adding interaction page in documentation

This commit is contained in:
2023-10-06 14:31:02 +02:00
parent b3fb51bf2d
commit 44ceaa5f8c
5 changed files with 135 additions and 115 deletions

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@ -127,6 +127,7 @@
<div class="flex flex-col">
<p rel="noopener noreferrer" id="docs_introduction" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Introduction </p>
<p rel="noopener noreferrer" id="docs_interface" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Interface</p>
<p rel="noopener noreferrer" id="docs_interaction" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Interaction</p>
<p rel="noopener noreferrer" id="docs_shortcuts" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Keyboard</p>
<p rel="noopener noreferrer" id="docs_code" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Coding</p>
</div>

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@ -3,6 +3,7 @@ import { introduction } from "./documentation/introduction";
import { samples } from "./documentation/samples";
import { chaining } from "./documentation/chaining";
import { software_interface } from "./documentation/interface";
import { interaction } from "./documentation/interaction";
import { time } from "./documentation/time";
import { midi } from "./documentation/midi";
import { code } from "./documentation/code";
@ -53,6 +54,7 @@ export const documentation_factory = (application: Editor) => {
return {
introduction: introduction(application),
interface: software_interface(application),
interaction: interaction(application),
code: code(application),
time: time(application),
sound: sound(application),

View File

@ -22,7 +22,7 @@ ${makeExample(
v('my_cool_variable', 2)
`,
true
)}
)}
${makeExample(
"Getting that variable back and printing!",
@ -31,7 +31,7 @@ ${makeExample(
log(v('my_cool_variable'))
`,
false
)}
)}
## Counter and iterators
@ -55,7 +55,7 @@ ${makeExample(
rhythm(.25, 6, 8) :: sound('dr').n($(1)).end(.25).out()
`,
true
)}
)}
${makeExample(
"Using a more complex counter",
@ -64,7 +64,7 @@ ${makeExample(
rhythm(.25, 6, 8) :: sound('dr').n($(1, 20, 5)).end(.25).out()
`,
false
)}
)}
${makeExample(
"Calling the drunk mechanism",
@ -73,7 +73,7 @@ ${makeExample(
rhythm(.25, 6, 8) :: sound('dr').n(drunk()).end(.25).out()
`,
false
)}
)}
## Scripts
@ -89,7 +89,7 @@ ${makeExample(
beat(1) :: script(1)
`,
true
)}
)}
${makeExample(
"Calling mutliple scripts at the same time.",
@ -97,48 +97,10 @@ ${makeExample(
beat(1) :: script(1, 3, 5)
`,
false
)}
)}
## Mouse
You can get the current position of the mouse on the screen by using the following functions:
- <ic>mouseX()</ic>: the horizontal position of the mouse on the screen (as a floating point number).
- <ic>mouseY()</ic>: the vertical position of the mouse on the screen (as a floating point number).
${makeExample(
"FM Synthesizer controlled using the mouse",
`
beat(.25) :: sound('sine')
.fmi(mouseX() / 100)
.fmh(mouseY() / 100)
.vel(0.2)
.room(0.9).out()
`,
true
)}
Current mouse position can also be used to generate notes:
- <ic>noteX()</ic>: returns a MIDI note number (0-127) based on the horizontal position of the mouse on the screen.
- <ic>noteY()</ic>: returns a MIDI note number (0-127) based on the vertical position of the mouse on the screen.
${makeExample(
"The same synthesizer, with note control!",
`
beat(.25) :: sound('sine')
.fmi(mouseX() / 100)
.note(noteX())
.fmh(mouseY() / 100)
.vel(0.2)
.room(0.9).out()
`,
true
)}
## Low Frequency Oscillators
Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio workstation or synthesizer. Topos implements some basic waveforms you can play with to automatically modulate your paremeters.
@ -150,7 +112,7 @@ ${makeExample(
"Modulating the speed of a sample player using a sine LFO",
`beat(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()`,
true
)};
)};
- <ic>triangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>-1</ic> and <ic>1</ic>.
- <ic>utriangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
@ -160,7 +122,7 @@ ${makeExample(
"Modulating the speed of a sample player using a triangle LFO",
`beat(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()`,
true
)}
)}
- <ic>saw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>-1</ic> and <ic>1</ic>.
- <ic>usaw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
@ -170,7 +132,7 @@ ${makeExample(
"Modulating the speed of a sample player using a saw LFO",
`beat(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()`,
true
)}
)}
- <ic>square(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>-1</ic> and <ic>1</ic>. You can also control the duty cycle using the <ic>duty</ic> parameter.
- <ic>usquare(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. You can also control the duty cycle using the <ic>duty</ic> parameter.
@ -179,7 +141,7 @@ ${makeExample(
"Modulating the speed of a sample player using a square LFO",
`beat(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()`,
true
)};
)};
- <ic>noise()</ic>: returns a random value between -1 and 1.
@ -187,7 +149,7 @@ ${makeExample(
"Modulating the speed of a sample player using noise",
`beat(.25) && snd('cp').speed(1 + noise() * 2).out()`,
true
)};
)};
## Probabilities
@ -202,7 +164,7 @@ ${makeExample(
rhythm(0.125, 10, 16) :: sound('sid').n(4).note(50 + irand(50, 62) % 8).out()
`,
true
)}
)}
- <ic>prob(p: number)</ic>: return <ic>true</ic> _p_% of time, <ic>false</ic> in other cases.
@ -217,7 +179,7 @@ prob(60) :: script(2);
prob(80) :: script(toss() ? script(3) : script(4))
`,
true
)}
)}
- <ic>seed(val: number|string)</ic>: sets the seed of the random number generator. You can use a number or a string. The same seed will always return the same sequence of random numbers.
@ -249,7 +211,7 @@ ${makeExample(
rarely(8) :: sound('east').out(); // Rarely in 8 beats is even less
`,
true
)}
)}
${makeExample(
"Using chance with other operators",
@ -259,7 +221,7 @@ ${makeExample(
sometimes() :: onbeat(1,3) :: sound('snare').out();
`,
true
)}
)}
${makeExample(
"Using chance with chaining",
@ -276,7 +238,7 @@ ${makeExample(
.out()
`,
true
)}
)}
## Math functions
@ -297,7 +259,7 @@ beat(.5) :: delay(usine(.125) * 80, () => sound('east').out())
beat(.5) :: delay(50, () => sound('east').out())
`,
true
)}
)}
- <ic>delayr(ms: number, nb: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds, repeated a given number of times.
@ -308,6 +270,6 @@ beat(1) :: delayr(50, 4, () => sound('east').speed([0.5,.25].beat()).out())
flip(2) :: beat(2) :: delayr(150, 4, () => sound('east').speed([0.5,.25].beat() * 4).out())
`,
true
)};
)};
`;
};

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@ -0,0 +1,54 @@
import { type Editor } from "../main";
import { makeExampleFactory } from "../Documentation";
// @ts-ignore
export const interaction = (application: Editor): string => {
const makeExample = makeExampleFactory(application);
return `
# Interaction
Topos can interact with the physical world or react to events coming from outside the system (_MIDI_, physical control, etc).
## Mouse
You can get the current position of the mouse on the screen by using the following functions:
- <ic>mouseX()</ic>: the horizontal position of the mouse on the screen (as a floating point number).
- <ic>mouseY()</ic>: the vertical position of the mouse on the screen (as a floating point number).
${makeExample(
"FM Synthesizer controlled using the mouse",
`
beat(.25) :: sound('sine')
.fmi(mouseX() / 100)
.fmh(mouseY() / 100)
.vel(0.2)
.room(0.9).out()
`,
true
)}
Current mouse position can also be used to generate notes:
- <ic>noteX()</ic>: returns a MIDI note number (0-127) based on the horizontal position of the mouse on the screen.
- <ic>noteY()</ic>: returns a MIDI note number (0-127) based on the vertical position of the mouse on the screen.
${makeExample(
"The same synthesizer, with note control!",
`
beat(.25) :: sound('sine')
.fmi(mouseX() / 100)
.note(noteX())
.fmh(mouseY() / 100)
.vel(0.2)
.room(0.9).out()
`,
true
)}
`
}

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@ -37,7 +37,7 @@ import { makeStringExtensions } from "./StringExtensions";
localStorage.openpages = Date.now();
window.addEventListener(
"storage",
function (e) {
function(e) {
if (e.key == "openpages") {
// Listen if anybody else is opening the same page!
localStorage.page_available = Date.now();
@ -827,6 +827,7 @@ export class Editor {
[
"introduction",
"interface",
"interaction",
"code",
"time",
"sound",