adding interaction page in documentation
This commit is contained in:
@ -127,6 +127,7 @@
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<div class="flex flex-col">
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<p rel="noopener noreferrer" id="docs_introduction" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Introduction </p>
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<p rel="noopener noreferrer" id="docs_interface" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Interface</p>
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<p rel="noopener noreferrer" id="docs_interaction" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Interaction</p>
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<p rel="noopener noreferrer" id="docs_shortcuts" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Keyboard</p>
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<p rel="noopener noreferrer" id="docs_code" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Coding</p>
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</div>
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@ -3,6 +3,7 @@ import { introduction } from "./documentation/introduction";
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import { samples } from "./documentation/samples";
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import { chaining } from "./documentation/chaining";
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import { software_interface } from "./documentation/interface";
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import { interaction } from "./documentation/interaction";
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import { time } from "./documentation/time";
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import { midi } from "./documentation/midi";
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import { code } from "./documentation/code";
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@ -53,6 +54,7 @@ export const documentation_factory = (application: Editor) => {
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return {
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introduction: introduction(application),
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interface: software_interface(application),
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interaction: interaction(application),
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code: code(application),
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time: time(application),
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sound: sound(application),
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@ -17,21 +17,21 @@ By default, each script is independant from each other. Scripts live in their ow
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**Note:** since this example is running in the documentation, we cannot take advantage of the multiple scripts paradigm. Try to send a variable from the global file to the local file n°6.
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${makeExample(
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"Setting a global variable",
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`
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"Setting a global variable",
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`
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v('my_cool_variable', 2)
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`,
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true
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)}
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true
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)}
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${makeExample(
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"Getting that variable back and printing!",
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`
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"Getting that variable back and printing!",
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`
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// Note that we just use one argument
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log(v('my_cool_variable'))
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`,
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false
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)}
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false
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)}
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## Counter and iterators
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@ -50,30 +50,30 @@ You will often need to use iterators and/or counters to index over data structur
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**Note:** Counters also come with a secret syntax. They can be called with the **$** symbol!
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${makeExample(
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"Iterating over a list of samples using a counter",
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`
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"Iterating over a list of samples using a counter",
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`
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rhythm(.25, 6, 8) :: sound('dr').n($(1)).end(.25).out()
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`,
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true
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)}
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true
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)}
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${makeExample(
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"Using a more complex counter",
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`
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"Using a more complex counter",
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`
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// Limit is 20, step is 5
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rhythm(.25, 6, 8) :: sound('dr').n($(1, 20, 5)).end(.25).out()
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`,
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false
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)}
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false
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)}
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${makeExample(
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"Calling the drunk mechanism",
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`
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"Calling the drunk mechanism",
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`
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// Limit is 20, step is 5
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rhythm(.25, 6, 8) :: sound('dr').n(drunk()).end(.25).out()
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`,
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false
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)}
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false
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)}
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## Scripts
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@ -84,61 +84,23 @@ You can control scripts programatically. This is the core concept of Topos after
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- <ic>copy_script(from: number, to: number)</ic>: copies a local script denoted by its number to another local script. **This is a destructive operation!**
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${makeExample(
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"Calling a script! The most important feature!",
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`
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"Calling a script! The most important feature!",
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`
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beat(1) :: script(1)
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`,
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true
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)}
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true
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)}
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${makeExample(
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"Calling mutliple scripts at the same time.",
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`
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"Calling mutliple scripts at the same time.",
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`
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beat(1) :: script(1, 3, 5)
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`,
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false
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)}
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false
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)}
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## Mouse
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You can get the current position of the mouse on the screen by using the following functions:
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- <ic>mouseX()</ic>: the horizontal position of the mouse on the screen (as a floating point number).
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- <ic>mouseY()</ic>: the vertical position of the mouse on the screen (as a floating point number).
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${makeExample(
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"FM Synthesizer controlled using the mouse",
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`
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beat(.25) :: sound('sine')
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.fmi(mouseX() / 100)
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.fmh(mouseY() / 100)
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.vel(0.2)
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.room(0.9).out()
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`,
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true
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)}
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Current mouse position can also be used to generate notes:
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- <ic>noteX()</ic>: returns a MIDI note number (0-127) based on the horizontal position of the mouse on the screen.
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- <ic>noteY()</ic>: returns a MIDI note number (0-127) based on the vertical position of the mouse on the screen.
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${makeExample(
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"The same synthesizer, with note control!",
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`
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beat(.25) :: sound('sine')
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.fmi(mouseX() / 100)
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.note(noteX())
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.fmh(mouseY() / 100)
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.vel(0.2)
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.room(0.9).out()
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`,
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true
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)}
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## Low Frequency Oscillators
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Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio workstation or synthesizer. Topos implements some basic waveforms you can play with to automatically modulate your paremeters.
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@ -147,47 +109,47 @@ Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio w
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- <ic>usine(freq: number = 1, offset: number= 0): number</ic>: returns a sinusoïdal oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
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${makeExample(
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"Modulating the speed of a sample player using a sine LFO",
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`beat(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()`,
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true
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)};
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"Modulating the speed of a sample player using a sine LFO",
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`beat(.25) && snd('cp').speed(1 + usine(0.25) * 2).out()`,
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true
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)};
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- <ic>triangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>-1</ic> and <ic>1</ic>.
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- <ic>utriangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
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${makeExample(
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"Modulating the speed of a sample player using a triangle LFO",
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`beat(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()`,
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true
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)}
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"Modulating the speed of a sample player using a triangle LFO",
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`beat(.25) && snd('cp').speed(1 + utriangle(0.25) * 2).out()`,
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true
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)}
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- <ic>saw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>-1</ic> and <ic>1</ic>.
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- <ic>usaw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
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${makeExample(
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"Modulating the speed of a sample player using a saw LFO",
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`beat(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()`,
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true
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)}
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"Modulating the speed of a sample player using a saw LFO",
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`beat(.25) && snd('cp').speed(1 + usaw(0.25) * 2).out()`,
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true
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)}
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- <ic>square(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>-1</ic> and <ic>1</ic>. You can also control the duty cycle using the <ic>duty</ic> parameter.
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- <ic>usquare(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. You can also control the duty cycle using the <ic>duty</ic> parameter.
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${makeExample(
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"Modulating the speed of a sample player using a square LFO",
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`beat(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()`,
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true
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)};
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"Modulating the speed of a sample player using a square LFO",
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`beat(.25) && snd('cp').speed(1 + usquare(0.25, 0, 0.25) * 2).out()`,
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true
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)};
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- <ic>noise()</ic>: returns a random value between -1 and 1.
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${makeExample(
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"Modulating the speed of a sample player using noise",
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`beat(.25) && snd('cp').speed(1 + noise() * 2).out()`,
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true
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)};
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"Modulating the speed of a sample player using noise",
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`beat(.25) && snd('cp').speed(1 + noise() * 2).out()`,
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true
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)};
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## Probabilities
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@ -197,12 +159,12 @@ There are some simple functions to play with probabilities.
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- <ic>irand(min: number, max:number)</ic>: returns a random integer between <ic>min</ic> and <ic>max</ic>. Shorthands _ir()_ or _rI()_.
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${makeExample(
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"Bleep bloop, what were you expecting?",
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`
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"Bleep bloop, what were you expecting?",
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`
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rhythm(0.125, 10, 16) :: sound('sid').n(4).note(50 + irand(50, 62) % 8).out()
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`,
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true
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)}
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true
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)}
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- <ic>prob(p: number)</ic>: return <ic>true</ic> _p_% of time, <ic>false</ic> in other cases.
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@ -210,14 +172,14 @@ rhythm(0.125, 10, 16) :: sound('sid').n(4).note(50 + irand(50, 62) % 8).out()
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${makeExample(
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"The Teletype experience!",
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`
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"The Teletype experience!",
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`
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prob(50) :: script(1);
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prob(60) :: script(2);
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prob(80) :: script(toss() ? script(3) : script(4))
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`,
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true
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)}
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true
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)}
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- <ic>seed(val: number|string)</ic>: sets the seed of the random number generator. You can use a number or a string. The same seed will always return the same sequence of random numbers.
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@ -242,28 +204,28 @@ By default chance operators will be evaluated 48 times within a beat. You can ch
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Examples:
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${makeExample(
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"Using chance operators",
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`
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"Using chance operators",
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`
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rarely() :: sound('hh').out(); // Rarely 48 times is still a lot
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rarely(4) :: sound('bd').out(); // Rarely in 4 beats is bit less
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rarely(8) :: sound('east').out(); // Rarely in 8 beats is even less
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`,
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true
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)}
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true
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)}
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${makeExample(
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"Using chance with other operators",
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`
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"Using chance with other operators",
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`
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frequently() :: beat(1) :: sound('kick').out();
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often() :: beat(0.5) :: sound('hh').out();
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sometimes() :: onbeat(1,3) :: sound('snare').out();
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`,
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true
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)}
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true
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)}
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${makeExample(
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"Using chance with chaining",
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`
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"Using chance with chaining",
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`
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beat(0.5) && sound("bd")
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.freq(100)
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.sometimes(s=>s.crush(2.5))
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@ -275,8 +237,8 @@ ${makeExample(
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.almostNever(n=>n.freq(400))
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.out()
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`,
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true
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)}
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true
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)}
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## Math functions
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@ -290,24 +252,24 @@ ${makeExample(
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- <ic>delay(ms: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds.
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${makeExample(
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"Phased woodblocks",
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`
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"Phased woodblocks",
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`
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// Some very low-budget version of phase music
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beat(.5) :: delay(usine(.125) * 80, () => sound('east').out())
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beat(.5) :: delay(50, () => sound('east').out())
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`,
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true
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)}
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true
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)}
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- <ic>delayr(ms: number, nb: number, func: Function): void</ic>: Delays the execution of a function by a given number of milliseconds, repeated a given number of times.
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${makeExample(
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"Another woodblock texture",
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`
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"Another woodblock texture",
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`
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beat(1) :: delayr(50, 4, () => sound('east').speed([0.5,.25].beat()).out())
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flip(2) :: beat(2) :: delayr(150, 4, () => sound('east').speed([0.5,.25].beat() * 4).out())
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`,
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true
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)};
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true
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)};
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`;
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};
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54
src/documentation/interaction.ts
Normal file
54
src/documentation/interaction.ts
Normal file
@ -0,0 +1,54 @@
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import { type Editor } from "../main";
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import { makeExampleFactory } from "../Documentation";
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// @ts-ignore
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export const interaction = (application: Editor): string => {
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const makeExample = makeExampleFactory(application);
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return `
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# Interaction
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Topos can interact with the physical world or react to events coming from outside the system (_MIDI_, physical control, etc).
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## Mouse
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You can get the current position of the mouse on the screen by using the following functions:
|
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- <ic>mouseX()</ic>: the horizontal position of the mouse on the screen (as a floating point number).
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- <ic>mouseY()</ic>: the vertical position of the mouse on the screen (as a floating point number).
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${makeExample(
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"FM Synthesizer controlled using the mouse",
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`
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beat(.25) :: sound('sine')
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.fmi(mouseX() / 100)
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.fmh(mouseY() / 100)
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.vel(0.2)
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.room(0.9).out()
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`,
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true
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)}
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Current mouse position can also be used to generate notes:
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- <ic>noteX()</ic>: returns a MIDI note number (0-127) based on the horizontal position of the mouse on the screen.
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- <ic>noteY()</ic>: returns a MIDI note number (0-127) based on the vertical position of the mouse on the screen.
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${makeExample(
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"The same synthesizer, with note control!",
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`
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beat(.25) :: sound('sine')
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.fmi(mouseX() / 100)
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.note(noteX())
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.fmh(mouseY() / 100)
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.vel(0.2)
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.room(0.9).out()
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`,
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true
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)}
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`
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}
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@ -37,7 +37,7 @@ import { makeStringExtensions } from "./StringExtensions";
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localStorage.openpages = Date.now();
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window.addEventListener(
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"storage",
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function (e) {
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function(e) {
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if (e.key == "openpages") {
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// Listen if anybody else is opening the same page!
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localStorage.page_available = Date.now();
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@ -827,6 +827,7 @@ export class Editor {
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[
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"introduction",
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"interface",
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"interaction",
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"code",
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"time",
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"sound",
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Reference in New Issue
Block a user