diff --git a/src/documentation/interface.ts b/src/documentation/interface.ts
index 5053489..3d8f71a 100644
--- a/src/documentation/interface.ts
+++ b/src/documentation/interface.ts
@@ -1,6 +1,7 @@
import { key_shortcut, makeExampleFactory } from "../Documentation";
import { type Editor } from "../main";
import topos_arch from './topos_arch.svg';
+import many_universes from './many_universes.svg';
export const software_interface = (application: Editor): string => {
const makeExample = makeExampleFactory(application);
@@ -62,6 +63,9 @@ There are some useful functions to help you manage your scripts:
## Universes
+
+
+
A set of files is called a _universe_. Topos can store several universes and switch immediately from one to another. You can switch between universes by pressing ${key_shortcut(
"Ctrl + B"
)}. You can also create a new universe by entering a name that has never been used before. _Universes_ are only referenced by their names. Once a universe is loaded, it is not possible to call any data/code from any other universe.
diff --git a/src/documentation/many_universes.svg b/src/documentation/many_universes.svg
new file mode 100644
index 0000000..7ae7a6c
--- /dev/null
+++ b/src/documentation/many_universes.svg
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file