import type { AudioProcessor, ProcessorCategory } from "./AudioProcessor";

export class BitCrusher implements AudioProcessor {
  getName(): string {
    return "Bit Crusher";
  }

  getDescription(): string {
    return "Reduces bit depth for lo-fi digital distortion";
  }

  getCategory(): ProcessorCategory {
    return 'Distortion';
  }

  async process(
    leftChannel: Float32Array,
    rightChannel: Float32Array
  ): Promise<[Float32Array, Float32Array]> {
    const bitDepth = Math.floor(Math.random() * 6) + 3;
    const levels = Math.pow(2, bitDepth);

    const newLeft = new Float32Array(leftChannel.length);
    const newRight = new Float32Array(rightChannel.length);

    for (let i = 0; i < leftChannel.length; i++) {
      newLeft[i] = Math.floor(leftChannel[i] * levels) / levels;
      newRight[i] = Math.floor(rightChannel[i] * levels) / levels;
    }

    return [newLeft, newRight];
  }
}
