Added chance operators to inline help
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@ -225,16 +225,59 @@ prob(80) :: script(toss() ? script(3) : script(4))
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## Chance operators
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Chance operators returning a boolean value are also available. They are super important because they also exist for another mechanism called **chaining**. Checkout the **Chaining** page to learn how to use them in different contexts!
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By default chance operators will be evaluated 48 times within a beat. You can change this value by providing a number of beats as an argument. Default value is 1. Change operators can also be used to randomly apply other operators.
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- <ic>odds(n: number, beats?: number)</ic>: returns true for every n (odds) (eg. 1/4 = 0.25) in given number of beats
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- <ic>never(beats?: number)</ic>: returns false. Can be handy when switching between different probabilities
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- <ic>almostNever(beats?: number)</ic>: returns true 0.1% of the time in given number of beats
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- <ic>rarely(beats?: number)</ic>: returns true 1% of the time in given number of beats
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- <ic>scarcely(beats?: number)</ic>: returns true 10% of the time in given number of beats
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- <ic>sometimes(beats?: number)</ic>: returns true 50% of the time in given number of beats
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- <ic>often(beats?: number)</ic>: returns true 75% of the time in given number of beats
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- <ic>frequently(beats?: number)</ic>: returns true 90% of the time in given number of beats
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- <ic>almostAlways(beats?: number)</ic>: returns true 99% of the time in given number of beats
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- <ic>always(beats?: number)</ic>: returns true. Can be handy when switching between different probabilities
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- <ic>odds(n: number, sec?: number)</ic>: returns true for every n (odds) (eg. 1/4 = 0.25) in given seconds (sec)
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- <ic>almostNever(sec?: number)</ic>: returns true 0.1% in given seconds (sec)
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- <ic>rarely(sec?: number)</ic>: returns true 1% in given seconds (sec)
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- <ic>scaresly(sec?: number)</ic>: returns true 10% in given seconds (sec)
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- <ic>sometimes(sec?: number)</ic>: returns true 50% in given seconds (sec)
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- <ic>often(sec?: number)</ic>: returns true 75% in given seconds (sec)
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- <ic>frequently(sec?: number)</ic>: returns true 90% in given seconds (sec)
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- <ic>almostAlways(sec?: number)</ic>: returns true 99% in given seconds (sec)
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Examples:
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${makeExample(
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"Using chance operators",
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`
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rarely() :: sound('hh').out(); // Rarely 48 times is still a lot
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rarely(4) :: sound('bd').out(); // Rarely in 4 beats is bit less
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rarely(8) :: sound('east').out(); // Rarely in 8 beats is even less
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`,
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true
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)}
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${makeExample(
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"Using chance with other operators",
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`
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frequently() :: mod(1) :: sound('kick').out();
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often() :: mod(0.5) :: sound('hh').out();
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sometimes() :: onbeat(1,3) :: sound('snare').out();
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`,
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true
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)}
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${makeExample(
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"Using chance with chaining",
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`
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mod(0.5) && sound("bd")
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.freq(100)
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.sometimes(s=>s.crush(2.5))
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.out()
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mod(0.5) && sound('arp').freq(100)
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.sometimes(n=>n.freq(200).delay(0.5))
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.rarely(n=>n.freq(300).delay(2.5))
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.almostNever(n=>n.freq(400))
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.out()
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`,
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true
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)}
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## Math functions
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- <ic>max(...values: number[]): number</ic>: returns the maximum value of a list of numbers.
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@ -377,6 +377,66 @@ const completionDatabase: CompletionDatabase = {
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description: "Pick a value in the given array",
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example: "[1,4,10].pick()",
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},
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odds: {
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name: "odds",
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category: "randomness",
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description: "Return true with a probability of <i>n</i> %",
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example: "odds(1/2) // 50% probability"
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},
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never: {
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name: "never",
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category: "randomness",
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description: "Return false",
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example: "never() // false"
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},
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almostNever: {
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name: "almostNever",
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category: "randomness",
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description: "Return true with a probability of 2.5%",
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example: "almostNever() // 2.5% chance"
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},
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rarely: {
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name: "rarely",
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category: "randomness",
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description: "Return true with a probability of 10%",
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example: "rarely() // 10% chance"
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},
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scarcely: {
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name: "scarcely",
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category: "randomness",
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description: "Return true with a probability of 25%",
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example: "scarcely() // 25% chance"
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},
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sometimes: {
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name: "sometimes",
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category: "randomness",
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description: "Return true with a probability of 50%",
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example: "sometimes() // 50% chance"
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},
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often: {
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name: "often",
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category: "randomness",
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description: "Return true with a probability of 75%",
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example: "often() // 75% chance"
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},
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frequently: {
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name: "frequently",
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category: "randomness",
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description: "Return true with a probability of 90%",
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example: "frequently() // chance"
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},
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almostAlways: {
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name: "almostAlways",
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category: "randomness",
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description: "Return true with a probability of 98.5%",
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example: "almostAlways() // 98.5% chance"
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},
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always: {
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name: "always",
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category: "randomness",
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description: "Return true",
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example: "always() // true"
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},
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sound: {
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name: "sound",
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category: "audio",
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@ -642,7 +702,7 @@ const completionDatabase: CompletionDatabase = {
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category: "patterns",
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description: "Divide each element of the given array by a value",
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example: "[0,1,2,3].division(2)",
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},
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}
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};
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export const inlineHoveringTips = hoverTooltip(
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