before bugfixing

This commit is contained in:
2025-09-30 21:39:16 +02:00
parent 21c983b41e
commit d1ff3daae1
7 changed files with 502 additions and 41 deletions

View File

@ -1,8 +1,8 @@
import type { Effect } from './Effect.interface'
import { FilterEffect } from './FilterEffect'
import { FoldCrushEffect } from './FoldCrushEffect'
import { DelayEffect } from './DelayEffect'
import { ReverbEffect } from './ReverbEffect'
import { BitcrushEffect } from './BitcrushEffect'
import { WavefolderEffect } from './WavefolderEffect'
export class EffectsChain {
private inputNode: GainNode
@ -16,8 +16,8 @@ export class EffectsChain {
this.masterGainNode = audioContext.createGain()
this.effects = [
new WavefolderEffect(audioContext),
new BitcrushEffect(audioContext),
new FilterEffect(audioContext),
new FoldCrushEffect(audioContext),
new DelayEffect(audioContext),
new ReverbEffect(audioContext)
]

View File

@ -0,0 +1,169 @@
import type { Effect } from './Effect.interface'
export class FilterEffect implements Effect {
readonly id = 'filter'
private audioContext: AudioContext
private inputNode: GainNode
private outputNode: GainNode
private hpFilter: BiquadFilterNode
private lpFilter: BiquadFilterNode
private bpFilter: BiquadFilterNode
private hpEnabled: boolean = false
private lpEnabled: boolean = false
private bpEnabled: boolean = false
constructor(audioContext: AudioContext) {
this.audioContext = audioContext
this.inputNode = audioContext.createGain()
this.outputNode = audioContext.createGain()
this.hpFilter = audioContext.createBiquadFilter()
this.hpFilter.type = 'highpass'
this.hpFilter.frequency.value = 20
this.hpFilter.Q.value = 1
this.lpFilter = audioContext.createBiquadFilter()
this.lpFilter.type = 'lowpass'
this.lpFilter.frequency.value = 20000
this.lpFilter.Q.value = 1
this.bpFilter = audioContext.createBiquadFilter()
this.bpFilter.type = 'allpass'
this.bpFilter.frequency.value = 1000
this.bpFilter.Q.value = 1
this.inputNode.connect(this.hpFilter)
this.hpFilter.connect(this.lpFilter)
this.lpFilter.connect(this.bpFilter)
this.bpFilter.connect(this.outputNode)
}
getInputNode(): AudioNode {
return this.inputNode
}
getOutputNode(): AudioNode {
return this.outputNode
}
setBypass(bypass: boolean): void {
// No global bypass for filters - each filter has individual enable switch
}
updateParams(values: Record<string, number>): void {
if (values.hpEnable !== undefined) {
const enable = values.hpEnable === 1
if (enable && !this.hpEnabled) {
this.hpFilter.type = 'highpass'
this.hpEnabled = true
} else if (!enable && this.hpEnabled) {
this.hpFilter.type = 'allpass'
this.hpEnabled = false
}
}
if (values.hpFreq !== undefined && this.hpEnabled) {
this.hpFilter.frequency.cancelScheduledValues(this.audioContext.currentTime)
this.hpFilter.frequency.setValueAtTime(
this.hpFilter.frequency.value,
this.audioContext.currentTime
)
this.hpFilter.frequency.linearRampToValueAtTime(
values.hpFreq,
this.audioContext.currentTime + 0.02
)
}
if (values.hpRes !== undefined && this.hpEnabled) {
this.hpFilter.Q.cancelScheduledValues(this.audioContext.currentTime)
this.hpFilter.Q.setValueAtTime(
this.hpFilter.Q.value,
this.audioContext.currentTime
)
this.hpFilter.Q.linearRampToValueAtTime(
values.hpRes,
this.audioContext.currentTime + 0.02
)
}
if (values.lpEnable !== undefined) {
const enable = values.lpEnable === 1
if (enable && !this.lpEnabled) {
this.lpFilter.type = 'lowpass'
this.lpEnabled = true
} else if (!enable && this.lpEnabled) {
this.lpFilter.type = 'allpass'
this.lpEnabled = false
}
}
if (values.lpFreq !== undefined && this.lpEnabled) {
this.lpFilter.frequency.cancelScheduledValues(this.audioContext.currentTime)
this.lpFilter.frequency.setValueAtTime(
this.lpFilter.frequency.value,
this.audioContext.currentTime
)
this.lpFilter.frequency.linearRampToValueAtTime(
values.lpFreq,
this.audioContext.currentTime + 0.02
)
}
if (values.lpRes !== undefined && this.lpEnabled) {
this.lpFilter.Q.cancelScheduledValues(this.audioContext.currentTime)
this.lpFilter.Q.setValueAtTime(
this.lpFilter.Q.value,
this.audioContext.currentTime
)
this.lpFilter.Q.linearRampToValueAtTime(
values.lpRes,
this.audioContext.currentTime + 0.02
)
}
if (values.bpEnable !== undefined) {
const enable = values.bpEnable === 1
if (enable && !this.bpEnabled) {
this.bpFilter.type = 'bandpass'
this.bpEnabled = true
} else if (!enable && this.bpEnabled) {
this.bpFilter.type = 'allpass'
this.bpEnabled = false
}
}
if (values.bpFreq !== undefined && this.bpEnabled) {
this.bpFilter.frequency.cancelScheduledValues(this.audioContext.currentTime)
this.bpFilter.frequency.setValueAtTime(
this.bpFilter.frequency.value,
this.audioContext.currentTime
)
this.bpFilter.frequency.linearRampToValueAtTime(
values.bpFreq,
this.audioContext.currentTime + 0.02
)
}
if (values.bpRes !== undefined && this.bpEnabled) {
this.bpFilter.Q.cancelScheduledValues(this.audioContext.currentTime)
this.bpFilter.Q.setValueAtTime(
this.bpFilter.Q.value,
this.audioContext.currentTime
)
this.bpFilter.Q.linearRampToValueAtTime(
values.bpRes,
this.audioContext.currentTime + 0.02
)
}
}
dispose(): void {
this.inputNode.disconnect()
this.outputNode.disconnect()
this.hpFilter.disconnect()
this.lpFilter.disconnect()
this.bpFilter.disconnect()
}
}

View File

@ -0,0 +1,149 @@
import type { Effect } from './Effect.interface'
type ClipMode = 'wrap' | 'clamp' | 'fold'
export class FoldCrushEffect implements Effect {
readonly id = 'foldcrush'
private inputNode: GainNode
private outputNode: GainNode
private processorNode: ScriptProcessorNode
private wetNode: GainNode
private dryNode: GainNode
private clipMode: ClipMode = 'wrap'
private drive: number = 1
private bitDepth: number = 16
private crushAmount: number = 0
constructor(audioContext: AudioContext) {
this.inputNode = audioContext.createGain()
this.outputNode = audioContext.createGain()
this.processorNode = audioContext.createScriptProcessor(4096, 1, 1)
this.wetNode = audioContext.createGain()
this.dryNode = audioContext.createGain()
this.wetNode.gain.value = 1
this.dryNode.gain.value = 0
this.processorNode.onaudioprocess = (e) => {
const input = e.inputBuffer.getChannelData(0)
const output = e.outputBuffer.getChannelData(0)
for (let i = 0; i < input.length; i++) {
const driven = input[i] * this.drive
let processed = this.processWavefolder(driven)
processed = this.processBitcrush(processed, i, output)
output[i] = processed
}
}
this.inputNode.connect(this.dryNode)
this.inputNode.connect(this.processorNode)
this.processorNode.connect(this.wetNode)
this.dryNode.connect(this.outputNode)
this.wetNode.connect(this.outputNode)
}
private processWavefolder(sample: number): number {
switch (this.clipMode) {
case 'wrap':
return this.wrap(sample)
case 'clamp':
return this.clamp(sample)
case 'fold':
return this.fold(sample)
default:
return sample
}
}
private wrap(sample: number): number {
const range = 2.0
let wrapped = sample
while (wrapped > 1.0) wrapped -= range
while (wrapped < -1.0) wrapped += range
return wrapped
}
private clamp(sample: number): number {
return Math.max(-1.0, Math.min(1.0, sample))
}
private fold(sample: number): number {
let folded = sample
while (folded > 1.0 || folded < -1.0) {
if (folded > 1.0) {
folded = 2.0 - folded
}
if (folded < -1.0) {
folded = -2.0 - folded
}
}
return folded
}
private bitcrushPhase: number = 0
private lastCrushedValue: number = 0
private processBitcrush(sample: number, index: number, output: Float32Array): number {
if (this.crushAmount === 0 && this.bitDepth === 16) {
return sample
}
const step = Math.pow(0.5, this.bitDepth)
const phaseIncrement = 1 - (this.crushAmount / 100)
this.bitcrushPhase += phaseIncrement
if (this.bitcrushPhase >= 1.0) {
this.bitcrushPhase -= 1.0
const crushed = Math.floor(sample / step + 0.5) * step
this.lastCrushedValue = Math.max(-1, Math.min(1, crushed))
return this.lastCrushedValue
} else {
return this.lastCrushedValue
}
}
getInputNode(): AudioNode {
return this.inputNode
}
getOutputNode(): AudioNode {
return this.outputNode
}
setBypass(bypass: boolean): void {
if (bypass) {
this.wetNode.gain.value = 0
this.dryNode.gain.value = 1
} else {
this.wetNode.gain.value = 1
this.dryNode.gain.value = 0
}
}
updateParams(values: Record<string, number>): void {
if (values.clipMode !== undefined) {
const modeIndex = values.clipMode
this.clipMode = ['wrap', 'clamp', 'fold'][modeIndex] as ClipMode || 'wrap'
}
if (values.wavefolderDrive !== undefined) {
this.drive = values.wavefolderDrive
}
if (values.bitcrushDepth !== undefined) {
this.bitDepth = values.bitcrushDepth
}
if (values.bitcrushRate !== undefined) {
this.crushAmount = values.bitcrushRate
}
}
dispose(): void {
this.processorNode.disconnect()
this.wetNode.disconnect()
this.dryNode.disconnect()
this.inputNode.disconnect()
this.outputNode.disconnect()
}
}