before bugfixing
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149
src/domain/audio/effects/FoldCrushEffect.ts
Normal file
149
src/domain/audio/effects/FoldCrushEffect.ts
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import type { Effect } from './Effect.interface'
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type ClipMode = 'wrap' | 'clamp' | 'fold'
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export class FoldCrushEffect implements Effect {
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readonly id = 'foldcrush'
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private inputNode: GainNode
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private outputNode: GainNode
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private processorNode: ScriptProcessorNode
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private wetNode: GainNode
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private dryNode: GainNode
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private clipMode: ClipMode = 'wrap'
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private drive: number = 1
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private bitDepth: number = 16
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private crushAmount: number = 0
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constructor(audioContext: AudioContext) {
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this.inputNode = audioContext.createGain()
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this.outputNode = audioContext.createGain()
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this.processorNode = audioContext.createScriptProcessor(4096, 1, 1)
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this.wetNode = audioContext.createGain()
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this.dryNode = audioContext.createGain()
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this.wetNode.gain.value = 1
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this.dryNode.gain.value = 0
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this.processorNode.onaudioprocess = (e) => {
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const input = e.inputBuffer.getChannelData(0)
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const output = e.outputBuffer.getChannelData(0)
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for (let i = 0; i < input.length; i++) {
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const driven = input[i] * this.drive
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let processed = this.processWavefolder(driven)
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processed = this.processBitcrush(processed, i, output)
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output[i] = processed
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}
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}
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this.inputNode.connect(this.dryNode)
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this.inputNode.connect(this.processorNode)
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this.processorNode.connect(this.wetNode)
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this.dryNode.connect(this.outputNode)
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this.wetNode.connect(this.outputNode)
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}
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private processWavefolder(sample: number): number {
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switch (this.clipMode) {
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case 'wrap':
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return this.wrap(sample)
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case 'clamp':
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return this.clamp(sample)
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case 'fold':
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return this.fold(sample)
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default:
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return sample
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}
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}
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private wrap(sample: number): number {
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const range = 2.0
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let wrapped = sample
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while (wrapped > 1.0) wrapped -= range
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while (wrapped < -1.0) wrapped += range
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return wrapped
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}
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private clamp(sample: number): number {
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return Math.max(-1.0, Math.min(1.0, sample))
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}
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private fold(sample: number): number {
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let folded = sample
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while (folded > 1.0 || folded < -1.0) {
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if (folded > 1.0) {
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folded = 2.0 - folded
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}
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if (folded < -1.0) {
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folded = -2.0 - folded
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}
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}
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return folded
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}
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private bitcrushPhase: number = 0
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private lastCrushedValue: number = 0
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private processBitcrush(sample: number, index: number, output: Float32Array): number {
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if (this.crushAmount === 0 && this.bitDepth === 16) {
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return sample
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}
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const step = Math.pow(0.5, this.bitDepth)
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const phaseIncrement = 1 - (this.crushAmount / 100)
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this.bitcrushPhase += phaseIncrement
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if (this.bitcrushPhase >= 1.0) {
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this.bitcrushPhase -= 1.0
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const crushed = Math.floor(sample / step + 0.5) * step
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this.lastCrushedValue = Math.max(-1, Math.min(1, crushed))
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return this.lastCrushedValue
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} else {
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return this.lastCrushedValue
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}
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}
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getInputNode(): AudioNode {
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return this.inputNode
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}
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getOutputNode(): AudioNode {
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return this.outputNode
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}
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setBypass(bypass: boolean): void {
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if (bypass) {
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this.wetNode.gain.value = 0
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this.dryNode.gain.value = 1
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} else {
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this.wetNode.gain.value = 1
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this.dryNode.gain.value = 0
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}
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}
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updateParams(values: Record<string, number>): void {
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if (values.clipMode !== undefined) {
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const modeIndex = values.clipMode
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this.clipMode = ['wrap', 'clamp', 'fold'][modeIndex] as ClipMode || 'wrap'
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}
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if (values.wavefolderDrive !== undefined) {
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this.drive = values.wavefolderDrive
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}
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if (values.bitcrushDepth !== undefined) {
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this.bitDepth = values.bitcrushDepth
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}
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if (values.bitcrushRate !== undefined) {
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this.crushAmount = values.bitcrushRate
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}
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}
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dispose(): void {
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this.processorNode.disconnect()
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this.wetNode.disconnect()
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this.dryNode.disconnect()
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this.inputNode.disconnect()
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this.outputNode.disconnect()
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}
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}
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