Reverting to JS version of Transport
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111
src/TransportNode.js
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111
src/TransportNode.js
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import { tryEvaluate } from "./Evaluator";
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const zeroPad = (num, places) => String(num).padStart(places, '0')
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export class TransportNode extends AudioWorkletNode {
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constructor(context, options, application) {
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super(context, "transport", options);
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this.app = application
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this.port.addEventListener("message", this.handleMessage);
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this.port.start();
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/** @type {HTMLSpanElement} */
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this.$clock = document.getElementById("clockviewer");
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this.hasBeenEvaluated = false;
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this.currentPulsePosition = 0;
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this.nextPulsePosition = -1;
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this.executionLatency = 0;
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this.lastLatencies = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
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this.indexOfLastLatencies = 0;
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// setInterval(() => this.ping(), 1000);
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this.startTime = null;
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this.elapsedTime = 0;
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}
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/** @type {(this: MessagePort, ev: MessageEvent<any>) => any} */
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handleMessage = (message) => {
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if (message.data && message.data.type === "bang") {
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if (this.startTime === null) {
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this.startTime = message.data.currentTime;
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}
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this.elapsedTime = message.data.currentTime - this.startTime;
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this.prevCurrentTime = message.data.currentTime;
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let { futureTimeStamp, timeToNextPulse, nextPulsePosition } = this.convertTimeToNextBarsBeats(this.elapsedTime);
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// Evaluate the global buffer only once per ppqn value
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if (this.nextPulsePosition !== nextPulsePosition) {
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this.nextPulsePosition = nextPulsePosition;
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setTimeout(() => {
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const now = performance.now();
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this.app.clock.time_position = futureTimeStamp;
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this.$clock.innerHTML = `[${futureTimeStamp.bar}:${futureTimeStamp.beat}:${zeroPad(futureTimeStamp.pulse, '2')}]`;
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tryEvaluate(
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this.app,
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this.app.global_buffer,
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);
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this.hasBeenEvaluated = true;
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this.currentPulsePosition = nextPulsePosition;
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const then = performance.now();
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this.lastLatencies[this.indexOfLastLatencies] = then - now;
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this.indexOfLastLatencies = (this.indexOfLastLatencies + 1) % this.lastLatencies.length;
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const averageLatency = this.lastLatencies.reduce((a, b) => a + b) / this.lastLatencies.length;
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this.executionLatency = averageLatency / 1000;
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}, (timeToNextPulse + this.executionLatency) * 1000);
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}
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}
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};
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start() {
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this.port.postMessage("start");
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}
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pause() {
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this.port.postMessage("pause");
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}
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stop() {
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this.startTime = null;
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this.elapsedTime = null;
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this.app.clock.tick = 0;
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this.$clock.innerHTML = `[${1} | ${1} | ${zeroPad(1, '2')}]`;
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this.port.postMessage("stop");
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}
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convertTimeToBarsBeats(currentTime) {
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const beatDuration = 60 / this.app.clock.bpm;
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const beatNumber = (currentTime) / beatDuration;
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const beatsPerBar = this.app.clock.time_signature[0];
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const barNumber = Math.floor(beatNumber / beatsPerBar) + 1;
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const beatWithinBar = Math.floor(beatNumber % beatsPerBar) + 1;
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const ppqnPosition = Math.floor((beatNumber % 1) * this.app.clock.ppqn);
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this.app.clock.tick++
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return { bar: barNumber, beat: beatWithinBar, ppqn: ppqnPosition };
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}
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convertTimeToNextBarsBeats(currentTime) {
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const beatDuration = 60 / this.app.clock.bpm;
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const beatNumber = (currentTime) / beatDuration;
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const beatsPerBar = this.app.clock.time_signature[0];
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this.currentPulsePosition = beatNumber * this.app.clock.ppqn;
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const nextPulsePosition = Math.ceil(this.currentPulsePosition);
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const timeToNextPulse = this.app.clock.convertPulseToSecond(this.nextPulsePosition - this.currentPulsePosition);
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const futureBeatNumber = this.nextPulsePosition / this.app.clock.ppqn;
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const futureBarNumber = futureBeatNumber / beatsPerBar;
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const futureTimeStamp = {
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bar: Math.floor(futureBarNumber) + 1,
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beat: Math.floor(futureBeatNumber) % beatsPerBar + 1,
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pulse: Math.floor(this.nextPulsePosition) % this.app.clock.ppqn
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};
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this.app.clock.tick++
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return {
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futureTimeStamp,
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timeToNextPulse,
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nextPulsePosition
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};
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}
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}
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