Fixing seqbeat
This commit is contained in:
@ -62,6 +62,8 @@ To build a standalone browser application using [Tauri](https://tauri.app/), you
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- [ ] Give more information the local context of execution of every script
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- print/display the internal iterator used in each script
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- animate code to show which line is currently being executed
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- [ ] More rhythmic generators
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- [ ] Rendering static files (MIDI, MOD, etc...)
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## Scheduler
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332
src/API.ts
332
src/API.ts
@ -1,15 +1,16 @@
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import { Editor } from "./main";
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import { scale } from './Scales';
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import { scale } from "./Scales";
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import { tryEvaluate } from "./Evaluator";
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import { MidiConnection } from "./IO/MidiConnection";
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import { DrunkWalk } from './Utils/Drunk';
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import { DrunkWalk } from "./Utils/Drunk";
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import { next, Pitch, Chord, Rest } from "zifferjs";
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import {
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superdough, samples,
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superdough,
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samples,
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initAudioOnFirstClick,
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registerSynthSounds
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// @ts-ignore
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} from 'superdough';
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registerSynthSounds,
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// @ts-ignore
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} from "superdough";
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/**
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* We are overriding the includes method which is rather
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@ -20,19 +21,17 @@ declare global {
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in(value: T): boolean;
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}
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}
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Array.prototype.in = function<T>(this: T[], value: T): boolean {
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Array.prototype.in = function <T>(this: T[], value: T): boolean {
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return this.includes(value);
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};
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Promise.all([
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initAudioOnFirstClick(),
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samples('github:tidalcycles/Dirt-Samples/master'),
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samples("github:tidalcycles/Dirt-Samples/master"),
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registerSynthSounds(),
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]);
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export class UserAPI {
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/**
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* The UserAPI class is the interface between the user's code and the backend. It provides
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* access to the AudioContext, to the MIDI Interface, to internal variables, mouse position,
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@ -40,14 +39,14 @@ export class UserAPI {
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* function destined to the user should be placed here.
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*/
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private variables: { [key: string]: any } = {}
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private iterators: { [key: string]: any } = {}
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private variables: { [key: string]: any } = {};
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private iterators: { [key: string]: any } = {};
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private _drunk: DrunkWalk = new DrunkWalk(-100, 100, false);
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MidiConnection: MidiConnection = new MidiConnection()
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load: samples
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MidiConnection: MidiConnection = new MidiConnection();
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load: samples;
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constructor (public app: Editor) {
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constructor(public app: Editor) {
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this.load = samples("github:tidalcycles/Dirt-Samples/master");
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}
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@ -59,7 +58,7 @@ export class UserAPI {
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/**
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* @returns The current time for the AudioContext
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*/
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return this.app.audioContext.currentTime
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return this.app.audioContext.currentTime;
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}
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// =============================================================
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@ -70,23 +69,23 @@ export class UserAPI {
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/**
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* @returns The current x position of the mouse
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*/
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return this.app._mouseX
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return this.app._mouseX;
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}
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get mouseY(): number {
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/**
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* @returns The current y position of the mouse
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*/
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return this.app._mouseY
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return this.app._mouseY;
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}
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// =============================================================
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// Utility functions
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// =============================================================
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log = console.log
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log = console.log;
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scale = scale
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scale = scale;
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rate(rate: number): void {
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rate = rate;
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@ -102,14 +101,14 @@ export class UserAPI {
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* @param args - The scripts to evaluate
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* @returns The result of the evaluation
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*/
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args.forEach(arg => {
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args.forEach((arg) => {
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tryEvaluate(
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this.app,
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this.app.universes[this.app.selected_universe].locals[arg],
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)
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})
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this.app.universes[this.app.selected_universe].locals[arg]
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);
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});
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}
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s = this.script
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s = this.script;
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clearscript(script: number): void {
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/**
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@ -118,10 +117,12 @@ export class UserAPI {
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* @param script - The script to clear
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*/
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this.app.universes[this.app.selected_universe].locals[script] = {
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candidate: '', committed: '', evaluations: 0
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candidate: "",
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committed: "",
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evaluations: 0,
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};
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}
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}
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cs = this.clearscript
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cs = this.clearscript;
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copyscript(from: number, to: number): void {
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/**
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@ -131,9 +132,9 @@ export class UserAPI {
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* @param to - The script to copy to
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*/
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this.app.universes[this.app.selected_universe].locals[to] =
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this.app.universes[this.app.selected_universe].locals[from]
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this.app.universes[this.app.selected_universe].locals[from];
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}
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cps = this.copyscript
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cps = this.copyscript;
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// =============================================================
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// MIDI related functions
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@ -156,13 +157,13 @@ export class UserAPI {
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* @param outputName - The name of the MIDI output to switch to
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*/
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if (!outputName) {
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console.log(this.MidiConnection.getCurrentMidiPort())
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console.log(this.MidiConnection.getCurrentMidiPort());
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} else {
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this.MidiConnection.switchMidiOutput(outputName)
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this.MidiConnection.switchMidiOutput(outputName);
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}
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}
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public note(note: number, options: {[key: string]: number} = {}): void {
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public note(note: number, options: { [key: string]: number } = {}): void {
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/**
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* Sends a MIDI note to the current MIDI output.
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*
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@ -172,26 +173,34 @@ export class UserAPI {
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*/
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const channel = options.channel ? options.channel : 0;
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const velocity = options.velocity ? options.velocity : 100;
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const duration = options.duration ? options.duration: 0.5;
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this.MidiConnection.sendMidiNote(note, channel, velocity, duration)
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const duration = options.duration ? options.duration : 0.5;
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this.MidiConnection.sendMidiNote(note, channel, velocity, duration);
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}
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public zn(input: string, options: {[key: string]: string|number} = {}): Pitch|Chord|Rest {
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public zn(
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input: string,
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options: { [key: string]: string | number } = {}
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): Pitch | Chord | Rest {
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const node = next(input, options) as any;
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const channel = (options.channel ? options.channel : 0) as number;
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const velocity = (options.velocity ? options.velocity : 100) as number;
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const sustain = (options.sustain ? options.sustain : 0.5) as number;
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if(node instanceof Pitch) {
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if(node.bend) this.MidiConnection.sendPitchBend(node.bend, channel);
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if (node instanceof Pitch) {
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if (node.bend) this.MidiConnection.sendPitchBend(node.bend, channel);
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this.MidiConnection.sendMidiNote(node.note!, channel, velocity, sustain);
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if(node.bend) this.MidiConnection.sendPitchBend(8192, channel);
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} else if(node instanceof Chord) {
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node.pitches.forEach(pitch => {
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if(pitch.bend) this.MidiConnection.sendPitchBend(pitch.bend, channel);
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this.MidiConnection.sendMidiNote(pitch.note!, channel, velocity, sustain);
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if(pitch.bend) this.MidiConnection.sendPitchBend(8192, channel);
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if (node.bend) this.MidiConnection.sendPitchBend(8192, channel);
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} else if (node instanceof Chord) {
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node.pitches.forEach((pitch) => {
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if (pitch.bend) this.MidiConnection.sendPitchBend(pitch.bend, channel);
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this.MidiConnection.sendMidiNote(
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pitch.note!,
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channel,
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velocity,
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sustain
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);
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if (pitch.bend) this.MidiConnection.sendPitchBend(8192, channel);
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});
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} else if(node instanceof Rest) {
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} else if (node instanceof Rest) {
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// do nothing for now ...
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}
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return node;
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@ -203,7 +212,7 @@ export class UserAPI {
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*
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* @param data - The sysex data to send
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*/
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this.MidiConnection.sendSysExMessage(data)
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this.MidiConnection.sendSysExMessage(data);
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}
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public pitch_bend(value: number, channel: number): void {
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@ -215,7 +224,7 @@ export class UserAPI {
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*
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* @returns The value of the pitch bend
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*/
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this.MidiConnection.sendPitchBend(value, channel)
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this.MidiConnection.sendPitchBend(value, channel);
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}
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public program_change(program: number, channel: number): void {
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@ -225,14 +234,14 @@ export class UserAPI {
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* @param program - The MIDI program to send
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* @param channel - The MIDI channel to send the program change on
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*/
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this.MidiConnection.sendProgramChange(program, channel)
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this.MidiConnection.sendProgramChange(program, channel);
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}
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public midi_clock(): void {
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/**
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* Sends a MIDI clock to the current MIDI output.
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*/
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this.MidiConnection.sendMidiClock()
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this.MidiConnection.sendMidiClock();
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}
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public cc(control: number, value: number): void {
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@ -242,14 +251,14 @@ export class UserAPI {
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* @param control - The MIDI control to send
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* @param value - The value of the control
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*/
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this.MidiConnection.sendMidiControlChange(control, value)
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this.MidiConnection.sendMidiControlChange(control, value);
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}
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public midi_panic(): void {
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/**
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* Sends a MIDI panic message to the current MIDI output.
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*/
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this.MidiConnection.panic()
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this.MidiConnection.panic();
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}
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// =============================================================
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@ -271,7 +280,7 @@ export class UserAPI {
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this.iterators[name] = {
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value: 0,
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step: step ?? 1,
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limit
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limit,
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};
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} else {
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// Check if limit has changed
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@ -291,8 +300,10 @@ export class UserAPI {
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this.iterators[name].value += this.iterators[name].step;
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// Check for limit overshoot
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if (this.iterators[name].limit !== undefined &&
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this.iterators[name].value > this.iterators[name].limit) {
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if (
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this.iterators[name].limit !== undefined &&
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this.iterators[name].value > this.iterators[name].limit
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) {
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this.iterators[name].value = 0;
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}
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}
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@ -300,7 +311,7 @@ export class UserAPI {
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// Return current iterator value
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return this.iterators[name].value;
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}
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$ = this.iterator
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$ = this.iterator;
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// =============================================================
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// Drunk mechanism
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@ -366,14 +377,14 @@ export class UserAPI {
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* @param b - [optional] The value to set the variable to
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* @returns The value of the variable
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*/
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if (typeof a === 'string' && b === undefined) {
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return this.variables[a]
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if (typeof a === "string" && b === undefined) {
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return this.variables[a];
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} else {
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this.variables[a] = b
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return this.variables[a]
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this.variables[a] = b;
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return this.variables[a];
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}
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}
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v = this.variable
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v = this.variable;
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public delete_variable(name: string): void {
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/**
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@ -381,9 +392,9 @@ export class UserAPI {
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*
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* @param name - The name of the variable to delete
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*/
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delete this.variables[name]
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delete this.variables[name];
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}
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dv = this.delete_variable
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dv = this.delete_variable;
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public clear_variables(): void {
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/**
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@ -393,9 +404,9 @@ export class UserAPI {
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* This function will delete all variables without warning.
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* Use with caution.
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*/
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this.variables = {}
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this.variables = {};
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}
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cv = this.clear_variables
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cv = this.clear_variables;
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// =============================================================
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// Small algorithmic functions
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@ -407,7 +418,7 @@ export class UserAPI {
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*
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* @param array - The array of values to pick from
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*/
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return array[Math.floor(Math.random() * array.length)]
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return array[Math.floor(Math.random() * array.length)];
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}
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seqbeat<T>(...array: T[]): T {
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@ -416,7 +427,7 @@ export class UserAPI {
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*
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* @param array - The array of values to pick from
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*/
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return array[this.app.clock.time_position.beat % array.length]
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return array[this.ebeat % array.length];
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}
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mel<T>(iterator: number, array: T[]): T {
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@ -426,7 +437,7 @@ export class UserAPI {
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* @param iterator - The name of the iterator
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* @param array - The array of values to pick from
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*/
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return array[iterator % array.length]
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return array[iterator % array.length];
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}
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seqbar<T>(...array: T[]): T {
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@ -435,7 +446,7 @@ export class UserAPI {
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*
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* @param array - The array of values to pick from
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*/
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return array[this.app.clock.time_position.bar % array.length]
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return array[(this.app.clock.time_position.bar + 1) % array.length];
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}
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seqpulse<T>(...array: T[]): T {
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@ -444,7 +455,7 @@ export class UserAPI {
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*
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* @param array - The array of values to pick from
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*/
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return array[this.app.clock.time_position.pulse % array.length]
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return array[this.app.clock.time_position.pulse % array.length];
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}
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// =============================================================
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@ -459,7 +470,7 @@ export class UserAPI {
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* @param max - The maximum value of the random number
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* @returns A random integer between min and max
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*/
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return Math.floor(Math.random() * (max - min + 1)) + min
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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rand(min: number, max: number): number {
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@ -470,9 +481,10 @@ export class UserAPI {
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* @param max - The maximum value of the random number
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* @returns A random float between min and max
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*/
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return Math.random() * (max - min) + min
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return Math.random() * (max - min) + min;
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}
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rI = this.randI; r = this.rand
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rI = this.randI;
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r = this.rand;
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// =============================================================
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// Quantification functions
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@ -486,14 +498,18 @@ export class UserAPI {
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* @param quantization - The array of values to quantize to
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* @returns The closest value in the array to the given value
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*/
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if (quantization.length === 0) { return value }
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let closest = quantization[0]
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quantization.forEach(q => {
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if (Math.abs(q - value) < Math.abs(closest - value)) { closest = q }
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})
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return closest
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if (quantization.length === 0) {
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return value;
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}
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quant = this.quantize
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let closest = quantization[0];
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quantization.forEach((q) => {
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if (Math.abs(q - value) < Math.abs(closest - value)) {
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closest = q;
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}
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});
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return closest;
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}
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quant = this.quantize;
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public clamp(value: number, min: number, max: number): number {
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/**
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@ -504,9 +520,9 @@ export class UserAPI {
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* @param max - The maximum value of the clamped value
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* @returns A value clamped between min and max
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*/
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return Math.min(Math.max(value, min), max)
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return Math.min(Math.max(value, min), max);
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}
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cmp = this.clamp
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cmp = this.clamp;
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// =============================================================
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// Transport functions
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@ -519,15 +535,13 @@ export class UserAPI {
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* @param bpm - [optional] The bpm to set
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* @returns The current bpm
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*/
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if (n === undefined)
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return this.app.clock.bpm
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if (n === undefined) return this.app.clock.bpm;
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if (n < 1 || n > 500)
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console.log(`Setting bpm to ${n}`)
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this.app.clock.bpm = n
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return n
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if (n < 1 || n > 500) console.log(`Setting bpm to ${n}`);
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this.app.clock.bpm = n;
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return n;
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}
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tempo = this.bpm
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tempo = this.bpm;
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time_signature(numerator: number, denominator: number): void {
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/**
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@ -537,20 +551,20 @@ export class UserAPI {
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* @param denominator - The denominator of the time signature
|
||||
* @returns The current time signature
|
||||
*/
|
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this.app.clock.time_signature = [numerator, denominator]
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this.app.clock.time_signature = [numerator, denominator];
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}
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||||
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||||
// =============================================================
|
||||
// Probability functions
|
||||
// =============================================================
|
||||
|
||||
public almostNever():boolean {
|
||||
public almostNever(): boolean {
|
||||
/**
|
||||
* Returns true 10% of the time.
|
||||
*
|
||||
* @returns True 10% of the time
|
||||
*/
|
||||
return Math.random() > 0.9
|
||||
return Math.random() > 0.9;
|
||||
}
|
||||
|
||||
public sometimes(): boolean {
|
||||
@ -559,16 +573,16 @@ export class UserAPI {
|
||||
*
|
||||
* @returns True 50% of the time
|
||||
*/
|
||||
return Math.random() > 0.5
|
||||
return Math.random() > 0.5;
|
||||
}
|
||||
|
||||
public rarely():boolean {
|
||||
public rarely(): boolean {
|
||||
/**
|
||||
* Returns true 25% of the time.
|
||||
*
|
||||
* @returns True 25% of the time
|
||||
*/
|
||||
return Math.random() > 0.75
|
||||
return Math.random() > 0.75;
|
||||
}
|
||||
|
||||
public often(): boolean {
|
||||
@ -577,26 +591,26 @@ export class UserAPI {
|
||||
*
|
||||
* @returns True 75% of the time
|
||||
*/
|
||||
return Math.random() > 0.25
|
||||
return Math.random() > 0.25;
|
||||
}
|
||||
|
||||
public almostAlways():boolean {
|
||||
public almostAlways(): boolean {
|
||||
/**
|
||||
* Returns true 90% of the time.
|
||||
*
|
||||
* @returns True 90% of the time
|
||||
*/
|
||||
return Math.random() > 0.1
|
||||
return Math.random() > 0.1;
|
||||
}
|
||||
|
||||
public dice(sides: number):number {
|
||||
public dice(sides: number): number {
|
||||
/**
|
||||
* Returns the value of a dice roll with n sides.
|
||||
*
|
||||
* @param sides - The number of sides on the dice
|
||||
* @returns The value of a dice roll with n sides
|
||||
*/
|
||||
return Math.floor(Math.random() * sides) + 1
|
||||
return Math.floor(Math.random() * sides) + 1;
|
||||
}
|
||||
|
||||
// =============================================================
|
||||
@ -609,7 +623,8 @@ export class UserAPI {
|
||||
*
|
||||
* @returns The current iteration of global file
|
||||
*/
|
||||
return this.app.universes[this.app.selected_universe].global.evaluations as number;
|
||||
return this.app.universes[this.app.selected_universe].global
|
||||
.evaluations as number;
|
||||
}
|
||||
|
||||
set i(n: number) {
|
||||
@ -626,7 +641,7 @@ export class UserAPI {
|
||||
*
|
||||
* @returns The current bar number
|
||||
*/
|
||||
return this.app.clock.time_position.bar
|
||||
return this.app.clock.time_position.bar;
|
||||
}
|
||||
|
||||
get tick(): number {
|
||||
@ -635,7 +650,7 @@ export class UserAPI {
|
||||
*
|
||||
* @returns The current tick number
|
||||
*/
|
||||
return this.app.clock.tick
|
||||
return this.app.clock.tick;
|
||||
}
|
||||
|
||||
get pulse(): number {
|
||||
@ -644,7 +659,7 @@ export class UserAPI {
|
||||
*
|
||||
* @returns The current pulse number
|
||||
*/
|
||||
return this.app.clock.time_position.pulse
|
||||
return this.app.clock.time_position.pulse;
|
||||
}
|
||||
|
||||
get beat(): number {
|
||||
@ -653,7 +668,7 @@ export class UserAPI {
|
||||
*
|
||||
* @returns The current beat number
|
||||
*/
|
||||
return this.app.clock.time_position.beat
|
||||
return this.app.clock.time_position.beat;
|
||||
}
|
||||
|
||||
get ebeat(): number {
|
||||
@ -661,15 +676,14 @@ export class UserAPI {
|
||||
* Returns the current beat number since the origin of time
|
||||
* TODO: fix! Why is this not working?
|
||||
*/
|
||||
return this.app.clock.beats_since_origin
|
||||
return this.app.clock.beats_since_origin;
|
||||
}
|
||||
|
||||
|
||||
onbar(n: number, ...bar: number[]): boolean {
|
||||
// n is acting as a modulo on the bar number
|
||||
const bar_list = [...Array(n).keys()].map(i => i + 1);
|
||||
console.log(bar.some(b => bar_list.includes(b % n)))
|
||||
return bar.some(b => bar_list.includes(b % n))
|
||||
const bar_list = [...Array(n).keys()].map((i) => i + 1);
|
||||
console.log(bar.some((b) => bar_list.includes(b % n)));
|
||||
return bar.some((b) => bar_list.includes(b % n));
|
||||
}
|
||||
|
||||
onbeat(...beat: number[]): boolean {
|
||||
@ -682,17 +696,18 @@ export class UserAPI {
|
||||
* @param beat - The beats to check
|
||||
* @returns True if the current beat is in the given list of beats
|
||||
*/
|
||||
let final_pulses: boolean[] = []
|
||||
beat.forEach(b => {
|
||||
b = 1 + (b % this.app.clock.time_signature[0])
|
||||
let final_pulses: boolean[] = [];
|
||||
beat.forEach((b) => {
|
||||
b = 1 + (b % this.app.clock.time_signature[0]);
|
||||
let integral_part = Math.floor(b);
|
||||
let decimal_part = b - integral_part;
|
||||
final_pulses.push(
|
||||
integral_part === this.app.clock.time_position.beat &&
|
||||
this.app.clock.time_position.pulse === decimal_part * this.app.clock.ppqn
|
||||
)
|
||||
this.app.clock.time_position.pulse ===
|
||||
decimal_part * this.app.clock.ppqn
|
||||
);
|
||||
});
|
||||
return final_pulses.some(p => p == true)
|
||||
return final_pulses.some((p) => p == true);
|
||||
}
|
||||
|
||||
stop(): void {
|
||||
@ -702,11 +717,11 @@ export class UserAPI {
|
||||
* @see silence
|
||||
* @see hush
|
||||
*/
|
||||
this.app.clock.pause()
|
||||
this.app.clock.pause();
|
||||
this.app.setButtonHighlighting("pause", true);
|
||||
}
|
||||
silence = this.stop
|
||||
hush = this.stop
|
||||
silence = this.stop;
|
||||
hush = this.stop;
|
||||
|
||||
prob(p: number): boolean {
|
||||
/**
|
||||
@ -715,7 +730,7 @@ export class UserAPI {
|
||||
* @param p - The probability of returning true
|
||||
* @returns True p% of the time
|
||||
*/
|
||||
return Math.random() * 100 < p
|
||||
return Math.random() * 100 < p;
|
||||
}
|
||||
|
||||
toss(): boolean {
|
||||
@ -729,7 +744,7 @@ export class UserAPI {
|
||||
* @see almostAlways
|
||||
* @see almostNever
|
||||
*/
|
||||
return Math.random() > 0.5
|
||||
return Math.random() > 0.5;
|
||||
}
|
||||
|
||||
min(...values: number[]): number {
|
||||
@ -739,7 +754,7 @@ export class UserAPI {
|
||||
* @param values - The list of numbers
|
||||
* @returns The minimum value of the list of numbers
|
||||
*/
|
||||
return Math.min(...values)
|
||||
return Math.min(...values);
|
||||
}
|
||||
|
||||
max(...values: number[]): number {
|
||||
@ -749,7 +764,7 @@ export class UserAPI {
|
||||
* @param values - The list of numbers
|
||||
* @returns The maximum value of the list of numbers
|
||||
*/
|
||||
return Math.max(...values)
|
||||
return Math.max(...values);
|
||||
}
|
||||
|
||||
limit(value: number, min: number, max: number): number {
|
||||
@ -761,10 +776,9 @@ export class UserAPI {
|
||||
* @param max - The maximum value
|
||||
* @returns The limited value
|
||||
*/
|
||||
return Math.min(Math.max(value, min), max)
|
||||
return Math.min(Math.max(value, min), max);
|
||||
}
|
||||
|
||||
|
||||
delay(ms: number, func: Function): void {
|
||||
/**
|
||||
* Delays the execution of a function by a given number of milliseconds.
|
||||
@ -773,7 +787,7 @@ export class UserAPI {
|
||||
* @param func - The function to execute
|
||||
* @returns The current time signature
|
||||
*/
|
||||
setTimeout(func, ms)
|
||||
setTimeout(func, ms);
|
||||
}
|
||||
|
||||
delayr(ms: number, nb: number, func: Function): void {
|
||||
@ -785,9 +799,9 @@ export class UserAPI {
|
||||
* @param func - The function to execute
|
||||
* @returns The current time signature
|
||||
*/
|
||||
const list = [...Array(nb).keys()].map(i => ms * i);
|
||||
const list = [...Array(nb).keys()].map((i) => ms * i);
|
||||
list.forEach((ms, _) => {
|
||||
setTimeout(func, ms)
|
||||
setTimeout(func, ms);
|
||||
});
|
||||
}
|
||||
|
||||
@ -798,7 +812,7 @@ export class UserAPI {
|
||||
* @param pulse - The pulse to check for
|
||||
* @returns True if the current pulse is a modulo of any of the given pulses
|
||||
*/
|
||||
return pulse.some(p => this.app.clock.time_position.pulse % p === 0)
|
||||
return pulse.some((p) => this.app.clock.time_position.pulse % p === 0);
|
||||
}
|
||||
|
||||
modbar(...bar: number[]): boolean {
|
||||
@ -809,10 +823,15 @@ export class UserAPI {
|
||||
* @returns True if the current bar is a modulo of any of the given bars
|
||||
*
|
||||
*/
|
||||
return bar.some(b => this.app.clock.time_position.bar % b === 0)
|
||||
return bar.some((b) => this.app.clock.time_position.bar % b === 0);
|
||||
}
|
||||
|
||||
euclid(iterator: number, pulses: number, length: number, rotate: number=0): boolean {
|
||||
euclid(
|
||||
iterator: number,
|
||||
pulses: number,
|
||||
length: number,
|
||||
rotate: number = 0
|
||||
): boolean {
|
||||
/**
|
||||
* Returns a euclidean cycle of size length, with n pulses, rotated or not.
|
||||
*
|
||||
@ -825,16 +844,23 @@ export class UserAPI {
|
||||
return this._euclidean_cycle(pulses, length, rotate)[iterator % length];
|
||||
}
|
||||
|
||||
_euclidean_cycle(pulses: number, length: number, rotate: number = 0): boolean[] {
|
||||
_euclidean_cycle(
|
||||
pulses: number,
|
||||
length: number,
|
||||
rotate: number = 0
|
||||
): boolean[] {
|
||||
function startsDescent(list: number[], i: number): boolean {
|
||||
const length = list.length;
|
||||
const nextIndex = (i + 1) % length;
|
||||
return list[i] > list[nextIndex] ? true : false;
|
||||
}
|
||||
if (pulses >= length) return [true];
|
||||
const resList = Array.from({length}, (_, i) => ((pulses * (i - 1)) % length + length) % length);
|
||||
const resList = Array.from(
|
||||
{ length },
|
||||
(_, i) => (((pulses * (i - 1)) % length) + length) % length
|
||||
);
|
||||
let cycle = resList.map((_, i) => startsDescent(resList, i));
|
||||
if(rotate!=0) {
|
||||
if (rotate != 0) {
|
||||
cycle = cycle.slice(rotate).concat(cycle.slice(0, rotate));
|
||||
}
|
||||
return cycle;
|
||||
@ -853,6 +879,14 @@ export class UserAPI {
|
||||
return tobin[iterator % tobin.length];
|
||||
}
|
||||
|
||||
gold() {
|
||||
/**
|
||||
* Essayer de générer des séquences tirées du truc de Puckette
|
||||
* Faire ça avec des lazy lists, ça ne devrait pas être trop difficle.
|
||||
*
|
||||
*/
|
||||
}
|
||||
|
||||
// =============================================================
|
||||
// Low Frequency Oscillators
|
||||
// =============================================================
|
||||
@ -879,7 +913,7 @@ export class UserAPI {
|
||||
return result;
|
||||
}
|
||||
|
||||
sine(freq: number = 1, offset: number=0): number {
|
||||
sine(freq: number = 1, offset: number = 0): number {
|
||||
/**
|
||||
* Returns a sine wave between -1 and 1.
|
||||
*
|
||||
@ -887,10 +921,12 @@ export class UserAPI {
|
||||
* @param offset - The offset of the sine wave
|
||||
* @returns A sine wave between -1 and 1
|
||||
*/
|
||||
return Math.sin(this.app.clock.ctx.currentTime * Math.PI * 2 * freq) + offset
|
||||
return (
|
||||
Math.sin(this.app.clock.ctx.currentTime * Math.PI * 2 * freq) + offset
|
||||
);
|
||||
}
|
||||
|
||||
saw(freq: number = 1, offset: number=0): number {
|
||||
saw(freq: number = 1, offset: number = 0): number {
|
||||
/**
|
||||
* Returns a saw wave between -1 and 1.
|
||||
*
|
||||
@ -902,10 +938,10 @@ export class UserAPI {
|
||||
* @see sine
|
||||
* @see noise
|
||||
*/
|
||||
return (this.app.clock.ctx.currentTime * freq) % 1 * 2 - 1 + offset
|
||||
return ((this.app.clock.ctx.currentTime * freq) % 1) * 2 - 1 + offset;
|
||||
}
|
||||
|
||||
triangle(freq: number = 1, offset: number=0): number {
|
||||
triangle(freq: number = 1, offset: number = 0): number {
|
||||
/**
|
||||
* Returns a triangle wave between -1 and 1.
|
||||
*
|
||||
@ -915,10 +951,10 @@ export class UserAPI {
|
||||
* @see sine
|
||||
* @see noise
|
||||
*/
|
||||
return Math.abs(this.saw(freq, offset)) * 2 - 1
|
||||
return Math.abs(this.saw(freq, offset)) * 2 - 1;
|
||||
}
|
||||
|
||||
square(freq: number = 1, offset: number=0): number {
|
||||
square(freq: number = 1, offset: number = 0): number {
|
||||
/**
|
||||
* Returns a square wave between -1 and 1.
|
||||
*
|
||||
@ -928,7 +964,7 @@ export class UserAPI {
|
||||
* @see sine
|
||||
* @see noise
|
||||
*/
|
||||
return this.saw(freq, offset) > 0 ? 1 : -1
|
||||
return this.saw(freq, offset) > 0 ? 1 : -1;
|
||||
}
|
||||
|
||||
noise(): number {
|
||||
@ -942,21 +978,23 @@ export class UserAPI {
|
||||
* @see sine
|
||||
* @see noise
|
||||
*/
|
||||
return Math.random() * 2 - 1
|
||||
return Math.random() * 2 - 1;
|
||||
}
|
||||
|
||||
// =============================================================
|
||||
// Math functions
|
||||
// =============================================================
|
||||
|
||||
abs = Math.abs
|
||||
abs = Math.abs;
|
||||
|
||||
// =============================================================
|
||||
// Trivial functions
|
||||
// =============================================================
|
||||
|
||||
sound = async (values: object, delay: number = 0.00) => {
|
||||
superdough(values, delay)
|
||||
}
|
||||
d = this.sound
|
||||
sound = async (values: object, delay: number = 0.0) => {
|
||||
superdough(values, delay);
|
||||
};
|
||||
d = this.sound;
|
||||
|
||||
samples = samples;
|
||||
}
|
||||
|
||||
@ -1,18 +1,15 @@
|
||||
import type { Editor } from './main';
|
||||
import type { File } from './AppSettings';
|
||||
import type { Editor } from "./main";
|
||||
import type { File } from "./AppSettings";
|
||||
|
||||
function codeInterceptor(code: string): string {
|
||||
return code
|
||||
.replace(/->/g, "&&")
|
||||
.replace(/t\[(\d+),(\d+)\]/g, 'mod($1,$2)')
|
||||
.replace(/b\[(\d+),(\d+)\]/g, '[$1,$2].includes(beat)')
|
||||
.replace(/eb\[(\d+),(\d+)\]/g, '[$1,$2].includes(ebeat)')
|
||||
.replace(/m\[(\d+),(\d+)\]/g, '[$1,$2].includes(bar)')
|
||||
}
|
||||
const delay = (ms: number) =>
|
||||
new Promise((_, reject) =>
|
||||
setTimeout(() => reject(new Error("Operation took too long")), ms)
|
||||
);
|
||||
|
||||
const delay = (ms: number) => new Promise((_, reject) => setTimeout(() => reject(new Error('Operation took too long')), ms));
|
||||
|
||||
const tryCatchWrapper = (application: Editor, code: string): Promise<boolean> => {
|
||||
const tryCatchWrapper = (
|
||||
application: Editor,
|
||||
code: string
|
||||
): Promise<boolean> => {
|
||||
/**
|
||||
* This function wraps a string of code in a try/catch block and returns a promise
|
||||
* that resolves to true if the code is valid and false if the code is invalid after
|
||||
@ -24,14 +21,16 @@ const tryCatchWrapper = (application: Editor, code: string): Promise<boolean> =>
|
||||
*/
|
||||
return new Promise((resolve, _) => {
|
||||
try {
|
||||
Function(`with (this) {try{${codeInterceptor(code)}} catch (e) {console.log(e)}};`).call(application.api);
|
||||
Function(`with (this) {try{${code}} catch (e) {console.log(e)}};`).call(
|
||||
application.api
|
||||
);
|
||||
resolve(true);
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
resolve(false);
|
||||
}
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
export const tryEvaluate = async (
|
||||
/**
|
||||
@ -47,13 +46,16 @@ export const tryEvaluate = async (
|
||||
application: Editor,
|
||||
code: File,
|
||||
timeout = 5000
|
||||
): Promise<void> => {
|
||||
): Promise<void> => {
|
||||
try {
|
||||
code.evaluations!++;
|
||||
const isCodeValid = await Promise.race([tryCatchWrapper(
|
||||
const isCodeValid = await Promise.race([
|
||||
tryCatchWrapper(
|
||||
application,
|
||||
`let i = ${code.evaluations};` + codeInterceptor(code.candidate as string),
|
||||
), delay(timeout)]);
|
||||
(`let i = ${code.evaluations};` + code.candidate) as string
|
||||
),
|
||||
delay(timeout),
|
||||
]);
|
||||
|
||||
if (isCodeValid) {
|
||||
code.committed = code.candidate;
|
||||
@ -63,9 +65,13 @@ export const tryEvaluate = async (
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const evaluate = async (application: Editor, code: File, timeout = 1000): Promise<void> => {
|
||||
export const evaluate = async (
|
||||
application: Editor,
|
||||
code: File,
|
||||
timeout = 1000
|
||||
): Promise<void> => {
|
||||
/**
|
||||
* This function evaluates a string of code in the context of user API.
|
||||
*
|
||||
@ -75,10 +81,12 @@ export const evaluate = async (application: Editor, code: File, timeout = 1000):
|
||||
* @returns A promise that resolves to void
|
||||
*/
|
||||
try {
|
||||
await Promise.race([tryCatchWrapper(application, codeInterceptor(code.committed as string)), delay(timeout)]);
|
||||
if (code.evaluations)
|
||||
code.evaluations++;
|
||||
await Promise.race([
|
||||
tryCatchWrapper(application, code.committed as string),
|
||||
delay(timeout),
|
||||
]);
|
||||
if (code.evaluations) code.evaluations++;
|
||||
} catch (error) {
|
||||
console.log(error);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user