adding interaction page in documentation

This commit is contained in:
2023-10-06 14:31:02 +02:00
parent b3fb51bf2d
commit 44ceaa5f8c
5 changed files with 135 additions and 115 deletions

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@ -127,6 +127,7 @@
<div class="flex flex-col"> <div class="flex flex-col">
<p rel="noopener noreferrer" id="docs_introduction" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Introduction </p> <p rel="noopener noreferrer" id="docs_introduction" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Introduction </p>
<p rel="noopener noreferrer" id="docs_interface" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Interface</p> <p rel="noopener noreferrer" id="docs_interface" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Interface</p>
<p rel="noopener noreferrer" id="docs_interaction" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Interaction</p>
<p rel="noopener noreferrer" id="docs_shortcuts" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Keyboard</p> <p rel="noopener noreferrer" id="docs_shortcuts" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Keyboard</p>
<p rel="noopener noreferrer" id="docs_code" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Coding</p> <p rel="noopener noreferrer" id="docs_code" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Coding</p>
</div> </div>

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@ -3,6 +3,7 @@ import { introduction } from "./documentation/introduction";
import { samples } from "./documentation/samples"; import { samples } from "./documentation/samples";
import { chaining } from "./documentation/chaining"; import { chaining } from "./documentation/chaining";
import { software_interface } from "./documentation/interface"; import { software_interface } from "./documentation/interface";
import { interaction } from "./documentation/interaction";
import { time } from "./documentation/time"; import { time } from "./documentation/time";
import { midi } from "./documentation/midi"; import { midi } from "./documentation/midi";
import { code } from "./documentation/code"; import { code } from "./documentation/code";
@ -53,6 +54,7 @@ export const documentation_factory = (application: Editor) => {
return { return {
introduction: introduction(application), introduction: introduction(application),
interface: software_interface(application), interface: software_interface(application),
interaction: interaction(application),
code: code(application), code: code(application),
time: time(application), time: time(application),
sound: sound(application), sound: sound(application),

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@ -17,21 +17,21 @@ By default, each script is independant from each other. Scripts live in their ow
**Note:** since this example is running in the documentation, we cannot take advantage of the multiple scripts paradigm. Try to send a variable from the global file to the local file n°6. **Note:** since this example is running in the documentation, we cannot take advantage of the multiple scripts paradigm. Try to send a variable from the global file to the local file n°6.
${makeExample( ${makeExample(
"Setting a global variable", "Setting a global variable",
` `
v('my_cool_variable', 2) v('my_cool_variable', 2)
`, `,
true true
)} )}
${makeExample( ${makeExample(
"Getting that variable back and printing!", "Getting that variable back and printing!",
` `
// Note that we just use one argument // Note that we just use one argument
log(v('my_cool_variable')) log(v('my_cool_variable'))
`, `,
false false
)} )}
## Counter and iterators ## Counter and iterators
@ -50,30 +50,30 @@ You will often need to use iterators and/or counters to index over data structur
**Note:** Counters also come with a secret syntax. They can be called with the **$** symbol! **Note:** Counters also come with a secret syntax. They can be called with the **$** symbol!
${makeExample( ${makeExample(
"Iterating over a list of samples using a counter", "Iterating over a list of samples using a counter",
` `
rhythm(.25, 6, 8) :: sound('dr').n($(1)).end(.25).out() rhythm(.25, 6, 8) :: sound('dr').n($(1)).end(.25).out()
`, `,
true true
)} )}
${makeExample( ${makeExample(
"Using a more complex counter", "Using a more complex counter",
` `
// Limit is 20, step is 5 // Limit is 20, step is 5
rhythm(.25, 6, 8) :: sound('dr').n($(1, 20, 5)).end(.25).out() rhythm(.25, 6, 8) :: sound('dr').n($(1, 20, 5)).end(.25).out()
`, `,
false false
)} )}
${makeExample( ${makeExample(
"Calling the drunk mechanism", "Calling the drunk mechanism",
` `
// Limit is 20, step is 5 // Limit is 20, step is 5
rhythm(.25, 6, 8) :: sound('dr').n(drunk()).end(.25).out() rhythm(.25, 6, 8) :: sound('dr').n(drunk()).end(.25).out()
`, `,
false false
)} )}
## Scripts ## Scripts
@ -84,61 +84,23 @@ You can control scripts programatically. This is the core concept of Topos after
- <ic>copy_script(from: number, to: number)</ic>: copies a local script denoted by its number to another local script. **This is a destructive operation!** - <ic>copy_script(from: number, to: number)</ic>: copies a local script denoted by its number to another local script. **This is a destructive operation!**
${makeExample( ${makeExample(
"Calling a script! The most important feature!", "Calling a script! The most important feature!",
` `
beat(1) :: script(1) beat(1) :: script(1)
`, `,
true true
)} )}
${makeExample( ${makeExample(
"Calling mutliple scripts at the same time.", "Calling mutliple scripts at the same time.",
` `
beat(1) :: script(1, 3, 5) beat(1) :: script(1, 3, 5)
`, `,
false false
)} )}
## Mouse
You can get the current position of the mouse on the screen by using the following functions:
- <ic>mouseX()</ic>: the horizontal position of the mouse on the screen (as a floating point number).
- <ic>mouseY()</ic>: the vertical position of the mouse on the screen (as a floating point number).
${makeExample(
"FM Synthesizer controlled using the mouse",
`
beat(.25) :: sound('sine')
.fmi(mouseX() / 100)
.fmh(mouseY() / 100)
.vel(0.2)
.room(0.9).out()
`,
true
)}
Current mouse position can also be used to generate notes:
- <ic>noteX()</ic>: returns a MIDI note number (0-127) based on the horizontal position of the mouse on the screen.
- <ic>noteY()</ic>: returns a MIDI note number (0-127) based on the vertical position of the mouse on the screen.
${makeExample(
"The same synthesizer, with note control!",
`
beat(.25) :: sound('sine')
.fmi(mouseX() / 100)
.note(noteX())
.fmh(mouseY() / 100)
.vel(0.2)
.room(0.9).out()
`,
true
)}
## Low Frequency Oscillators ## Low Frequency Oscillators
Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio workstation or synthesizer. Topos implements some basic waveforms you can play with to automatically modulate your paremeters. Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio workstation or synthesizer. Topos implements some basic waveforms you can play with to automatically modulate your paremeters.
@ -147,47 +109,47 @@ Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio w
- <ic>usine(freq: number = 1, offset: number= 0): number</ic>: returns a sinusoïdal oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. - <ic>usine(freq: number = 1, offset: number= 0): number</ic>: returns a sinusoïdal oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using a sine LFO", "Modulating the speed of a sample player using a sine LFO",
`beat(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()`, `beat(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()`,
true true
)}; )};
- <ic>triangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>-1</ic> and <ic>1</ic>. - <ic>triangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>-1</ic> and <ic>1</ic>.
- <ic>utriangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. - <ic>utriangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using a triangle LFO", "Modulating the speed of a sample player using a triangle LFO",
`beat(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()`, `beat(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()`,
true true
)} )}
- <ic>saw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>-1</ic> and <ic>1</ic>. - <ic>saw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>-1</ic> and <ic>1</ic>.
- <ic>usaw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. - <ic>usaw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using a saw LFO", "Modulating the speed of a sample player using a saw LFO",
`beat(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()`, `beat(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()`,
true true
)} )}
- <ic>square(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>-1</ic> and <ic>1</ic>. You can also control the duty cycle using the <ic>duty</ic> parameter. - <ic>square(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>-1</ic> and <ic>1</ic>. You can also control the duty cycle using the <ic>duty</ic> parameter.
- <ic>usquare(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. You can also control the duty cycle using the <ic>duty</ic> parameter. - <ic>usquare(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. You can also control the duty cycle using the <ic>duty</ic> parameter.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using a square LFO", "Modulating the speed of a sample player using a square LFO",
`beat(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()`, `beat(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()`,
true true
)}; )};
- <ic>noise()</ic>: returns a random value between -1 and 1. - <ic>noise()</ic>: returns a random value between -1 and 1.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using noise", "Modulating the speed of a sample player using noise",
`beat(.25) && snd('cp').speed(1 + noise() * 2).out()`, `beat(.25) && snd('cp').speed(1 + noise() * 2).out()`,
true true
)}; )};
## Probabilities ## Probabilities
@ -197,12 +159,12 @@ There are some simple functions to play with probabilities.
- <ic>irand(min: number, max:number)</ic>: returns a random integer between <ic>min</ic> and <ic>max</ic>. Shorthands _ir()_ or _rI()_. - <ic>irand(min: number, max:number)</ic>: returns a random integer between <ic>min</ic> and <ic>max</ic>. Shorthands _ir()_ or _rI()_.
${makeExample( ${makeExample(
"Bleep bloop, what were you expecting?", "Bleep bloop, what were you expecting?",
` `
rhythm(0.125, 10, 16) :: sound('sid').n(4).note(50 + irand(50, 62) % 8).out() rhythm(0.125, 10, 16) :: sound('sid').n(4).note(50 + irand(50, 62) % 8).out()
`, `,
true true
)} )}
- <ic>prob(p: number)</ic>: return <ic>true</ic> _p_% of time, <ic>false</ic> in other cases. - <ic>prob(p: number)</ic>: return <ic>true</ic> _p_% of time, <ic>false</ic> in other cases.
@ -210,14 +172,14 @@ rhythm(0.125, 10, 16) :: sound('sid').n(4).note(50 + irand(50, 62) % 8).out()
${makeExample( ${makeExample(
"The Teletype experience!", "The Teletype experience!",
` `
prob(50) :: script(1); prob(50) :: script(1);
prob(60) :: script(2); prob(60) :: script(2);
prob(80) :: script(toss() ? script(3) : script(4)) prob(80) :: script(toss() ? script(3) : script(4))
`, `,
true true
)} )}
- <ic>seed(val: number|string)</ic>: sets the seed of the random number generator. You can use a number or a string. The same seed will always return the same sequence of random numbers. - <ic>seed(val: number|string)</ic>: sets the seed of the random number generator. You can use a number or a string. The same seed will always return the same sequence of random numbers.
@ -242,28 +204,28 @@ By default chance operators will be evaluated 48 times within a beat. You can ch
Examples: Examples:
${makeExample( ${makeExample(
"Using chance operators", "Using chance operators",
` `
rarely() :: sound('hh').out(); // Rarely 48 times is still a lot rarely() :: sound('hh').out(); // Rarely 48 times is still a lot
rarely(4) :: sound('bd').out(); // Rarely in 4 beats is bit less rarely(4) :: sound('bd').out(); // Rarely in 4 beats is bit less
rarely(8) :: sound('east').out(); // Rarely in 8 beats is even less rarely(8) :: sound('east').out(); // Rarely in 8 beats is even less
`, `,
true true
)} )}
${makeExample( ${makeExample(
"Using chance with other operators", "Using chance with other operators",
` `
frequently() :: beat(1) :: sound('kick').out(); frequently() :: beat(1) :: sound('kick').out();
often() :: beat(0.5) :: sound('hh').out(); often() :: beat(0.5) :: sound('hh').out();
sometimes() :: onbeat(1,3) :: sound('snare').out(); sometimes() :: onbeat(1,3) :: sound('snare').out();
`, `,
true true
)} )}
${makeExample( ${makeExample(
"Using chance with chaining", "Using chance with chaining",
` `
beat(0.5) && sound("bd") beat(0.5) && sound("bd")
.freq(100) .freq(100)
.sometimes(s=>s.crush(2.5)) .sometimes(s=>s.crush(2.5))
@ -275,8 +237,8 @@ ${makeExample(
.almostNever(n=>n.freq(400)) .almostNever(n=>n.freq(400))
.out() .out()
`, `,
true true
)} )}
## Math functions ## Math functions
@ -290,24 +252,24 @@ ${makeExample(
- <ic>delay(ms: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds. - <ic>delay(ms: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds.
${makeExample( ${makeExample(
"Phased woodblocks", "Phased woodblocks",
` `
// Some very low-budget version of phase music // Some very low-budget version of phase music
beat(.5) :: delay(usine(.125) * 80, () => sound('east').out()) beat(.5) :: delay(usine(.125) * 80, () => sound('east').out())
beat(.5) :: delay(50, () => sound('east').out()) beat(.5) :: delay(50, () => sound('east').out())
`, `,
true true
)} )}
- <ic>delayr(ms: number, nb: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds, repeated a given number of times. - <ic>delayr(ms: number, nb: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds, repeated a given number of times.
${makeExample( ${makeExample(
"Another woodblock texture", "Another woodblock texture",
` `
beat(1) :: delayr(50, 4, () => sound('east').speed([0.5,.25].beat()).out()) beat(1) :: delayr(50, 4, () => sound('east').speed([0.5,.25].beat()).out())
flip(2) :: beat(2) :: delayr(150, 4, () => sound('east').speed([0.5,.25].beat() * 4).out()) flip(2) :: beat(2) :: delayr(150, 4, () => sound('east').speed([0.5,.25].beat() * 4).out())
`, `,
true true
)}; )};
`; `;
}; };

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@ -0,0 +1,54 @@
import { type Editor } from "../main";
import { makeExampleFactory } from "../Documentation";
// @ts-ignore
export const interaction = (application: Editor): string => {
const makeExample = makeExampleFactory(application);
return `
# Interaction
Topos can interact with the physical world or react to events coming from outside the system (_MIDI_, physical control, etc).
## Mouse
You can get the current position of the mouse on the screen by using the following functions:
- <ic>mouseX()</ic>: the horizontal position of the mouse on the screen (as a floating point number).
- <ic>mouseY()</ic>: the vertical position of the mouse on the screen (as a floating point number).
${makeExample(
"FM Synthesizer controlled using the mouse",
`
beat(.25) :: sound('sine')
.fmi(mouseX() / 100)
.fmh(mouseY() / 100)
.vel(0.2)
.room(0.9).out()
`,
true
)}
Current mouse position can also be used to generate notes:
- <ic>noteX()</ic>: returns a MIDI note number (0-127) based on the horizontal position of the mouse on the screen.
- <ic>noteY()</ic>: returns a MIDI note number (0-127) based on the vertical position of the mouse on the screen.
${makeExample(
"The same synthesizer, with note control!",
`
beat(.25) :: sound('sine')
.fmi(mouseX() / 100)
.note(noteX())
.fmh(mouseY() / 100)
.vel(0.2)
.room(0.9).out()
`,
true
)}
`
}

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@ -37,7 +37,7 @@ import { makeStringExtensions } from "./StringExtensions";
localStorage.openpages = Date.now(); localStorage.openpages = Date.now();
window.addEventListener( window.addEventListener(
"storage", "storage",
function (e) { function(e) {
if (e.key == "openpages") { if (e.key == "openpages") {
// Listen if anybody else is opening the same page! // Listen if anybody else is opening the same page!
localStorage.page_available = Date.now(); localStorage.page_available = Date.now();
@ -827,6 +827,7 @@ export class Editor {
[ [
"introduction", "introduction",
"interface", "interface",
"interaction",
"code", "code",
"time", "time",
"sound", "sound",