@ export function BytebeatTile({ formula, row, col, isPlaying, isQueued, playbackP
onDownload(formula, `bytebeat_${row}_${col}.wav`) onDownload(formula, `bytebeat_${row}_${col}.wav`)
} }
const handleRegenerate = (e: React.MouseEvent) => {
e.stopPropagation()
onRegenerate(row, col)
}
return ( return (
<div <div
onClick={() => onPlay(formula, row, col)} onClick={() => onPlay(formula, row, col)}
onDoubleClick={() => onDoubleClick(formula, row, col)} onDoubleClick={() => onDoubleClick(formula, row, col)}
className={`relative hover:scale-[0.98] transition-all duration-150 font-mono p-3 flex items-center justify-between gap-3 cursor-pointer overflow-hidden ${ className={`relative hover:scale-[0.98] transition-all duration-150 font-mono p-3 flex items-center justify-between gap-3 cursor-pointer overflow-hidden ${
isPlaying ? 'bg-white text-black' : isQueued ? 'bg-black text-white animate-pulse' : 'bg-black text-white' isPlaying ? 'bg-white text-black' : isQueued ? 'bg-black text-white animate-pulse' : isRegenerating ? 'bg-black text-white border-2 border-white' : 'bg-black text-white'
}`} }`}
> >
<canvas <canvas
@ -56,15 +63,27 @@ export function BytebeatTile({ formula, row, col, isPlaying, isQueued, playbackP
<div className="text-xs break-all font-light flex-1 relative z-10"> <div className="text-xs break-all font-light flex-1 relative z-10">
{formula} {formula}
</div> </div>
<div <div className="flex gap-2 flex-shrink-0 relative z-10">
onClick={handleDownload} <div
className={`p-2 border transition-all duration-150 cursor-pointer hover:scale-105 flex-shrink-0 relative z-10 ${ onClick={handleRegenerate}
isPlaying className={`p-2 border transition-all duration-150 cursor-pointer hover:scale-105 ${
? 'bg-black text-white border-black' isPlaying
: 'bg-white text-black border-white' ? 'bg-black text-white border-black'
}`} : 'bg-white text-black border-white'
> }`}
<Download size={14} strokeWidth={2} /> >
<RefreshCw size={14} strokeWidth={2} className={isRegenerating ? 'animate-spin' : ''} />
</div>
<div
onClick={handleDownload}
className={`p-2 border transition-all duration-150 cursor-pointer hover:scale-105 ${
isPlaying
? 'bg-black text-white border-black'
: 'bg-white text-black border-white'
}`}
>
<Download size={14} strokeWidth={2} />
</div>
</div> </div>
</div> </div>
) )

View File

@ -35,20 +35,41 @@ export function EffectsBar({ values, onChange }: EffectsBarProps) {
)} )}
</div> </div>
<div className="flex flex-col gap-3"> <div className="flex flex-col gap-3">
{effect.parameters.map(param => ( {effect.parameters.map(param => {
<Slider const isSwitch = param.min === 0 && param.max === 1 && param.step === 1
key={param.id}
label={param.label} if (isSwitch) {
value={values[param.id] as number ?? param.default} return (
min={param.min} <div key={param.id} className="flex flex-col gap-1 mt-2">
max={param.max} <div className="flex items-center justify-between">
step={param.step} <span className="font-mono text-[9px] tracking-[0.15em] text-white">
unit={param.unit} {param.label.toUpperCase()}
onChange={(value) => onChange(param.id, value)} </span>
formatValue={param.id === 'clipMode' ? formatValue : undefined} <Switch
valueId={param.id} checked={Boolean(values[param.id])}
/> onChange={(checked) => onChange(param.id, checked ? 1 : 0)}
))} label={Boolean(values[param.id]) ? 'ON' : 'OFF'}
/>
</div>
</div>
)
}
return (
<Slider
key={param.id}
label={param.label}
value={values[param.id] as number ?? param.default}
min={param.min}
max={param.max}
step={param.step}
unit={param.unit}
onChange={(value) => onChange(param.id, value)}
formatValue={param.id === 'clipMode' ? formatValue : undefined}
valueId={param.id}
/>
)
})}
</div> </div>
</div> </div>
))} ))}

View File

@ -65,8 +65,95 @@ export const ENGINE_CONTROLS: EffectConfig[] = [
export const EFFECTS: EffectConfig[] = [ export const EFFECTS: EffectConfig[] = [
{ {
id: 'wavefolder', id: 'filter',
name: 'Wavefolder', name: 'Filter',
parameters: [
{
id: 'hpEnable',
label: 'HP',
min: 0,
max: 1,
default: 0,
step: 1,
unit: ''
},
{
id: 'hpFreq',
label: 'HP Freq',
min: 20,
max: 10000,
default: 1000,
step: 10,
unit: 'Hz'
},
{
id: 'hpRes',
label: 'HP Q',
min: 0.1,
max: 20,
default: 1,
step: 0.1,
unit: ''
},
{
id: 'lpEnable',
label: 'LP',
min: 0,
max: 1,
default: 0,
step: 1,
unit: ''
},
{
id: 'lpFreq',
label: 'LP Freq',
min: 20,
max: 20000,
default: 5000,
step: 10,
unit: 'Hz'
},
{
id: 'lpRes',
label: 'LP Q',
min: 0.1,
max: 20,
default: 1,
step: 0.1,
unit: ''
},
{
id: 'bpEnable',
label: 'BP',
min: 0,
max: 1,
default: 0,
step: 1,
unit: ''
},
{
id: 'bpFreq',
label: 'BP Freq',
min: 20,
max: 10000,
default: 1000,
step: 10,
unit: 'Hz'
},
{
id: 'bpRes',
label: 'BP Q',
min: 0.1,
max: 20,
default: 1,
step: 0.1,
unit: ''
}
]
},
{
id: 'foldcrush',
name: 'Fold and Crush',
bypassable: true, bypassable: true,
parameters: [ parameters: [
{ {
@ -86,14 +173,7 @@ export const EFFECTS: EffectConfig[] = [
default: 1, default: 1,
step: 0.1, step: 0.1,
unit: 'x' unit: 'x'
} },
]
},
{
id: 'bitcrush',
name: 'Bitcrush',
bypassable: true,
parameters: [
{ {
id: 'bitcrushDepth', id: 'bitcrushDepth',
label: 'Depth', label: 'Depth',

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@ -1,8 +1,8 @@
import type { Effect } from './Effect.interface' import type { Effect } from './Effect.interface'
import { FilterEffect } from './FilterEffect'
import { FoldCrushEffect } from './FoldCrushEffect'
import { DelayEffect } from './DelayEffect' import { DelayEffect } from './DelayEffect'
import { ReverbEffect } from './ReverbEffect' import { ReverbEffect } from './ReverbEffect'
import { BitcrushEffect } from './BitcrushEffect'
import { WavefolderEffect } from './WavefolderEffect'
export class EffectsChain { export class EffectsChain {
private inputNode: GainNode private inputNode: GainNode
@ -16,8 +16,8 @@ export class EffectsChain {
this.masterGainNode = audioContext.createGain() this.masterGainNode = audioContext.createGain()
this.effects = [ this.effects = [
new WavefolderEffect(audioContext), new FilterEffect(audioContext),
new BitcrushEffect(audioContext), new FoldCrushEffect(audioContext),
new DelayEffect(audioContext), new DelayEffect(audioContext),
new ReverbEffect(audioContext) new ReverbEffect(audioContext)
] ]

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@ -0,0 +1,169 @@
import type { Effect } from './Effect.interface'
export class FilterEffect implements Effect {
readonly id = 'filter'
private audioContext: AudioContext
private inputNode: GainNode
private outputNode: GainNode
private hpFilter: BiquadFilterNode
private lpFilter: BiquadFilterNode
private bpFilter: BiquadFilterNode
private hpEnabled: boolean = false
private lpEnabled: boolean = false
private bpEnabled: boolean = false
constructor(audioContext: AudioContext) {
this.audioContext = audioContext
this.inputNode = audioContext.createGain()
this.outputNode = audioContext.createGain()
this.hpFilter = audioContext.createBiquadFilter()
this.hpFilter.type = 'highpass'
this.hpFilter.frequency.value = 20
this.hpFilter.Q.value = 1
this.lpFilter = audioContext.createBiquadFilter()
this.lpFilter.type = 'lowpass'
this.lpFilter.frequency.value = 20000
this.lpFilter.Q.value = 1
this.bpFilter = audioContext.createBiquadFilter()
this.bpFilter.type = 'allpass'
this.bpFilter.frequency.value = 1000
this.bpFilter.Q.value = 1
this.inputNode.connect(this.hpFilter)
this.hpFilter.connect(this.lpFilter)
this.lpFilter.connect(this.bpFilter)
this.bpFilter.connect(this.outputNode)
}
getInputNode(): AudioNode {
return this.inputNode
}
getOutputNode(): AudioNode {
return this.outputNode
}
setBypass(bypass: boolean): void {
// No global bypass for filters - each filter has individual enable switch
}
updateParams(values: Record<string, number>): void {
if (values.hpEnable !== undefined) {
const enable = values.hpEnable === 1
if (enable && !this.hpEnabled) {
this.hpFilter.type = 'highpass'
this.hpEnabled = true
} else if (!enable && this.hpEnabled) {
this.hpFilter.type = 'allpass'
this.hpEnabled = false
}
}
if (values.hpFreq !== undefined && this.hpEnabled) {
this.hpFilter.frequency.cancelScheduledValues(this.audioContext.currentTime)
this.hpFilter.frequency.setValueAtTime(
this.hpFilter.frequency.value,
this.audioContext.currentTime
)
this.hpFilter.frequency.linearRampToValueAtTime(
values.hpFreq,
this.audioContext.currentTime + 0.02
)
}
if (values.hpRes !== undefined && this.hpEnabled) {
this.hpFilter.Q.cancelScheduledValues(this.audioContext.currentTime)
this.hpFilter.Q.setValueAtTime(
this.hpFilter.Q.value,
this.audioContext.currentTime
)
this.hpFilter.Q.linearRampToValueAtTime(
values.hpRes,
this.audioContext.currentTime + 0.02
)
}
if (values.lpEnable !== undefined) {
const enable = values.lpEnable === 1
if (enable && !this.lpEnabled) {
this.lpFilter.type = 'lowpass'
this.lpEnabled = true
} else if (!enable && this.lpEnabled) {
this.lpFilter.type = 'allpass'
this.lpEnabled = false
}
}
if (values.lpFreq !== undefined && this.lpEnabled) {
this.lpFilter.frequency.cancelScheduledValues(this.audioContext.currentTime)
this.lpFilter.frequency.setValueAtTime(
this.lpFilter.frequency.value,
this.audioContext.currentTime
)
this.lpFilter.frequency.linearRampToValueAtTime(
values.lpFreq,
this.audioContext.currentTime + 0.02
)
}
if (values.lpRes !== undefined && this.lpEnabled) {
this.lpFilter.Q.cancelScheduledValues(this.audioContext.currentTime)
this.lpFilter.Q.setValueAtTime(
this.lpFilter.Q.value,
this.audioContext.currentTime
)
this.lpFilter.Q.linearRampToValueAtTime(
values.lpRes,
this.audioContext.currentTime + 0.02
)
}
if (values.bpEnable !== undefined) {
const enable = values.bpEnable === 1
if (enable && !this.bpEnabled) {
this.bpFilter.type = 'bandpass'
this.bpEnabled = true
} else if (!enable && this.bpEnabled) {
this.bpFilter.type = 'allpass'
this.bpEnabled = false
}
}
if (values.bpFreq !== undefined && this.bpEnabled) {
this.bpFilter.frequency.cancelScheduledValues(this.audioContext.currentTime)
this.bpFilter.frequency.setValueAtTime(
this.bpFilter.frequency.value,
this.audioContext.currentTime
)
this.bpFilter.frequency.linearRampToValueAtTime(
values.bpFreq,
this.audioContext.currentTime + 0.02
)
}
if (values.bpRes !== undefined && this.bpEnabled) {
this.bpFilter.Q.cancelScheduledValues(this.audioContext.currentTime)
this.bpFilter.Q.setValueAtTime(
this.bpFilter.Q.value,
this.audioContext.currentTime
)
this.bpFilter.Q.linearRampToValueAtTime(
values.bpRes,
this.audioContext.currentTime + 0.02
)
}
}
dispose(): void {
this.inputNode.disconnect()
this.outputNode.disconnect()
this.hpFilter.disconnect()
this.lpFilter.disconnect()
this.bpFilter.disconnect()
}
}

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@ -0,0 +1,149 @@
import type { Effect } from './Effect.interface'
type ClipMode = 'wrap' | 'clamp' | 'fold'
export class FoldCrushEffect implements Effect {
readonly id = 'foldcrush'
private inputNode: GainNode
private outputNode: GainNode
private processorNode: ScriptProcessorNode
private wetNode: GainNode
private dryNode: GainNode
private clipMode: ClipMode = 'wrap'
private drive: number = 1
private bitDepth: number = 16
private crushAmount: number = 0
constructor(audioContext: AudioContext) {
this.inputNode = audioContext.createGain()
this.outputNode = audioContext.createGain()
this.processorNode = audioContext.createScriptProcessor(4096, 1, 1)
this.wetNode = audioContext.createGain()
this.dryNode = audioContext.createGain()
this.wetNode.gain.value = 1
this.dryNode.gain.value = 0
this.processorNode.onaudioprocess = (e) => {
const input = e.inputBuffer.getChannelData(0)
const output = e.outputBuffer.getChannelData(0)
for (let i = 0; i < input.length; i++) {
const driven = input[i] * this.drive
let processed = this.processWavefolder(driven)
processed = this.processBitcrush(processed, i, output)
output[i] = processed
}
}
this.inputNode.connect(this.dryNode)
this.inputNode.connect(this.processorNode)
this.processorNode.connect(this.wetNode)
this.dryNode.connect(this.outputNode)
this.wetNode.connect(this.outputNode)
}
private processWavefolder(sample: number): number {
switch (this.clipMode) {
case 'wrap':
return this.wrap(sample)
case 'clamp':
return this.clamp(sample)
case 'fold':
return this.fold(sample)
default:
return sample
}
}
private wrap(sample: number): number {
const range = 2.0
let wrapped = sample
while (wrapped > 1.0) wrapped -= range
while (wrapped < -1.0) wrapped += range
return wrapped
}
private clamp(sample: number): number {
return Math.max(-1.0, Math.min(1.0, sample))
}
private fold(sample: number): number {
let folded = sample
while (folded > 1.0 || folded < -1.0) {
if (folded > 1.0) {
folded = 2.0 - folded
}
if (folded < -1.0) {
folded = -2.0 - folded
}
}
return folded
}
private bitcrushPhase: number = 0
private lastCrushedValue: number = 0
private processBitcrush(sample: number, index: number, output: Float32Array): number {
if (this.crushAmount === 0 && this.bitDepth === 16) {
return sample
}
const step = Math.pow(0.5, this.bitDepth)
const phaseIncrement = 1 - (this.crushAmount / 100)
this.bitcrushPhase += phaseIncrement
if (this.bitcrushPhase >= 1.0) {
this.bitcrushPhase -= 1.0
const crushed = Math.floor(sample / step + 0.5) * step
this.lastCrushedValue = Math.max(-1, Math.min(1, crushed))
return this.lastCrushedValue
} else {
return this.lastCrushedValue
}
}
getInputNode(): AudioNode {
return this.inputNode
}
getOutputNode(): AudioNode {
return this.outputNode
}
setBypass(bypass: boolean): void {
if (bypass) {
this.wetNode.gain.value = 0
this.dryNode.gain.value = 1
} else {
this.wetNode.gain.value = 1
this.dryNode.gain.value = 0
}
}
updateParams(values: Record<string, number>): void {
if (values.clipMode !== undefined) {
const modeIndex = values.clipMode
this.clipMode = ['wrap', 'clamp', 'fold'][modeIndex] as ClipMode || 'wrap'
}
if (values.wavefolderDrive !== undefined) {
this.drive = values.wavefolderDrive
}
if (values.bitcrushDepth !== undefined) {
this.bitDepth = values.bitcrushDepth
}
if (values.bitcrushRate !== undefined) {
this.crushAmount = values.bitcrushRate
}
}
dispose(): void {
this.processorNode.disconnect()
this.wetNode.disconnect()
this.dryNode.disconnect()
this.inputNode.disconnect()
this.outputNode.disconnect()
}
}