Fix stretch function and sound examples
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@ -303,7 +303,8 @@ export class SoundEvent extends AudibleEvent {
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// Unit
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// Unit
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public stretch = (beat: number) => {
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public stretch = (beat: number) => {
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this.updateValue("unit", "c");
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this.updateValue("unit", "c");
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this.updateValue("speed", 2 / beat)
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this.updateValue("speed", 1 / beat)
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this.updateValue("cut", beat)
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return this;
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return this;
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}
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}
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@ -201,7 +201,7 @@ ${makeExample(
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// Using some of the modifiers described above :)
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// Using some of the modifiers described above :)
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beat(.5)::snd('pad').begin(0.2)
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beat(.5)::snd('pad').begin(0.2)
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.speed([1, 0.9, 0.8].beat(4))
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.speed([1, 0.9, 0.8].beat(4))
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.n([0, 0, 2, 4].beat(4)).pan(usine(.5))
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.n(2).pan(usine(.5))
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.end(rand(0.3,0.8))
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.end(rand(0.3,0.8))
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.room(0.8).size(0.5)
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.room(0.8).size(0.5)
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.clip(1).out()
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.clip(1).out()
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@ -213,12 +213,12 @@ ${makeExample(
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"Playing an amen break",
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"Playing an amen break",
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`
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`
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// Note that stretch has the same value as beat
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// Note that stretch has the same value as beat
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beat(4) :: sound('breaks165').stretch(4).out()
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beat(4) :: sound('amen1').n(11).stretch(4).out()
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beat(0.25) :: sound('hh').out()
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beat(1) :: sound('kick').shape(0.35).out()`,
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beat(1, 4, 8) :: sound('bd').out()`,
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true,
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true,
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)};
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)};
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## Filters
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## Filters
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There are three basic filters: a _lowpass_, _highpass_ and _bandpass_ filters with rather soft slope. Each of them can take up to two arguments. You can also use only the _cutoff_ frequency and the resonance will stay to its default nominal value.
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There are three basic filters: a _lowpass_, _highpass_ and _bandpass_ filters with rather soft slope. Each of them can take up to two arguments. You can also use only the _cutoff_ frequency and the resonance will stay to its default nominal value.
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