writing something in help universe
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@ -1,27 +1,91 @@
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const global_text =`
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`
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const global_text = `// MMP""MM""YMM
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// P' MM '7
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// MM ,pW"Wq.'7MMpdMAo. ,pW"Wq. ,pP"Ybd
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// MM 6W' 'Wb MM 'Wb 6W' 'Wb 8I '"
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// MM 8M M8 MM M8 8M M8 'YMMMa.
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// MM YA. ,A9 MM ,AP YA. ,A9 L. I8
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// .JMML.'Ybmd9' MMbmmd' 'Ybmd9' M9mmmP'
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// MM
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// .JMML.
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//
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// Web-based Live Coding Environment made by Bubo
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const local_buffer =`
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`
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// If you landed here, you are probably looking for help. This universe is a tutorial that will help you
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// to get started with Topos and its interface. Take a look around:
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//
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// - Left bar: Access to all the available text files with explanations
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// - Upper bar: Controls and information. Don't miss the Docs button!
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const init_buffer=`
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`
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// This file is the global file. It is evaluated 48 times per beat, unlike every other file that is only
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// evaluated on demand. It is meant to be used as the central stage for your performance. You can use it
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// to sequence your parts, control the global state of your performance, and define global variables.
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// The global file can also be used as a scratchpad to test things out before committing them to a local
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// file for later use. You can come back here by pressing Ctrl+G or clicking on the icon.
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`;
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const note_buffer='// Notes buffer: a buffer to write your notes.'
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const local_buffer = `// ,,
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// '7MMF' '7MM
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// MM MM
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// MM ,pW"Wq. ,p6"bo ,6"Yb. MM
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// MM 6W' 'Wb 6M' OO 8) MM MM
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// MM , 8M M8 8M ,pm9MM MM
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// MM ,M YA. ,A9 YM. , 8M MM MM
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// .JMMmmmmMMM 'Ybmd9' YMbmd' 'Moo9^Yo..JMML.
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// Local files are meant to be used as a storage for scripts that you want to use in your performance.
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// You can use them to store functions, variables, parts, or even entire songs. There are 9 local files
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// available for you to use per universe. You can access them by clicking around or using the keyboard
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// shortcuts (F1-F9). These files are tied to the universe, and you can't access them from other universes.
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// Local files can be called from any other file without limitations. They can hold local variables but
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// sharing information with other scripts is done through global variables:
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script(2) // calling script 2
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s(2) // same but shorter
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v('my_global_variable', 31360)
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// Local files are saved only when code is evaluated. If you want to save your code, you need to eval!
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`;
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const init_buffer = `// ,,
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// '7MMF' db mm
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// MM MM
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// MM '7MMpMMMb. '7MM mmMMmm
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// MM MM MM MM MM
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// MM MM MM MM MM
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// MM MM MM MM MM
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// .JMML..JMML JMML..JMML. 'Mbmo
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// The init file is a special file that is executed when the universe is loaded. It is meant to be used
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// as a setup file, where you can define global variables, functions, and other things that you want to
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// be available from the start. It is only executed once, so if you want to change something, you need to
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// reload the universe or force the reloading: Ctrl+Shift+Enter.
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bpm(140) // set the bpm to 140
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`;
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const note_buffer = `# Notes
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This is a scratchpad where you can write notes about your performance. It is saved on evaluation like
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every other file, so you can use it to keep track of your ideas or share information with other people.
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The note file is using Markdown, so you can use it to write formatted text, lists, and even code. This
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file is not very useful per se but you'll learn to like it when you will receive indecipherable Topos
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compositions from your friends via an URL :)
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`;
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export const tutorial_universe = {
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global: { candidate: global_text, committed: global_text, evaluations: 0 },
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locals: {
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1: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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2: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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3: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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4: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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5: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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6: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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7: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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8: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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9: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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},
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init: { candidate: init_buffer, committed: init_buffer, evaluations: 0 },
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notes: { candidate: note_buffer },
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}
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global: { candidate: global_text, committed: global_text, evaluations: 0 },
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locals: {
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1: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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2: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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3: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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4: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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5: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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6: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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7: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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8: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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9: { candidate: local_buffer, committed: local_buffer, evaluations: 0 },
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},
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init: { candidate: init_buffer, committed: init_buffer, evaluations: 0 },
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notes: { candidate: note_buffer },
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};
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