Add scaling to LFOs

This commit is contained in:
2023-10-14 11:39:22 +02:00
parent 356e3c8dd0
commit a7a38a4f1e
2 changed files with 30 additions and 27 deletions

View File

@ -1558,7 +1558,7 @@ export class UserAPI {
return result; return result;
}; };
sine = (freq: number = 1, offset: number = 0): number => { sine = (freq: number = 1, times: number = 1, offset: number = 0): number => {
/** /**
* Returns a sine wave between -1 and 1. * Returns a sine wave between -1 and 1.
* *
@ -1567,11 +1567,11 @@ export class UserAPI {
* @returns A sine wave between -1 and 1 * @returns A sine wave between -1 and 1
*/ */
return ( return (
Math.sin(this.app.clock.ctx.currentTime * Math.PI * 2 * freq) + offset (Math.sin(this.app.clock.ctx.currentTime * Math.PI * 2 * freq) + offset) * times
); );
}; };
usine = (freq: number = 1, offset: number = 0): number => { usine = (freq: number = 1, times: number = 1, offset: number = 0): number => {
/** /**
* Returns a sine wave between 0 and 1. * Returns a sine wave between 0 and 1.
* *
@ -1580,10 +1580,10 @@ export class UserAPI {
* @returns A sine wave between 0 and 1 * @returns A sine wave between 0 and 1
* @see sine * @see sine
*/ */
return (this.sine(freq, offset) + 1) / 2; return ((this.sine(freq, offset) + 1) / 2) * times
}; };
saw = (freq: number = 1, offset: number = 0): number => { saw = (freq: number = 1, times: number = 1, offset: number = 0): number => {
/** /**
* Returns a saw wave between -1 and 1. * Returns a saw wave between -1 and 1.
* *
@ -1595,10 +1595,10 @@ export class UserAPI {
* @see sine * @see sine
* @see noise * @see noise
*/ */
return ((this.app.clock.ctx.currentTime * freq) % 1) * 2 - 1 + offset; return (((this.app.clock.ctx.currentTime * freq) % 1) * 2 - 1 + offset) * times;
}; };
usaw = (freq: number = 1, offset: number = 0): number => { usaw = (freq: number = 1, times: number = 1, offset: number = 0): number => {
/** /**
* Returns a saw wave between 0 and 1. * Returns a saw wave between 0 and 1.
* *
@ -1607,10 +1607,10 @@ export class UserAPI {
* @returns A saw wave between 0 and 1 * @returns A saw wave between 0 and 1
* @see saw * @see saw
*/ */
return (this.saw(freq, offset) + 1) / 2; return ((this.saw(freq, offset) + 1) / 2) * times;
}; };
triangle = (freq: number = 1, offset: number = 0): number => { triangle = (freq: number = 1, times: number = 1, offset: number = 0): number => {
/** /**
* Returns a triangle wave between -1 and 1. * Returns a triangle wave between -1 and 1.
* *
@ -1620,10 +1620,10 @@ export class UserAPI {
* @see sine * @see sine
* @see noise * @see noise
*/ */
return Math.abs(this.saw(freq, offset)) * 2 - 1; return (Math.abs(this.saw(freq, offset)) * 2 - 1) * times;
}; };
utriangle = (freq: number = 1, offset: number = 0): number => { utriangle = (freq: number = 1, times: number = 1, offset: number = 0): number => {
/** /**
* Returns a triangle wave between 0 and 1. * Returns a triangle wave between 0 and 1.
* *
@ -1632,11 +1632,12 @@ export class UserAPI {
* @returns A triangle wave between 0 and 1 * @returns A triangle wave between 0 and 1
* @see triangle * @see triangle
*/ */
return (this.triangle(freq, offset) + 1) / 2; return ((this.triangle(freq, offset) + 1) / 2) * times;
}; };
square = ( square = (
freq: number = 1, freq: number = 1,
times: number = 1,
offset: number = 0, offset: number = 0,
duty: number = 0.5 duty: number = 0.5
): number => { ): number => {
@ -1651,11 +1652,12 @@ export class UserAPI {
*/ */
const period = 1 / freq; const period = 1 / freq;
const t = (Date.now() / 1000 + offset) % period; const t = (Date.now() / 1000 + offset) % period;
return t / period < duty ? 1 : -1; return (t / period < duty ? 1 : -1) * times;
}; };
usquare = ( usquare = (
freq: number = 1, freq: number = 1,
times: number = 1,
offset: number = 0, offset: number = 0,
duty: number = 0.5 duty: number = 0.5
): number => { ): number => {
@ -1667,10 +1669,10 @@ export class UserAPI {
* @returns A square wave between 0 and 1 * @returns A square wave between 0 and 1
* @see square * @see square
*/ */
return (this.square(freq, offset, duty) + 1) / 2; return ((this.square(freq, offset, duty) + 1) / 2) * times;
}; };
noise = (): number => { noise = (times: number = 1): number => {
/** /**
* Returns a random value between -1 and 1. * Returns a random value between -1 and 1.
* *
@ -1681,7 +1683,7 @@ export class UserAPI {
* @see sine * @see sine
* @see noise * @see noise
*/ */
return this.randomGen() * 2 - 1; return (this.randomGen() * 2 - 1) * times;
}; };
// ============================================================= // =============================================================

View File

@ -8,8 +8,11 @@ export const lfos = (application: Editor): string => {
Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio workstation or synthesizer. Topos implements some basic waveforms you can play with to automatically modulate your paremeters. Low Frequency Oscillators (_LFOs_) are an important piece in any digital audio workstation or synthesizer. Topos implements some basic waveforms you can play with to automatically modulate your paremeters.
- <ic>sine(freq: number = 1, offset: number= 0): number</ic>: returns a sinusoïdal oscillation between <ic>-1</ic> and <ic>1</ic>. - <ic>sine(freq: number = 1, times: number = 1, offset: number= 0): number</ic>: returns a sinusoïdal oscillation between <ic>-1</ic> and <ic>1</ic>.
- <ic>usine(freq: number = 1, offset: number= 0): number</ic>: returns a sinusoïdal oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. - <ic>freq</ic> : frequency in hertz.
- <ic>times</ic> : output value multiplier.
- <ic>offset</ic>: linear offset.
- <ic>usine(freq: number = 1, times: number = 1, offset: number= 0): number</ic>: returns a sinusoïdal oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using a sine LFO", "Modulating the speed of a sample player using a sine LFO",
@ -17,8 +20,8 @@ ${makeExample(
true true
)}; )};
- <ic>triangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>-1</ic> and <ic>1</ic>. - <ic>triangle(freq: number = 1, times: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>-1</ic> and <ic>1</ic>.
- <ic>utriangle(freq: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. - <ic>utriangle(freq: number = 1, times: number = 1, offset: number= 0): number</ic>: returns a triangle oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using a triangle LFO", "Modulating the speed of a sample player using a triangle LFO",
@ -26,8 +29,8 @@ ${makeExample(
true true
)} )}
- <ic>saw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>-1</ic> and <ic>1</ic>. - <ic>saw(freq: number = 1, times: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>-1</ic> and <ic>1</ic>.
- <ic>usaw(freq: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. - <ic>usaw(freq: number = 1, times: number = 1, offset: number= 0): number</ic>: returns a sawtooth-like oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using a saw LFO", "Modulating the speed of a sample player using a saw LFO",
@ -35,8 +38,8 @@ ${makeExample(
true true
)} )}
- <ic>square(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>-1</ic> and <ic>1</ic>. You can also control the duty cycle using the <ic>duty</ic> parameter. - <ic>square(freq: number = 1, times: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>-1</ic> and <ic>1</ic>. You can also control the duty cycle using the <ic>duty</ic> parameter.
- <ic>usquare(freq: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. You can also control the duty cycle using the <ic>duty</ic> parameter. - <ic>usquare(freq: number = 1, times: number = 1, offset: number= 0, duty: number = .5): number</ic>: returns a square wave oscillation between <ic>0</ic> and <ic>1</ic>. The <ic>u</ic> stands for _unipolar_. You can also control the duty cycle using the <ic>duty</ic> parameter.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using a square LFO", "Modulating the speed of a sample player using a square LFO",
@ -44,7 +47,7 @@ ${makeExample(
true true
)}; )};
- <ic>noise()</ic>: returns a random value between -1 and 1. - <ic>noise(times: number = 1)</ic>: returns a random value between -1 and 1.
${makeExample( ${makeExample(
"Modulating the speed of a sample player using noise", "Modulating the speed of a sample player using noise",
@ -54,5 +57,3 @@ ${makeExample(
` `
} }