Add pulseLocation() for visualizations
This commit is contained in:
19
src/API.ts
19
src/API.ts
@ -1377,6 +1377,13 @@ export class UserAPI {
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denominator = this.meter;
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denominator = this.meter;
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pulsesForBar = (): number => {
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/**
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* Returns the number of pulses in a given bar
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*/
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return (this.tempo()*this.ppqn()*this.nominator())/60;
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}
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// =============================================================
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// =============================================================
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// Fill
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// Fill
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// =============================================================
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// =============================================================
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@ -2224,6 +2231,14 @@ export class UserAPI {
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// Canvas Functions
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// Canvas Functions
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// =============================================================
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// =============================================================
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public pulseLocation = (): number => {
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/**
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* Returns the current pulse location in the current bar.
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* @returns The current pulse location in the current bar
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*/
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return ((this.epulse() / this.pulsesForBar())*this.w())%this.w()
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}
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public clear = (): boolean => {
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public clear = (): boolean => {
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/**
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/**
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* Clears the canvas after a given timeout.
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* Clears the canvas after a given timeout.
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@ -2780,7 +2795,7 @@ export class UserAPI {
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}
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}
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public smiley = (
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public smiley = (
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happiness: number|ShapeObject = 2.0,
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happiness: number|ShapeObject = 0,
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radius: number = this.hc()/3,
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radius: number = this.hc()/3,
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eyeSize: number = 3.0,
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eyeSize: number = 3.0,
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fillStyle: string = "yellow",
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fillStyle: string = "yellow",
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@ -2795,7 +2810,7 @@ export class UserAPI {
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rotation = happiness.rotation || 0;
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rotation = happiness.rotation || 0;
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eyeSize = happiness.eyeSize || 3.0;
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eyeSize = happiness.eyeSize || 3.0;
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radius = happiness.radius || this.hc()/3;
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radius = happiness.radius || this.hc()/3;
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happiness = happiness.happiness || 2.0;
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happiness = happiness.happiness || 0;
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}
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}
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const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
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const canvas: HTMLCanvasElement = this.app.interface.drawings as HTMLCanvasElement;
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const ctx = canvas.getContext("2d")!;
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const ctx = canvas.getContext("2d")!;
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