This commit is contained in:
2023-08-17 16:44:48 +03:00
7 changed files with 277 additions and 46 deletions

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@ -5,6 +5,7 @@ import { DrunkWalk } from "./Utils/Drunk";
import { LRUCache } from 'lru-cache';
import { scale } from "./Scales";
import { Editor } from "./main";
import { Sound } from './Sound';
import {
superdough,
samples,
@ -249,12 +250,13 @@ export class UserAPI {
public zn(input: string,
options: {[key: string]: string|number} = {}): Event {
const pattern = cachedPattern(input, options);
if(pattern.hasStarted()) {
//@ts-ignore
if(pattern.hasStarted()) {
const event = pattern.peek();
// Check if event is modified
const node = event.modifiedEvent ? event.modifiedEvent : event;
const node = event!.modifiedEvent ? event!.modifiedEvent : event;
const channel = (options.channel ? options.channel : 0) as number;
const velocity = (options.velocity ? options.velocity : 100) as number;
const sustain = (options.sustain ? options.sustain : 0.5) as number;
@ -274,8 +276,9 @@ export class UserAPI {
}
// Remove old modified event
if(event.modifiedEvent) event.modifiedEvent = undefined;
if(event!.modifiedEvent) event!.modifiedEvent = undefined;
}
//@ts-ignore
return pattern.next();
}
@ -1000,6 +1003,7 @@ export class UserAPI {
length: number,
rotate: number = 0
): boolean[] {
if (pulses == length) return Array.from({ length }, () => true);
function startsDescent(list: number[], i: number): boolean {
const length = list.length;
const nextIndex = (i + 1) % length;
@ -1033,7 +1037,7 @@ export class UserAPI {
gold() {
/**
* Essayer de générer des séquences tirées du truc de Puckette
* Faire ça avec des lazy lists, ça ne devrait pas être trop difficle.
* Faire ça avec des lazy lists, ça ne devrait pas être trop difficile.
*
*/
}
@ -1077,6 +1081,18 @@ export class UserAPI {
);
}
usine(freq: number = 1, offset: number = 0): number {
/**
* Returns a sine wave between 0 and 1.
*
* @param freq - The frequency of the sine wave
* @param offset - The offset of the sine wave
* @returns A sine wave between 0 and 1
* @see sine
*/
return (this.sine(freq, offset) + 1) / 2;
}
saw(freq: number = 1, offset: number = 0): number {
/**
* Returns a saw wave between -1 and 1.
@ -1092,6 +1108,18 @@ export class UserAPI {
return ((this.app.clock.ctx.currentTime * freq) % 1) * 2 - 1 + offset;
}
usaw(freq: number = 1, offset: number = 0): number {
/**
* Returns a saw wave between 0 and 1.
*
* @param freq - The frequency of the saw wave
* @param offset - The offset of the saw wave
* @returns A saw wave between 0 and 1
* @see saw
*/
return (this.saw(freq, offset) + 1) / 2;
}
triangle(freq: number = 1, offset: number = 0): number {
/**
* Returns a triangle wave between -1 and 1.
@ -1105,6 +1133,18 @@ export class UserAPI {
return Math.abs(this.saw(freq, offset)) * 2 - 1;
}
utriangle(freq: number = 1, offset: number = 0): number {
/**
* Returns a triangle wave between 0 and 1.
*
* @param freq - The frequency of the triangle wave
* @param offset - The offset of the triangle wave
* @returns A triangle wave between 0 and 1
* @see triangle
*/
return (this.triangle(freq, offset) + 1) / 2;
}
square(freq: number = 1, offset: number = 0): number {
/**
* Returns a square wave between -1 and 1.
@ -1118,6 +1158,18 @@ export class UserAPI {
return this.saw(freq, offset) > 0 ? 1 : -1;
}
usquare(freq: number = 1, offset: number = 0): number {
/**
* Returns a square wave between 0 and 1.
*
* @param freq - The frequency of the square wave
* @param offset - The offset of the square wave
* @returns A square wave between 0 and 1
* @see square
*/
return (this.square(freq, offset) + 1) / 2;
}
noise(): number {
/**
* Returns a random value between -1 and 1.
@ -1142,10 +1194,14 @@ export class UserAPI {
// Trivial functions
// =============================================================
sound = async (values: object, delay: number = 0.0) => {
d = async (values: object, delay: number = 0.0) => {
superdough(values, delay);
};
d = this.sound;
sound = (sound: string) => {
return new Sound(sound, this.app);
}
samples = samples;

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@ -45,7 +45,7 @@ export class Clock {
this.time_signature = [4, 4];
this.tick = 0;
this.bpm = 120;
this.ppqn = 48;
this.ppqn = 24;
this.transportNode = null;
this.ctx = ctx;
ctx.audioWorklet.addModule(TransportProcessor).then((e) => {

169
src/Sound.ts Normal file
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@ -0,0 +1,169 @@
import { type Editor } from './main';
import {
superdough,
// @ts-ignore
} from "superdough";
export class Sound {
values: { [key: string]: any }
constructor(sound: string, public app: Editor) {
this.values = { 's': sound }
}
unit = (value: number): this => {
this.values['unit'] = value
return this;
}
frequency = (value: number): this => {
this.values['frequency'] = value
return this;
}
nudge = (value: number): this => {
this.values['nudge'] = value
return this;
}
cut = (value: number): this => {
this.values['cut'] = value
return this;
}
loop = (value: number): this => {
this.values['loop'] = value
return this;
}
clip = (value: number): this => {
this.values['clip'] = value
return this;
}
n = (value: number): this => {
this.values['n'] = value
return this;
}
note = (value: number): this => {
this.values['note'] = value
return this;
}
speed = (value: number): this => {
this.values['speed'] = value
return this;
}
begin = (value: number): this => {
this.values['begin'] = value
return this;
}
end = (value: number): this => {
this.values['end'] = value
return this;
}
gain = (value: number): this => {
this.values['gain'] = value
return this;
}
cutoff = (value: number): this => {
this.values['cutoff'] = value
return this;
}
resonance = (value: number): this => {
this.values['resonance'] = value
return this;
}
hcutoff = (value: number): this => {
this.values['hcutoff'] = value
return this;
}
hresonance = (value: number): this => {
this.values['hresonance'] = value
return this;
}
bandf = (value: number): this => {
this.values['bandf'] = value
return this;
}
bandq = (value: number): this => {
this.values['bandq'] = value
return this;
}
coarse = (value: number): this => {
this.values['coarse'] = value
return this;
}
crush = (value: number): this => {
this.values['crush'] = value
return this;
}
shape = (value: number): this => {
this.values['shape'] = value
return this;
}
pan = (value: number): this => {
this.values['pan'] = value
return this;
}
vowel = (value: number): this => {
this.values['vowel'] = value
return this;
}
delay = (value: number): this => {
this.values['delay'] = value
return this;
}
delayfeedback = (value: number): this => {
this.values['delayfeedback'] = value
return this;
}
delaytime = (value: number): this => {
this.values['delaytime'] = value
return this;
}
orbit = (value: number): this => {
this.values['orbit'] = value
return this;
}
room = (value: number): this => {
this.values['room'] = value
return this;
}
size = (value: number): this => {
this.values['size'] = value
return this;
}
velocity = (value: number): this => {
this.values['velocity'] = value
return this;
}
out = (): object => {
return superdough(this.values, this.app.clock.pulse_duration);
}
}

View File

@ -37,7 +37,7 @@ export class TransportNode extends AudioWorkletNode {
setTimeout(() => {
const now = performance.now();
this.app.clock.time_position = futureTimeStamp;
this.$clock.innerHTML = `[${futureTimeStamp.bar}:${futureTimeStamp.beat}:${zeroPad(futureTimeStamp.pulse, '2')}]`;
// this.$clock.innerHTML = `[${futureTimeStamp.bar}:${futureTimeStamp.beat}:${zeroPad(futureTimeStamp.pulse, '2')}]`;
tryEvaluate(
this.app,
this.app.global_buffer,
@ -66,7 +66,7 @@ export class TransportNode extends AudioWorkletNode {
this.startTime = null;
this.elapsedTime = null;
this.app.clock.tick = 0;
this.$clock.innerHTML = `[${1} | ${1} | ${zeroPad(1, '2')}]`;
// this.$clock.innerHTML = `[${1} | ${1} | ${zeroPad(1, '2')}]`;
this.port.postMessage("stop");
}