Adding documentation about synthesizers

This commit is contained in:
2023-08-24 09:06:24 +02:00
parent 3da6a905f3
commit 6ad5bb7fa9
4 changed files with 256 additions and 198 deletions

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@ -99,6 +99,8 @@
<p rel="noopener noreferrer" id="docs_time" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Time</p>
<p rel="noopener noreferrer" id="docs_sound" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Sound</p>
<p rel="noopener noreferrer" id="docs_samples" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Samples</p>
<p rel="noopener noreferrer" id="docs_synths" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Synths</p>
<p rel="noopener noreferrer" id="docs_midi" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">MIDI</p>
<p rel="noopener noreferrer" id="docs_functions" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Functions</p>
<p rel="noopener noreferrer" id="docs_shortcuts" class="pl-2 pr-2 lg:text-xl text-sm hover:bg-neutral-800 py-1 my-1 rounded-lg">Shortcuts</p>

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@ -355,6 +355,51 @@ ${injectAvailableSamples()}
`;
const synths: string = `
# Synthesizers
Topos comes with a small number of basic synthesizers. These synths are based on a basic [WebAudio](https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API) design. For heavy synthesis duties, please use MIDI and speak to more complex instruments.
# Substractive Synthesis
The <icode>sound</icode> function can take the name of a synthesizer as first argument.
- <icode>sine</icode>, <icode>sawtooth</icode>,<icode>triangle</icode>, <icode>square</icode> for the waveform selection.
- <icode>cutoff</icode> and <icode>resonance</icode> for adding a low-pass filter with cutoff frequency and filter resonance.
- <icode>hcutoff</icode> or <icode>bandf</icode> to switch to a high-pass or bandpass filter.
- <icode>hresonance</icode> and <icode>bandq</icode> for the resonance parameter of these filters.
Here is a simple example of a substractive synth:
\`\`\`javascript
mod(.5) && snd('sawtooth')
.cutoff(pick(2000,500)) + usine(.5) * 4000)
.resonance(0.9).freq(pick(100,150))
.out()
\`\`\`
# Frequency Modulation Synthesis (FM)
The same basic waveforms can take additional methods to switch to a basic two operators FM synth design (with _carrier_ and _modulator_). FM Synthesis is a complex topic but take this advice: simple ratios will yield stable and harmonic sounds, complex ratios will generate noises, percussions and gritty sounds.
- <icode>fmi</icode> (_frequency modulation index_): a floating point value between <icode>1</icode> and <icode>n</icode>.
- <icode>fmh</icode> (_frequency modulation harmonic ratio_): a floating point value between <icode>1</icode> and <icode>n</icode>.
And here is a simple example:
\`\`\`javascript
mod(.25) && snd('sine')
.fmi(pick(1,2,4,8))
.fmh(divseq(2, 1,2,4,8))
.freq(pick(100,150))
.sustain(0.1)
.out()
\`\`\`
**Note::** you can also set the _modulation index_ and the _harmonic ratio_ with the <icode>fm</icode> argument. You will have to feed both as a string: <icode>fm('2:4')</icode>. If you only feed one number, only the _modulation index_ will be updated.
`;
const about: string = `
# About Topos
@ -570,6 +615,7 @@ export const documentation = {
time: time,
sound: sound,
samples: samples,
synths: synths,
midi: midi,
functions: functions,
reference: reference,

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@ -1,6 +1,6 @@
import { type Editor } from '../main';
import { SoundEvent } from './Event';
import { midiToFreq, noteFromPc } from 'zifferjs';
import { type Editor } from "../main";
import { SoundEvent } from "./Event";
import { midiToFreq, noteFromPc } from "zifferjs";
import {
superdough,
@ -8,235 +8,244 @@ import {
} from "superdough";
export class Sound extends SoundEvent {
constructor(sound: string | object, public app: Editor) {
super(app);
if (typeof sound === "string") this.values = { s: sound, dur: 0.5 };
else this.values = sound;
}
constructor(sound: string|object, public app: Editor) {
super(app);
if (typeof sound === 'string') this.values = { 's': sound, 'dur': 0.5 };
else this.values = sound;
attack = (value: number): this => {
this.values["attack"] = value;
return this;
};
atk = this.attack;
decay = (value: number): this => {
this.values["decay"] = value;
return this;
};
dec = this.decay;
release = (value: number): this => {
this.values["release"] = value;
return this;
};
rel = this.release;
unit = (value: number): this => {
this.values["unit"] = value;
return this;
};
freq = (value: number): this => {
this.values["freq"] = value;
return this;
};
fm = (value: number | string): this => {
if (typeof value === "number") {
this.values["fmi"] = value;
} else {
let values = value.split(":");
this.values["fmi"] = parseFloat(values[0]);
if (values.length > 1) this.values["fmh"] = parseFloat(values[1]);
}
return this;
};
attack = (value: number): this => {
this.values["attack"] = value;
return this;
};
atk = this.attack;
sound = (value: string): this => {
this.values["s"] = value;
return this;
};
decay = (value: number): this => {
this.values["decay"] = value;
return this;
};
dec = this.decay;
fmi = (value: number): this => {
this.values["fmi"] = value;
return this;
};
release = (value: number): this => {
this.values["release"] = value;
return this;
};
rel = this.release;
fmh = (value: number): this => {
this.values["fmh"] = value;
return this;
};
unit = (value: number): this => {
this.values["unit"] = value;
return this;
};
nudge = (value: number): this => {
this.values["nudge"] = value;
return this;
};
freq = (value: number): this => {
this.values["freq"] = value;
return this;
};
cut = (value: number): this => {
this.values["cut"] = value;
return this;
};
fm = (value: number | string): this => {
if (typeof value === "number") {
this.values["fmi"] = value;
} else {
let values = value.split(":");
this.values["fmi"] = parseFloat(values[0]);
if (values.length > 1) this.values["fmh"] = parseFloat(values[1]);
}
return this;
};
loop = (value: number): this => {
this.values["loop"] = value;
return this;
};
sound = (value: string): this => {
this.values['s'] = value
return this;
};
clip = (value: number): this => {
this.values["clip"] = value;
return this;
};
fmi = (value: number): this => {
this.values["fmi"] = value;
return this;
};
n = (value: number): this => {
this.values["n"] = value;
return this;
};
fmh = (value: number): this => {
this.values["fmh"] = value;
return this;
};
note = (value: number): this => {
this.values["note"] = value;
return this;
};
nudge = (value: number): this => {
this.values["nudge"] = value;
return this;
};
speed = (value: number): this => {
this.values["speed"] = value;
return this;
};
cut = (value: number): this => {
this.values["cut"] = value;
return this;
};
begin = (value: number): this => {
this.values["begin"] = value;
return this;
};
loop = (value: number): this => {
this.values["loop"] = value;
return this;
};
end = (value: number): this => {
this.values["end"] = value;
return this;
};
clip = (value: number): this => {
this.values["clip"] = value;
return this;
};
gain = (value: number): this => {
this.values["gain"] = value;
return this;
};
n = (value: number): this => {
this.values["n"] = value;
return this;
};
cutoff = (value: number): this => {
this.values["cutoff"] = value;
return this;
};
note = (value: number): this => {
this.values["note"] = value;
return this;
};
resonance = (value: number): this => {
this.values["resonance"] = value;
return this;
};
speed = (value: number): this => {
this.values["speed"] = value;
return this;
};
hcutoff = (value: number): this => {
this.values["hcutoff"] = value;
return this;
};
begin = (value: number): this => {
this.values["begin"] = value;
return this;
};
hresonance = (value: number): this => {
this.values["hresonance"] = value;
return this;
};
end = (value: number): this => {
this.values["end"] = value;
return this;
};
bandf = (value: number): this => {
this.values["bandf"] = value;
return this;
};
gain = (value: number): this => {
this.values["gain"] = value;
return this;
};
bandq = (value: number): this => {
this.values["bandq"] = value;
return this;
};
cutoff = (value: number): this => {
this.values["cutoff"] = value;
return this;
};
coarse = (value: number): this => {
this.values["coarse"] = value;
return this;
};
resonance = (value: number): this => {
this.values["resonance"] = value;
return this;
};
crush = (value: number): this => {
this.values["crush"] = value;
return this;
};
hcutoff = (value: number): this => {
this.values["hcutoff"] = value;
return this;
};
shape = (value: number): this => {
this.values["shape"] = value;
return this;
};
hresonance = (value: number): this => {
this.values["hresonance"] = value;
return this;
};
pan = (value: number): this => {
this.values["pan"] = value;
return this;
};
bandf = (value: number): this => {
this.values["bandf"] = value;
return this;
};
vowel = (value: number): this => {
this.values["vowel"] = value;
return this;
};
bandq = (value: number): this => {
this.values["bandq"] = value;
return this;
};
delay = (value: number): this => {
this.values["delay"] = value;
return this;
};
coarse = (value: number): this => {
this.values["coarse"] = value;
return this;
};
delayfeedback = (value: number): this => {
this.values["delayfeedback"] = value;
return this;
};
crush = (value: number): this => {
this.values["crush"] = value;
return this;
};
delaytime = (value: number): this => {
this.values["delaytime"] = value;
return this;
};
shape = (value: number): this => {
this.values["shape"] = value;
return this;
};
orbit = (value: number): this => {
this.values["orbit"] = value;
return this;
};
pan = (value: number): this => {
this.values["pan"] = value;
return this;
};
room = (value: number): this => {
this.values["room"] = value;
return this;
};
vowel = (value: number): this => {
this.values["vowel"] = value;
return this;
};
size = (value: number): this => {
this.values["size"] = value;
return this;
};
delay = (value: number): this => {
this.values["delay"] = value;
return this;
};
velocity = (value: number): this => {
this.values["velocity"] = value;
return this;
};
delayfeedback = (value: number): this => {
this.values["delayfeedback"] = value;
return this;
};
delaytime = (value: number): this => {
this.values["delaytime"] = value;
return this;
};
orbit = (value: number): this => {
this.values["orbit"] = value;
return this;
};
room = (value: number): this => {
this.values["room"] = value;
return this;
};
size = (value: number): this => {
this.values["size"] = value;
return this;
};
velocity = (value: number): this => {
this.values["velocity"] = value;
return this;
};
modify = (func: Function): this => {
const funcResult = func(this);
if(funcResult instanceof Object) return funcResult;
else {
func(this.values);
return this;
}
};
// NOTE: Sustain of the sound. duration() from the superclass Event is used to change the note length.
sustain = (value: number): this => {
this.values["dur"] = value;
return this;
};
update = (): void => {
if(this.values.key && this.values.pitch && this.values.parsedScale && this.values.octave) {
const [note,_] = noteFromPc(this.values.key, this.values.pitch, this.values.parsedScale, this.values.octave);
this.values.freq = midiToFreq(note);
}
modify = (func: Function): this => {
const funcResult = func(this);
if (funcResult instanceof Object) return funcResult;
else {
func(this.values);
return this;
}
};
out = (): object => {
return superdough(
this.values,
this.app.clock.pulse_duration,
this.values.dur
);
};
// NOTE: Sustain of the sound. duration() from the superclass Event is used to change the note length.
sustain = (value: number): this => {
this.values["dur"] = value;
return this;
};
sus = this.sustain;
update = (): void => {
if (
this.values.key &&
this.values.pitch &&
this.values.parsedScale &&
this.values.octave
) {
const [note, _] = noteFromPc(
this.values.key,
this.values.pitch,
this.values.parsedScale,
this.values.octave
);
this.values.freq = midiToFreq(note);
}
};
out = (): object => {
return superdough(
this.values,
this.app.clock.pulse_duration,
this.values.dur
);
};
}

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@ -559,6 +559,7 @@ export class Editor {
"time",
"sound",
"samples",
"synths",
"midi",
"functions",
"reference",