Added chance operators to inline help
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@ -225,16 +225,59 @@ prob(80) :: script(toss() ? script(3) : script(4))
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## Chance operators
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Chance operators returning a boolean value are also available. They are super important because they also exist for another mechanism called **chaining**. Checkout the **Chaining** page to learn how to use them in different contexts!
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By default chance operators will be evaluated 48 times within a beat. You can change this value by providing a number of beats as an argument. Default value is 1. Change operators can also be used to randomly apply other operators.
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- <ic>odds(n: number, beats?: number)</ic>: returns true for every n (odds) (eg. 1/4 = 0.25) in given number of beats
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- <ic>never(beats?: number)</ic>: returns false. Can be handy when switching between different probabilities
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- <ic>almostNever(beats?: number)</ic>: returns true 0.1% of the time in given number of beats
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- <ic>rarely(beats?: number)</ic>: returns true 1% of the time in given number of beats
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- <ic>scarcely(beats?: number)</ic>: returns true 10% of the time in given number of beats
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- <ic>sometimes(beats?: number)</ic>: returns true 50% of the time in given number of beats
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- <ic>often(beats?: number)</ic>: returns true 75% of the time in given number of beats
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- <ic>frequently(beats?: number)</ic>: returns true 90% of the time in given number of beats
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- <ic>almostAlways(beats?: number)</ic>: returns true 99% of the time in given number of beats
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- <ic>always(beats?: number)</ic>: returns true. Can be handy when switching between different probabilities
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- <ic>odds(n: number, sec?: number)</ic>: returns true for every n (odds) (eg. 1/4 = 0.25) in given seconds (sec)
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- <ic>almostNever(sec?: number)</ic>: returns true 0.1% in given seconds (sec)
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- <ic>rarely(sec?: number)</ic>: returns true 1% in given seconds (sec)
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- <ic>scaresly(sec?: number)</ic>: returns true 10% in given seconds (sec)
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- <ic>sometimes(sec?: number)</ic>: returns true 50% in given seconds (sec)
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- <ic>often(sec?: number)</ic>: returns true 75% in given seconds (sec)
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- <ic>frequently(sec?: number)</ic>: returns true 90% in given seconds (sec)
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- <ic>almostAlways(sec?: number)</ic>: returns true 99% in given seconds (sec)
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Examples:
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${makeExample(
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"Using chance operators",
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`
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rarely() :: sound('hh').out(); // Rarely 48 times is still a lot
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rarely(4) :: sound('bd').out(); // Rarely in 4 beats is bit less
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rarely(8) :: sound('east').out(); // Rarely in 8 beats is even less
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`,
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true
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)}
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${makeExample(
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"Using chance with other operators",
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`
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frequently() :: mod(1) :: sound('kick').out();
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often() :: mod(0.5) :: sound('hh').out();
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sometimes() :: onbeat(1,3) :: sound('snare').out();
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`,
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true
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)}
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${makeExample(
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"Using chance with chaining",
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`
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mod(0.5) && sound("bd")
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.freq(100)
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.sometimes(s=>s.crush(2.5))
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.out()
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mod(0.5) && sound('arp').freq(100)
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.sometimes(n=>n.freq(200).delay(0.5))
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.rarely(n=>n.freq(300).delay(2.5))
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.almostNever(n=>n.freq(400))
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.out()
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`,
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true
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)}
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## Math functions
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- <ic>max(...values: number[]): number</ic>: returns the maximum value of a list of numbers.
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