Moved Filters to separate page and fixed comp
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@ -33,42 +33,43 @@ beat(.5)::snd('cp').vel($(1)%10 / 10).out()`,
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| <ic>decay</ic> | dec | Decay value (time to decay to sustain level) |
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| <ic>sustain</ic> | sus | Sustain value (gain when sound is held) |
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| <ic>release</ic> | rel | Release value (time for the sound to die off) |
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| <ic>adsr</ic> | | Shortcut that combines all the parameters together |
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Note that the **sustain** value is not a duration but an amplitude value (how loud). The other values are the time for each stage to take place. Here is a fairly complete example using the <ic>sawtooth</ic> basic waveform.
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${makeExample(
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"Simple synthesizer",
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`
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let smooth = (sound) => {
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return sound.cutoff(r(100,500))
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.lpadsr(usaw(1/8) * 8, 0.05, .125, 0, 0)
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.gain(r(0.25, 0.4)).adsr(0, r(.2,.4), r(0,0.5), 0)
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.room(0.9).size(2).o(2).vib(r(2,8)).vibmod(0.125)
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}
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beat(.25)::smooth(sound('sawtooth')
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.note([50,57,55,60].beat(1))).out();
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beat(.25)::smooth(sound('sawtooth')
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.note([50,57,55,60].add(12).beat(1.5))).out();
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register("smooth", x => x.cutoff(r(100,500))
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.lpadsr(usaw(1/8) * 8, 0.05, .125, 0, 0)
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.gain(r(0.25, 0.4)).adsr(0, r(.2,.4), r(0,0.5), 0)
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.room(0.9).size(2).o(2).vib(r(2,8)).vibmod(0.125))
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beat(.25)::sound('sawtooth')
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.note([50,57,55,60].beat(1))
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.smooth().out();
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beat(.25)::sound('sawtooth')
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.note([50,57,55,60].add(12).beat(1.5))
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.smooth().out();
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`,
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true,
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)};
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Sometimes, using a full ADSR envelope is a bit overkill. There are other simpler controls to manipulate the envelope like the <ic>.ad</ic> method:
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${makeExample(
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"Replacing .adsr by .ad",
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`
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let smooth = (sound) => {
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return sound.cutoff(r(100,500))
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.lpadsr(usaw(1/8) * 8, 0.05, .125, 0, 0)
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.gain(r(0.25, 0.4)).ad(0, .25)
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.room(0.9).size(2).o(2).vib(r(2,8)).vibmod(0.125)
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}
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beat(.25)::smooth(sound('sawtooth')
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.note([50,57,55,60].beat(1))).out();
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beat(.25)::smooth(sound('sawtooth')
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.note([50,57,55,60].add(12).beat(1.5))).out();
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register("smooth", x => x.cutoff(r(100,500))
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.lpadsr(usaw(1/8) * 8, 0.05, .125, 0, 0)
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.gain(r(0.25, 0.4)).ad(0, 0.25)
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.room(0.9).size(2).o(2).vib(r(2,8)).vibmod(0.125))
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beat(.25)::sound('sawtooth')
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.note([50,57,55,60].beat(1))
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.smooth().out();
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beat(.25)::sound('sawtooth')
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.note([50,57,55,60].add(12).beat(1.5))
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.smooth().out();
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`,
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true,
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)};
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