small fixes to oscilloscope
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@ -116,6 +116,7 @@ export const drawEmptyBlinkers = (app: Editor) => {
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export interface OscilloscopeConfig {
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enabled: boolean;
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refresh: number;
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color: string;
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thickness: number;
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fftSize: number; // multiples of 256
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@ -139,9 +140,18 @@ export const runOscilloscope = (
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const canvasCtx = canvas.getContext("2d")!;
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const WIDTH = canvas.width;
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const HEIGHT = canvas.height;
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let lastDrawTime = 0;
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let frameInterval = 1000 / 30;
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function draw() {
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const currentTime = Date.now();
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requestAnimationFrame(draw);
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if (currentTime - lastDrawTime < frameInterval) {
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return;
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}
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lastDrawTime = currentTime;
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if (!app.osc.enabled) {
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canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
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return;
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@ -156,7 +166,9 @@ export const runOscilloscope = (
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canvasCtx.fillStyle = "rgba(0, 0, 0, 0)";
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canvasCtx.fillRect(0, 0, WIDTH, HEIGHT);
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if (app.clock.time_position.pulse % app.osc.refresh == 0) {
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canvasCtx.clearRect(0, 0, WIDTH, HEIGHT);
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}
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canvasCtx.lineWidth = app.osc.thickness;
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@ -202,6 +214,5 @@ export const runOscilloscope = (
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canvasCtx.stroke();
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}
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draw();
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};
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@ -18,10 +18,11 @@ scope({
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orientation: "horizontal", // "vertical" or "horizontal"
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is3D: false, // 3D oscilloscope
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size: 1, // size of the oscilloscope
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refresh: 1 // refresh rate (in pulses)
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})
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`,
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true
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)}
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)}
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Note that these values can be patterned as well! You can transform the oscilloscope into its own light show if you want. The picture is not stable anyway so you won't have much use of it for precision work :)
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@ -63,6 +63,7 @@ export class Editor {
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enabled: false,
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color: "#fdba74",
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thickness: 4,
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refresh: 1,
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fftSize: 256,
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orientation: "horizontal",
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is3D: false,
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