temporary

This commit is contained in:
2025-09-30 10:56:38 +02:00
commit 95845e8af8
23 changed files with 3414 additions and 0 deletions

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import type { BytebeatOptions, BitDepth } from './types'
import { encodeWAV } from './wavEncoder'
import { EffectsChain } from './EffectsChain'
import type { EffectValues } from '../../types/effects'
export class BytebeatGenerator {
private sampleRate: number
private duration: number
private formula: string | null = null
private compiledFormula: ((t: number) => number) | null = null
private audioBuffer: Float32Array | null = null
private audioContext: AudioContext | null = null
private sourceNode: AudioBufferSourceNode | null = null
private effectsChain: EffectsChain | null = null
private effectValues: EffectValues = {}
private startTime: number = 0
private pauseTime: number = 0
private isLooping: boolean = true
constructor(options: BytebeatOptions = {}) {
this.sampleRate = options.sampleRate ?? 8000
this.duration = options.duration ?? 10
}
setFormula(formula: string): void {
this.formula = formula
try {
this.compiledFormula = new Function('t', `return ${formula}`) as (t: number) => number
this.audioBuffer = null
} catch (error) {
throw new Error(`Invalid formula: ${error instanceof Error ? error.message : 'Unknown error'}`)
}
}
generate(): Float32Array {
if (!this.compiledFormula) {
throw new Error('No formula set. Call setFormula() first.')
}
const numSamples = Math.floor(this.sampleRate * this.duration)
const buffer = new Float32Array(numSamples)
for (let t = 0; t < numSamples; t++) {
try {
const value = this.compiledFormula(t)
const byteValue = value & 0xFF
buffer[t] = (byteValue - 128) / 128
} catch (error) {
buffer[t] = 0
}
}
this.audioBuffer = buffer
return buffer
}
setEffects(values: EffectValues): void {
this.effectValues = values
if (this.effectsChain) {
this.effectsChain.updateEffects(values)
}
}
getPlaybackPosition(): number {
if (!this.audioContext || !this.sourceNode || this.startTime === 0) {
return 0
}
const elapsed = this.audioContext.currentTime - this.startTime
return (elapsed % this.duration) / this.duration
}
play(): void {
if (!this.audioBuffer) {
this.generate()
}
if (!this.audioContext) {
this.audioContext = new AudioContext({ sampleRate: this.sampleRate })
}
if (!this.effectsChain) {
this.effectsChain = new EffectsChain(this.audioContext)
this.effectsChain.updateEffects(this.effectValues)
}
if (this.sourceNode) {
this.sourceNode.stop()
}
const audioBuffer = this.audioContext.createBuffer(1, this.audioBuffer!.length, this.sampleRate)
audioBuffer.getChannelData(0).set(this.audioBuffer!)
this.sourceNode = this.audioContext.createBufferSource()
this.sourceNode.buffer = audioBuffer
this.sourceNode.loop = this.isLooping
this.sourceNode.connect(this.effectsChain.getInputNode())
this.effectsChain.getOutputNode().connect(this.audioContext.destination)
if (this.pauseTime > 0) {
this.sourceNode.start(0, this.pauseTime)
this.startTime = this.audioContext.currentTime - this.pauseTime
this.pauseTime = 0
} else {
this.sourceNode.start(0)
this.startTime = this.audioContext.currentTime
}
}
pause(): void {
if (this.sourceNode && this.audioContext) {
this.pauseTime = this.audioContext.currentTime - this.startTime
this.sourceNode.stop()
this.sourceNode = null
}
}
stop(): void {
if (this.sourceNode) {
this.sourceNode.stop()
this.sourceNode = null
}
this.startTime = 0
this.pauseTime = 0
}
exportWAV(bitDepth: BitDepth = 8): Blob {
if (!this.audioBuffer) {
this.generate()
}
return encodeWAV(this.audioBuffer!, this.sampleRate, bitDepth)
}
downloadWAV(filename: string = 'bytebeat.wav', bitDepth: BitDepth = 8): void {
const blob = this.exportWAV(bitDepth)
const url = URL.createObjectURL(blob)
const a = document.createElement('a')
a.href = url
a.download = filename
a.click()
URL.revokeObjectURL(url)
}
dispose(): void {
this.stop()
if (this.effectsChain) {
this.effectsChain.dispose()
this.effectsChain = null
}
if (this.audioContext) {
this.audioContext.close()
this.audioContext = null
}
}
}

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import type { EffectValues } from '../../types/effects'
export class EffectsChain {
private audioContext: AudioContext
private inputNode: GainNode
private outputNode: GainNode
private delayNode: DelayNode
private delayFeedbackNode: GainNode
private delayWetNode: GainNode
private delayDryNode: GainNode
private convolverNode: ConvolverNode
private reverbWetNode: GainNode
private reverbDryNode: GainNode
private tbdNode: GainNode
constructor(audioContext: AudioContext) {
this.audioContext = audioContext
this.inputNode = audioContext.createGain()
this.outputNode = audioContext.createGain()
this.delayNode = audioContext.createDelay(2.0)
this.delayFeedbackNode = audioContext.createGain()
this.delayWetNode = audioContext.createGain()
this.delayDryNode = audioContext.createGain()
this.convolverNode = audioContext.createConvolver()
this.reverbWetNode = audioContext.createGain()
this.reverbDryNode = audioContext.createGain()
this.tbdNode = audioContext.createGain()
this.setupChain()
this.generateImpulseResponse()
}
private setupChain(): void {
this.delayDryNode.gain.value = 1
this.delayWetNode.gain.value = 0
this.inputNode.connect(this.delayDryNode)
this.inputNode.connect(this.delayNode)
this.delayNode.connect(this.delayFeedbackNode)
this.delayFeedbackNode.connect(this.delayNode)
this.delayNode.connect(this.delayWetNode)
this.delayDryNode.connect(this.reverbDryNode)
this.delayWetNode.connect(this.reverbDryNode)
this.delayDryNode.connect(this.convolverNode)
this.delayWetNode.connect(this.convolverNode)
this.convolverNode.connect(this.reverbWetNode)
this.reverbDryNode.connect(this.tbdNode)
this.reverbWetNode.connect(this.tbdNode)
this.tbdNode.connect(this.outputNode)
}
private generateImpulseResponse(): void {
const length = this.audioContext.sampleRate * 2
const impulse = this.audioContext.createBuffer(2, length, this.audioContext.sampleRate)
const left = impulse.getChannelData(0)
const right = impulse.getChannelData(1)
for (let i = 0; i < length; i++) {
const n = length - i
left[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2)
right[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / length, 2)
}
this.convolverNode.buffer = impulse
}
updateEffects(values: EffectValues): void {
const reverbWet = values.reverbWetDry / 100
this.reverbWetNode.gain.value = reverbWet
this.reverbDryNode.gain.value = 1 - reverbWet
this.delayNode.delayTime.value = values.delayTime / 1000
this.delayFeedbackNode.gain.value = values.delayFeedback / 100
const delayAmount = Math.min(values.delayTime / 1000, 0.5)
this.delayWetNode.gain.value = delayAmount
this.delayDryNode.gain.value = 1 - delayAmount
}
getInputNode(): AudioNode {
return this.inputNode
}
getOutputNode(): AudioNode {
return this.outputNode
}
dispose(): void {
this.inputNode.disconnect()
this.outputNode.disconnect()
this.delayNode.disconnect()
this.delayFeedbackNode.disconnect()
this.delayWetNode.disconnect()
this.delayDryNode.disconnect()
this.convolverNode.disconnect()
this.reverbWetNode.disconnect()
this.reverbDryNode.disconnect()
this.tbdNode.disconnect()
}
}

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src/lib/bytebeat/index.ts Normal file
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export { BytebeatGenerator } from './BytebeatGenerator'
export type { BytebeatOptions, BytebeatState, BitDepth } from './types'
export const EXAMPLE_FORMULAS = {
classic: 't * ((t>>12)|(t>>8))&(63&(t>>4))',
melody: 't>>6^t&0x25|t+(t^t>>11)',
simple: 't & (t>>4)|(t>>8)',
harmony: '(t>>10&42)*t',
glitch: 't*(t>>8*((t>>15)|(t>>8))&(20|(t>>19)*5>>t|(t>>3)))',
drums: '((t>>10)&42)*(t>>8)',
ambient: '(t*5&t>>7)|(t*3&t>>10)',
noise: 't>>6&1?t>>5:-t>>4',
arpeggio: 't*(((t>>9)|(t>>13))&25&t>>6)',
chaos: 't*(t^t+(t>>15|1))',
} as const

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src/lib/bytebeat/types.ts Normal file
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export interface BytebeatOptions {
sampleRate?: number
duration?: number
}
export interface BytebeatState {
isPlaying: boolean
isPaused: boolean
currentTime: number
}
export type BitDepth = 8 | 16

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import type { BitDepth } from './types'
function writeString(view: DataView, offset: number, str: string): void {
for (let i = 0; i < str.length; i++) {
view.setUint8(offset + i, str.charCodeAt(i))
}
}
export function encodeWAV(samples: Float32Array, sampleRate: number, bitDepth: BitDepth): Blob {
const numChannels = 1
const bytesPerSample = bitDepth / 8
const blockAlign = numChannels * bytesPerSample
const dataSize = samples.length * bytesPerSample
const buffer = new ArrayBuffer(44 + dataSize)
const view = new DataView(buffer)
writeString(view, 0, 'RIFF')
view.setUint32(4, 36 + dataSize, true)
writeString(view, 8, 'WAVE')
writeString(view, 12, 'fmt ')
view.setUint32(16, 16, true)
view.setUint16(20, 1, true)
view.setUint16(22, numChannels, true)
view.setUint32(24, sampleRate, true)
view.setUint32(28, sampleRate * blockAlign, true)
view.setUint16(32, blockAlign, true)
view.setUint16(34, bitDepth, true)
writeString(view, 36, 'data')
view.setUint32(40, dataSize, true)
let offset = 44
for (let i = 0; i < samples.length; i++) {
const sample = Math.max(-1, Math.min(1, samples[i]))
if (bitDepth === 8) {
const value = Math.floor((sample + 1) * 127.5)
view.setUint8(offset, value)
offset += 1
} else {
const value = Math.floor(sample * 32767)
view.setInt16(offset, value, true)
offset += 2
}
}
return new Blob([buffer], { type: 'audio/wav' })
}