Adding documentation about synthesizers
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@ -99,6 +99,8 @@
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<p rel="noopener noreferrer" id="docs_time" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Time</p>
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<p rel="noopener noreferrer" id="docs_sound" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Sound</p>
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<p rel="noopener noreferrer" id="docs_samples" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Samples</p>
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<p rel="noopener noreferrer" id="docs_synths" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Synths</p>
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<p rel="noopener noreferrer" id="docs_midi" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">MIDI</p>
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<p rel="noopener noreferrer" id="docs_functions" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Functions</p>
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<p rel="noopener noreferrer" id="docs_shortcuts" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Shortcuts</p>
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@ -355,6 +355,51 @@ ${injectAvailableSamples()}
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`;
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const synths: string = `
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# Synthesizers
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Topos comes with a small number of basic synthesizers. These synths are based on a basic [WebAudio](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API) design. For heavy synthesis duties, please use MIDI and speak to more complex instruments.
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# Substractive Synthesis
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The <icode>sound</icode> function can take the name of a synthesizer as first argument.
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- <icode>sine</icode>, <icode>sawtooth</icode>,<icode>triangle</icode>, <icode>square</icode> for the waveform selection.
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- <icode>cutoff</icode> and <icode>resonance</icode> for adding a low-pass filter with cutoff frequency and filter resonance.
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- <icode>hcutoff</icode> or <icode>bandf</icode> to switch to a high-pass or bandpass filter.
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- <icode>hresonance</icode> and <icode>bandq</icode> for the resonance parameter of these filters.
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Here is a simple example of a substractive synth:
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\`\`\`javascript
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mod(.5) && snd('sawtooth')
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.cutoff(pick(2000,500)) + usine(.5) * 4000)
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.resonance(0.9).freq(pick(100,150))
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.out()
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\`\`\`
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# Frequency Modulation Synthesis (FM)
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The same basic waveforms can take additional methods to switch to a basic two operators FM synth design (with _carrier_ and _modulator_). FM Synthesis is a complex topic but take this advice: simple ratios will yield stable and harmonic sounds, complex ratios will generate noises, percussions and gritty sounds.
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- <icode>fmi</icode> (_frequency modulation index_): a floating point value between <icode>1</icode> and <icode>n</icode>.
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- <icode>fmh</icode> (_frequency modulation harmonic ratio_): a floating point value between <icode>1</icode> and <icode>n</icode>.
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And here is a simple example:
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\`\`\`javascript
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mod(.25) && snd('sine')
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.fmi(pick(1,2,4,8))
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.fmh(divseq(2, 1,2,4,8))
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.freq(pick(100,150))
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.sustain(0.1)
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.out()
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\`\`\`
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**Note::** you can also set the _modulation index_ and the _harmonic ratio_ with the <icode>fm</icode> argument. You will have to feed both as a string: <icode>fm('2:4')</icode>. If you only feed one number, only the _modulation index_ will be updated.
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`;
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const about: string = `
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# About Topos
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@ -570,6 +615,7 @@ export const documentation = {
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time: time,
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sound: sound,
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samples: samples,
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synths: synths,
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midi: midi,
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functions: functions,
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reference: reference,
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@ -1,6 +1,6 @@
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import { type Editor } from '../main';
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import { SoundEvent } from './Event';
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import { midiToFreq, noteFromPc } from 'zifferjs';
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import { type Editor } from "../main";
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import { SoundEvent } from "./Event";
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import { midiToFreq, noteFromPc } from "zifferjs";
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import {
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superdough,
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@ -8,10 +8,9 @@ import {
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} from "superdough";
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export class Sound extends SoundEvent {
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constructor(sound: string|object, public app: Editor) {
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constructor(sound: string | object, public app: Editor) {
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super(app);
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if (typeof sound === 'string') this.values = { 's': sound, 'dur': 0.5 };
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if (typeof sound === "string") this.values = { s: sound, dur: 0.5 };
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else this.values = sound;
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}
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@ -55,7 +54,7 @@ export class Sound extends SoundEvent {
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};
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sound = (value: string): this => {
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this.values['s'] = value
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this.values["s"] = value;
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return this;
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};
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@ -211,7 +210,7 @@ export class Sound extends SoundEvent {
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modify = (func: Function): this => {
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const funcResult = func(this);
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if(funcResult instanceof Object) return funcResult;
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if (funcResult instanceof Object) return funcResult;
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else {
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func(this.values);
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return this;
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@ -223,13 +222,24 @@ export class Sound extends SoundEvent {
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this.values["dur"] = value;
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return this;
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};
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sus = this.sustain;
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update = (): void => {
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if(this.values.key && this.values.pitch && this.values.parsedScale && this.values.octave) {
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const [note,_] = noteFromPc(this.values.key, this.values.pitch, this.values.parsedScale, this.values.octave);
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if (
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this.values.key &&
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this.values.pitch &&
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this.values.parsedScale &&
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this.values.octave
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) {
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const [note, _] = noteFromPc(
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this.values.key,
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this.values.pitch,
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this.values.parsedScale,
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this.values.octave
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);
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this.values.freq = midiToFreq(note);
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}
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}
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};
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out = (): object => {
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return superdough(
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@ -238,5 +248,4 @@ export class Sound extends SoundEvent {
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this.values.dur
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);
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};
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}
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@ -559,6 +559,7 @@ export class Editor {
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"time",
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"sound",
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"samples",
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"synths",
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"midi",
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"functions",
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"reference",
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