Add ZZFX parameters
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@ -26,6 +26,22 @@ export class SoundEvent extends AudibleEvent {
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volume = (value: number) => this.updateValue("volume", value);
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vol = this.volume;
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zrand = (value: number) => this.updateValue("zrand", value);
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curve = (value: number) => this.updateValue("curve", value);
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slide = (value: number) => this.updateValue("slide", value);
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deltaSlide = (value: number) => this.updateValue("deltaSlide", value);
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dslide = this.deltaSlide;
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pitchJump = (value: number) => this.updateValue("pitchJump", value);
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pj = this.pitchJump;
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pitchJumpTime = (value: number) => this.updateValue("pitchJumpTime", value);
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pjt = this.pitchJumpTime;
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lfo = (value: number) => this.updateValue("lfo", value);
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noise = (value: number) => this.updateValue("noise", value);
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zmod = (value: number) => this.updateValue("zmod", value);
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zcrush = (value: number) => this.updateValue("zcrush", value);
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zdelay = (value: number) => this.updateValue("zdelay", value);
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sustainVolume = (value: number) => this.updateValue("sustainVolume", value);
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decay = (value: number) => this.updateValue("decay", value);
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tremolo = (value: number) => this.updateValue("tremolo", value);
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// ================================================================================
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// Basic Audio Engine Parameters
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