add warning if multiple tabs are used
This commit is contained in:
@ -57,7 +57,7 @@
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}
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</style>
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<body class="z-0 bg-neutral-800 overflow-y-hidden">
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<body id="all" class="z-0 bg-neutral-800 overflow-y-hidden">
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<!-- The header is hidden on smaller devices -->
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<header class="py-2 block text-white bg-neutral-900">
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@ -50,13 +50,12 @@ Let's pause for a moment and explain what is going on:
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- Sounds are **composed** by adding qualifiers/parameters that will modify the sound or synthesizer being played (_e.g_ <ic>sound('...').blabla(...)..something(...).out()</ic>. Think of it as _audio chains_.
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${makeExample(
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'"Composing" a sound or making a sound chain',
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'"Composing" a complex sonic object by making a sound chain',
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`
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beat(1) :: sound('pad')
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beat(1) :: sound('pad').n(1)
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.begin(rand(0, 0.4))
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.freq([50,52].beat())
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.size(0.9)
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.room(0.9)
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.size(0.9).room(0.9)
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.velocity(0.25)
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.pan(usine()).release(2).out()`,
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true
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@ -110,10 +109,9 @@ ${makeExample(
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"Let's make something more complex",
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`
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beat(0.25) && sound('jvbass')
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.sometimes(s=>s.speed([1,5,10].pick()))
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.room(0.5)
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.gain(1)
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.cutoff(usine(2) * 5000)
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.sometimes(s=>s.speed([2, 0.5].pick()))
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.room(0.9).size(0.9).gain(1)
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.cutoff(usine(1/2) * 5000)
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.out()`,
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true
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)}
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@ -131,7 +129,7 @@ There is a special method to choose the _orbit_ that your sound is going to use:
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| Method | Alias | Description |
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|----------|-------|------------------------------------------------------------|
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| orbit | o | Orbit number |
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| <ic>orbit</ic> | o | Orbit number |
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## Amplitude
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@ -140,9 +138,9 @@ Simple controls over the amplitude (volume) of a given sound.
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| Method | Alias | Description |
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|----------|-------|------------------------------------------------------------------------------------|
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| gain | | Volume of the synth/sample (exponential) |
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| velocity | vel | Velocity (amplitude) from <ic>0</ic> to <ic>1</ic>. Multipled with gain |
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| dbgain | db | Attenuation in dB from <ic>-inf</ic> to <ic>+10</ic> (acts as a sound mixer fader) |
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| <ic>gain</ic> | | Volume of the synth/sample (exponential) |
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| <ic>velocity</ic> | vel | Velocity (amplitude) from <ic>0</ic> to <ic>1</ic>. Multipled with gain |
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| <ic>dbgain</ic> | db | Attenuation in dB from <ic>-inf</ic> to <ic>+10</ic> (acts as a sound mixer fader) |
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${makeExample(
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"Velocity manipulated by a counter",
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@ -157,21 +155,24 @@ beat(.5)::snd('cp').vel($(1)%10 / 10).out()`,
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| Method | Alias | Description |
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|---------|-------|-----------------------------------------------|
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| attack | atk | Attack value (time to maximum volume) |
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| decay | dec | Decay value (time to decay to sustain level) |
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| sustain | sus | Sustain value (gain when sound is held) |
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| release | rel | Release value (time for the sound to die off) |
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| <ic>attack</ic> | atk | Attack value (time to maximum volume) |
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| <ic>decay</ic> | dec | Decay value (time to decay to sustain level) |
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| <ic>sustain</ic> | sus | Sustain value (gain when sound is held) |
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| <ic>release</ic> | rel | Release value (time for the sound to die off) |
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Note that the **sustain** value is not a duration but an amplitude value (how loud). The other values are the time for each stage to take place. Here is a fairly complete example using the <ic>sawtooth</ic> basic waveform.
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${makeExample(
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"Simple synthesizer",
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`
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beat(4)::sound('sawtooth').note(50).decay(0.5).sustain(0.5).release(2).gain(0.25).out();
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beat(2)::sound('sawtooth').note(50+7).decay(0.5).sustain(0.6).release(2).gain(0.25).out();
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beat(1)::sound('sawtooth').note(50+12).decay(0.5).sustain(0.7).release(2).gain(0.25).out();
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beat(.25)::sound('sawtooth').note([50,57,62].pick() + [12, 24, 0].beat(2))
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.cutoff(5000).sustain(0.5).release(0.1).gain(0.25).out()
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let smooth = (sound) => {
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return sound.cutoff(r(100,500))
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.lpadsr(usaw(1/8) * 8, 0.05, .125, 0, 0)
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.gain(r(0.25, 0.4)).adsr(0, r(.2,.4), r(0,0.5), 0)
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.room(0.9).size(2).o(2).vib(r(2,8)).vibmod(0.125)
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}
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beat(.25)::smooth(sound('sawtooth').note([50,57,55,60].beat(1))).out();
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beat(.25)::smooth(sound('sawtooth').note([50,57,55,60].add(12).beat(1.5))).out();
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`,
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true
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)};
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@ -182,17 +183,17 @@ There are some basic controls over the playback of each sample. This allows you
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| Method | Alias | Description |
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|---------|-------|--------------------------------------------------------|
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| n | | Select a sample in the current folder (from <ic>0</ic> to infinity) |
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| begin | | Beginning of the sample playback (between <ic>0</ic> and <ic>1</ic>) |
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| end | | End of the sample (between <ic>0</ic> and <ic>1</ic>) |
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| loopBegin | | Beginning of the loop section (between <ic>0</ic> and <ic>1</ic>) |
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| loopEnd | | End of the loop section (between <ic>0</ic> and <ic>1</ic>) |
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| loop | | Whether to loop or not the audio sample |
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| stretch | | Stretches the audio playback rate of a sample over <ic>n</ic> beats |
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| speed | | Playback speed (<ic>2</ic> = twice as fast) |
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| cut | | Set with <ic>0</ic> or <ic>1</ic>. Will cut the sample as soon as another sample is played on the same bus |
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| clip | | Multiply the duration of the sample with the given number |
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| pan | | Stereo position of the audio playback (<ic>0</ic> = left, <ic>1</ic> = right)|
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| <ic>n</ic> | | Select a sample in the current folder (from <ic>0</ic> to infinity) |
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| <ic>begin</ic> | | Beginning of the sample playback (between <ic>0</ic> and <ic>1</ic>) |
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| <ic>end</ic> | | End of the sample (between <ic>0</ic> and <ic>1</ic>) |
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| <ic>loopBegin</ic> | | Beginning of the loop section (between <ic>0</ic> and <ic>1</ic>) |
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| <ic>loopEnd</ic> | | End of the loop section (between <ic>0</ic> and <ic>1</ic>) |
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| <ic>loop</ic> | | Whether to loop or not the audio sample |
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| <ic>stretch</ic> | | Stretches the audio playback rate of a sample over <ic>n</ic> beats |
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| <ic>speed</ic> | | Playback speed (<ic>2</ic> = twice as fast) |
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| <ic>cut</ic> | | Set with <ic>0</ic> or <ic>1</ic>. Will cut the sample as soon as another sample is played on the same bus |
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| <ic>clip</ic> | | Multiply the duration of the sample with the given number |
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| <ic>pan</ic> | | Stereo position of the audio playback (<ic>0</ic> = left, <ic>1</ic> = right)|
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${makeExample(
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"Complex sampling duties",
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@ -224,13 +225,13 @@ There are three basic filters: a _lowpass_, _highpass_ and _bandpass_ filters wi
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| Method | Alias | Description |
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|------------|-------|-----------------------------------------|
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| cutoff | lpf | Cutoff frequency of the lowpass filter |
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| resonance | lpq | Resonance of the lowpass filter |
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| hcutoff | hpf | Cutoff frequency of the highpass filter |
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| hresonance | hpq | Resonance of the highpass filter |
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| bandf | bpf | Cutoff frequency of the bandpass filter |
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| bandq | bpq | Resonance of the bandpass filter |
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| vowel | | Formant filter with (vocal quality) |
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| <ic>cutoff</ic> | lpf | Cutoff frequency of the lowpass filter |
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| <ic>resonance</ic> | lpq | Resonance of the lowpass filter |
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| <ic>hcutoff</ic> | hpf | Cutoff frequency of the highpass filter |
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| <ic>hresonance</ic> | hpq | Resonance of the highpass filter |
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| <ic>bandf</ic> | bpf | Cutoff frequency of the bandpass filter |
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| <ic>bandq</ic> | bpq | Resonance of the bandpass filter |
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| <ic>vowel</ic> | | Formant filter with (vocal quality) |
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${makeExample(
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"Filter sweep using a low frequency oscillator",
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@ -249,8 +250,8 @@ A basic reverberator that you can use to give some depth to your sounds. This si
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| Method | Alias | Description |
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|------------|-------|---------------------------------|
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| room | | The more, the bigger the reverb (between <ic>0</ic> and <ic>1</ic>.|
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| size | | Reverberation amount |
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| <ic>room</ic> | | The more, the bigger the reverb (between <ic>0</ic> and <ic>1</ic>.|
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| <ic>size</ic> | | Reverberation amount |
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${makeExample(
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"Clapping in the cavern",
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@ -267,9 +268,9 @@ A good sounding delay unit that can go into feedback territory. Use it without m
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| Method | Alias | Description |
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|------------|-----------|---------------------------------|
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| delay | | Delay _wet/dry_ (between <ic>0</ic> and <ic>1</ic>) |
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| delaytime | delayt | Delay time (in milliseconds) |
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| delayfeedback| delayfb | Delay feedback (between <ic>0</ic> and <ic>1</ic>) |
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| <ic>delay</ic> | | Delay _wet/dry_ (between <ic>0</ic> and <ic>1</ic>) |
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| <ic>delaytime</ic> | delayt | Delay time (in milliseconds) |
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| <ic>delayfeedback</ic> | delayfb | Delay feedback (between <ic>0</ic> and <ic>1</ic>) |
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${makeExample(
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"Who doesn't like delay?",
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@ -285,9 +286,9 @@ beat(1)::snd('kick').out()
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| Method | Alias | Description |
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|------------|-----------|---------------------------------|
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| coarse | | Artificial sample-rate lowering |
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| crush | | bitcrushing. <ic>1</ic> is extreme, the more you go up, the less it takes effect. |
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| shape | | Waveshaping distortion (between <ic>0</ic> and <ic>1</ic>) |
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| <ic>coarse</ic> | | Artificial sample-rate lowering |
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| <ic>crush</ic> | | bitcrushing. <ic>1</ic> is extreme, the more you go up, the less it takes effect. |
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| <ic>shape</ic> | | Waveshaping distortion (between <ic>0</ic> and <ic>1</ic>) |
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${makeExample(
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@ -12,43 +12,44 @@ Welcome to the Topos documentation. These pages are offering you an introduction
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)}. Press again to make the documentation disappear. All your contributions are welcome!
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${makeExample(
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"Welcome! Eval to get started",
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examples[Math.floor(Math.random() * examples.length)],
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true
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)}
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"Welcome! Eval to get started",
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examples[Math.floor(Math.random() * examples.length)],
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true
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)}
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## What is Topos?
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Topos is an _algorithmic_ sequencer. Topos uses small algorithms to represent musical sequences and processes. These can be written in just a few lines of code. Topos is made to be _live-coded_. The _live coder_ strives for the constant interaction with algorithms and sound during a musical performance. Topos is aiming to be a digital playground for live algorithmic music.
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${makeExample(
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"Small algorithms for direct musical expression",
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`
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"Small algorithms for direct musical expression",
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`
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beat(1) :: sound(['kick', 'hat', 'snare', 'hat'].beat(1)).out()
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beat(.5) :: sound('jvbass').note(35 + [0,12].beat()).out()
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beat([0.5, 0.25, 1, 2].beat(1)) :: sound('east')
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.room(.5).size(0.5).n(irand(1,5)).out()`,
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false
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)}
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beat([0.5, 0.25].beat(1)) :: sound('east')
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.room(.9).speed(flip(4) ? 1 : 0.95).size(0.9).o(2).n($(1)).out()`,
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false
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)}
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${makeExample(
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"Computer music should be immediate and intuitive",
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`beat(.5)::snd('sine')
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"Computer music should be immediate and intuitive",
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`beat(.5)::snd('sine')
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.delay(0.5).delayt(0.25).delayfb(0.7)
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.room(0.8).size(0.8)
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.freq(mouseX()).out()`,
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false
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)}
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false
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)}
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${makeExample(
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"Making the web less dreadful, one beep at at time",
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`
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beat(.5) :: sound('sid').n($(2)).out()
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"Making the web less dreadful, one beep at at time",
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`
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beat(.5) :: sound('sid').n($(2))
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.room(1).speed([1,2].pick()).out()
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beat(.25) :: sound('sid').note(
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[34, 36, 41].beat(.25) + [[0,-24].pick(),12].beat())
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.room(0.9).size(0.9).n(4).out()`,
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false
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)}
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false
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)}
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Topos is deeply inspired by the [Monome Teletype](https://monome.org/). The Teletype is/was an open source hardware module for Eurorack synthesizers. While the Teletype was initially born as an hardware module, Topos aims to be a web-browser based software sequencer from the same family! It is a sequencer, a scriptable interface, a companion for algorithmic music-making. Topos wishes to fullfill the same goal than the Teletype, keeping the same spirit alive on the web. It is free, open-source, and made to be shared and used by everyone.
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18
src/main.ts
18
src/main.ts
@ -32,6 +32,21 @@ import showdown from "showdown";
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showdown.setFlavor("github");
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import showdownHighlight from "showdown-highlight";
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import { makeStringExtensions } from "./StringExtensions";
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// Broadcast that you're opening a page.
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localStorage.openpages = Date.now();
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window.addEventListener('storage', function(e) {
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if (e.key == "openpages") {
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// Listen if anybody else is opening the same page!
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localStorage.page_available = Date.now();
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}
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if (e.key == "page_available") {
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document.getElementById("all")!.classList.add("invisible")
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alert("Topos is already opened in another tab. Close this tab now to prevent data loss.");
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}
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}, false);
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const classMap = {
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h1: "text-white lg:text-4xl text-xl lg:ml-4 lg:mx-4 mx-2 lg:my-4 my-2 lg:mb-4 mb-4 bg-neutral-900 rounded-lg py-2 px-2",
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h2: "text-white lg:text-3xl text-xl lg:ml-4 lg:mx-4 mx-2 lg:my-4 my-2 lg:mb-4 mb-4 bg-neutral-900 rounded-lg py-2 px-2",
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@ -1160,7 +1175,7 @@ export class Editor {
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}
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}
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const app = new Editor();
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let app = new Editor();
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window.addEventListener("beforeunload", () => {
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// @ts-ignore
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@ -1172,3 +1187,4 @@ window.addEventListener("beforeunload", () => {
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app.clock.stop();
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return null;
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});
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Reference in New Issue
Block a user