modif dbgain

This commit is contained in:
JulienH2000
2023-09-06 20:25:33 +02:00
parent 87eebd9b1c
commit 827579fe20
8 changed files with 17 additions and 4 deletions

View File

@ -102,6 +102,8 @@ export class SoundEvent extends AudibleEvent {
public begin = (value: number) => this.updateValue("begin", value);
public end = (value: number) => this.updateValue("end", value);
public gain = (value: number) => this.updateValue("gain", value);
public dbgain = (value: number) => this.updateValue("velocity", Math.pow(10, value / 20));
public db = this.dbgain;
public cutoff = (value: number) => this.updateValue("cutoff", value);
public lpf = this.cutoff;
public resonance = (value: number) => this.updateValue("resonance", value);

View File

@ -136,10 +136,11 @@ There is a special method to choose the _orbit_ that your sound is going to use:
Simple controls over the amplitude (volume) of a given sound.
| Method | Alias | Description |
|----------|-------|------------------------------------------------------------|
| gain | | Volume of the synth/sample (exponential) |
| velocity | vel | Velocity (amplitude) from 0 to 1. Multipled with gain |
| Method | Alias | Description |
|----------|-------|-----------------------------------------------------------------------------------|
| gain | | Volume of the synth/sample (exponential) |
| velocity | vel | Velocity (amplitude) from <ic>0</ic> to <ic>1</ic>. Multipled with gain |
| dbgain | db | Attenuation in dB from <ic>-inf</ic> to <ic>0</ic> (acts as a sound mixer fader) |
${makeExample(
"Velocity manipulated by a counter",