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src/schedule.rs
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98
src/schedule.rs
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//! Time-based event scheduling with sorted storage.
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//!
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//! Manages a queue of [`Event`]s that should fire at specific times.
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//! Events are kept sorted by time for O(1) early-exit when no events are ready.
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//!
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//! # Event Lifecycle
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//!
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//! 1. Event with `time` field is parsed → inserted in sorted order
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//! 2. Engine calls `process_schedule()` each sample
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//! 3. When `event.time <= engine.time`:
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//! - Event fires (triggers voice/sound)
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//! - If `repeat` is set, event is re-inserted with new time
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//! - Otherwise, event is removed
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//!
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//! # Complexity
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//!
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//! - Insertion: O(N) due to sorted insert (infrequent, ~10-100/sec)
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//! - Processing: O(1) when no events ready (99.9% of calls)
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//! - Processing: O(K) when K events fire (rare)
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//!
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//! # Capacity
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//!
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//! Limited to [`MAX_EVENTS`](crate::types::MAX_EVENTS) to prevent unbounded
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//! growth. Events beyond this limit are silently dropped.
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use crate::event::Event;
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use crate::types::MAX_EVENTS;
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/// Queue of time-scheduled events, sorted by time ascending.
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///
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/// Invariant: `events[i].time <= events[i+1].time` for all valid indices.
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/// This enables O(1) early-exit: if `events[0].time > now`, no events are ready.
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pub struct Schedule {
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events: Vec<Event>,
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}
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impl Schedule {
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/// Creates an empty schedule with pre-allocated capacity.
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pub fn new() -> Self {
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Self {
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events: Vec::with_capacity(MAX_EVENTS),
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}
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}
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/// Adds an event to the schedule in sorted order.
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///
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/// Events at capacity are silently dropped.
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/// Insertion is O(N) but occurs infrequently (user actions).
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pub fn push(&mut self, event: Event) {
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if self.events.len() >= MAX_EVENTS {
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return;
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}
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let time = event.time.unwrap_or(f64::MAX);
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let pos = self
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.events
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.partition_point(|e| e.time.unwrap_or(f64::MAX) < time);
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self.events.insert(pos, event);
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}
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/// Returns the time of the earliest event, if any.
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#[inline]
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pub fn peek_time(&self) -> Option<f64> {
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self.events.first().and_then(|e| e.time)
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}
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/// Removes and returns the earliest event.
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#[inline]
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pub fn pop_front(&mut self) -> Option<Event> {
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if self.events.is_empty() {
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None
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} else {
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Some(self.events.remove(0))
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}
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}
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/// Returns the number of scheduled events.
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#[inline]
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pub fn len(&self) -> usize {
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self.events.len()
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}
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/// Returns true if no events are scheduled.
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.events.is_empty()
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}
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/// Removes all scheduled events.
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pub fn clear(&mut self) {
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self.events.clear();
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}
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}
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impl Default for Schedule {
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fn default() -> Self {
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Self::new()
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}
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}
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