Files
rsgp/src/lib/audio/engines/TwoOpFM.ts
2025-10-10 23:13:57 +02:00

124 lines
4.9 KiB
TypeScript

import type { SynthEngine } from './SynthEngine';
export interface TwoOpFMParams {
carrierFreq: number;
modRatio: number;
modIndex: number;
attack: number; // 0-1, ratio of total duration
decay: number; // 0-1, ratio of total duration
sustain: number; // 0-1, amplitude level
release: number; // 0-1, ratio of total duration
vibratoRate: number; // Hz
vibratoDepth: number; // 0-1, pitch modulation depth
stereoWidth: number; // 0-1, amount of stereo separation
}
export class TwoOpFM implements SynthEngine<TwoOpFMParams> {
name = '2-OP FM';
generate(params: TwoOpFMParams, sampleRate: number, duration: number): [Float32Array, Float32Array] {
const numSamples = Math.floor(sampleRate * duration);
const leftBuffer = new Float32Array(numSamples);
const rightBuffer = new Float32Array(numSamples);
const TAU = Math.PI * 2;
const detune = 1 + (params.stereoWidth * 0.002);
const leftFreq = params.carrierFreq / detune;
const rightFreq = params.carrierFreq * detune;
const modulatorFreq = params.carrierFreq * params.modRatio;
let carrierPhaseL = 0;
let carrierPhaseR = Math.PI * params.stereoWidth * 0.1;
let modulatorPhaseL = 0;
let modulatorPhaseR = 0;
let vibratoPhaseL = 0;
let vibratoPhaseR = Math.PI * params.stereoWidth * 0.3;
for (let i = 0; i < numSamples; i++) {
const t = i / sampleRate;
const envelope = this.calculateEnvelope(t, duration, params);
const vibratoL = Math.sin(vibratoPhaseL) * params.vibratoDepth;
const vibratoR = Math.sin(vibratoPhaseR) * params.vibratoDepth;
const carrierFreqL = leftFreq * (1 + vibratoL);
const carrierFreqR = rightFreq * (1 + vibratoR);
const modulatorL = Math.sin(modulatorPhaseL);
const modulatorR = Math.sin(modulatorPhaseR);
const carrierL = Math.sin(carrierPhaseL + params.modIndex * modulatorL);
const carrierR = Math.sin(carrierPhaseR + params.modIndex * modulatorR);
leftBuffer[i] = carrierL * envelope;
rightBuffer[i] = carrierR * envelope;
carrierPhaseL += (TAU * carrierFreqL) / sampleRate;
carrierPhaseR += (TAU * carrierFreqR) / sampleRate;
modulatorPhaseL += (TAU * modulatorFreq) / sampleRate;
modulatorPhaseR += (TAU * modulatorFreq) / sampleRate;
vibratoPhaseL += (TAU * params.vibratoRate) / sampleRate;
vibratoPhaseR += (TAU * params.vibratoRate) / sampleRate;
}
return [leftBuffer, rightBuffer];
}
private calculateEnvelope(t: number, duration: number, params: TwoOpFMParams): number {
const attackTime = params.attack * duration;
const decayTime = params.decay * duration;
const releaseTime = params.release * duration;
const sustainStart = attackTime + decayTime;
const releaseStart = duration - releaseTime;
if (t < attackTime) {
return t / attackTime;
} else if (t < sustainStart) {
const decayProgress = (t - attackTime) / decayTime;
return 1 - decayProgress * (1 - params.sustain);
} else if (t < releaseStart) {
return params.sustain;
} else {
const releaseProgress = (t - releaseStart) / releaseTime;
return params.sustain * (1 - releaseProgress);
}
}
randomParams(): TwoOpFMParams {
return {
carrierFreq: this.randomRange(100, 800),
modRatio: this.randomRange(0.5, 8),
modIndex: this.randomRange(0, 10),
attack: this.randomRange(0.01, 0.15),
decay: this.randomRange(0.05, 0.2),
sustain: this.randomRange(0.3, 0.9),
release: this.randomRange(0.1, 0.4),
vibratoRate: this.randomRange(3, 8),
vibratoDepth: this.randomRange(0, 0.03),
stereoWidth: this.randomRange(0.3, 0.8),
};
}
mutateParams(params: TwoOpFMParams, mutationAmount: number = 0.15): TwoOpFMParams {
return {
carrierFreq: this.mutateValue(params.carrierFreq, mutationAmount, 50, 1000),
modRatio: this.mutateValue(params.modRatio, mutationAmount, 0.25, 10),
modIndex: this.mutateValue(params.modIndex, mutationAmount, 0, 15),
attack: this.mutateValue(params.attack, mutationAmount, 0.001, 0.3),
decay: this.mutateValue(params.decay, mutationAmount, 0.01, 0.4),
sustain: this.mutateValue(params.sustain, mutationAmount, 0.1, 1.0),
release: this.mutateValue(params.release, mutationAmount, 0.05, 0.6),
vibratoRate: this.mutateValue(params.vibratoRate, mutationAmount, 2, 12),
vibratoDepth: this.mutateValue(params.vibratoDepth, mutationAmount, 0, 0.05),
stereoWidth: this.mutateValue(params.stereoWidth, mutationAmount, 0.0, 1.0),
};
}
private randomRange(min: number, max: number): number {
return min + Math.random() * (max - min);
}
private mutateValue(value: number, amount: number, min: number, max: number): number {
const variation = value * amount * (Math.random() * 2 - 1);
return Math.max(min, Math.min(max, value + variation));
}
}