Adding random functions on Array prototype

This commit is contained in:
2023-08-25 16:10:27 +02:00
parent 58c0a2cf66
commit bc97fae2bb

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@ -22,21 +22,169 @@ interface ControlChange {
value: number; value: number;
} }
// @ts-ignore declare global {
Array.prototype.palindrome = function (index) { interface Array<T> {
palindrome(): T[];
random(index: number): T;
rand(index: number): T;
degrade(amount: number): T;
repeatAll(amount: number): T;
repeatPair(amount: number): T;
repeatOdd(amount: number): T;
loop(index: number): T;
shuffle(): this;
rotate(steps: number): this;
unique(): this;
}
}
Array.prototype.shuffle = function() {
let currentIndex = this.length, randomIndex;
while (currentIndex !== 0) {
randomIndex = Math.floor(Math.random() * currentIndex);
currentIndex--;
[this[currentIndex], this[randomIndex]] = [this[randomIndex], this[currentIndex]];
}
return this;
};
Array.prototype.rotate = function(steps: number) {
const length = this.length;
if (steps < 0) {
steps = length + (steps % length);
} else if (steps > 0) {
steps = steps % length;
} else {
return this;
}
const rotated = this.splice(-steps, steps);
this.unshift(...rotated);
return this;
};
Array.prototype.unique = function() {
const seen = new Set();
let writeIndex = 0;
for (let readIndex = 0; readIndex < this.length; readIndex++) {
const value = this[readIndex];
if (!seen.has(value)) {
seen.add(value);
this[writeIndex++] = value;
}
}
this.length = writeIndex;
return this;
};
Array.prototype.degrade = function <T>(this: T[], amount: number) {
if (amount < 0 || amount > 100) {
throw new Error("Amount should be between 0 and 100");
}
if (this.length <= 1) {
return this;
}
for (let i = 0; i < this.length; ) {
const rand = Math.random() * 100;
if (rand < amount) {
if (this.length > 1) {
this.splice(i, 1);
} else {
return this;
}
} else {
i++;
}
}
return this;
};
Array.prototype.repeatAll = function <T>(this: T[], amount: number) {
if (amount < 1) {
throw new Error("Amount should be at least 1");
}
let result = [];
for (let i = 0; i < this.length; i++) {
for (let j = 0; j < amount; j++) {
result.push(this[i]);
}
}
this.length = 0;
this.push(...result);
return this;
};
Array.prototype.repeatPair = function <T>(this: T[], amount: number) {
if (amount < 1) {
throw new Error("Amount should be at least 1");
}
let result = [];
for (let i = 0; i < this.length; i++) {
// If the index is even, repeat the element
if (i % 2 === 0) {
for (let j = 0; j < amount; j++) {
result.push(this[i]);
}
} else {
result.push(this[i]);
}
}
// Update the original array
this.length = 0;
this.push(...result);
return this;
}
Array.prototype.repeatOdd = function <T>(this: T[], amount: number) {
if (amount < 1) {
throw new Error("Amount should be at least 1");
}
let result = [];
for (let i = 0; i < this.length; i++) {
// If the index is odd, repeat the element
if (i % 2 !== 0) {
for (let j = 0; j < amount; j++) {
result.push(this[i]);
}
} else {
result.push(this[i]);
}
}
// Update the original array
this.length = 0;
this.push(...result);
return this;
}
Array.prototype.palindrome = function <T>() {
let left_to_right = Array.from(this); let left_to_right = Array.from(this);
let right_to_left = Array.from(this.reverse()); let right_to_left = Array.from(this.reverse());
return left_to_right.concat(right_to_left); return left_to_right.concat(right_to_left);
}; };
// @ts-ignore
Array.prototype.random = function <T>(this: T[], index: number): T {
return this[Math.floor(Math.random() * this.length)];
};
Array.prototype.loop = function <T>(this: T[], index: number): T {
return this[index % this.length];
};
Array.prototype.random = function (index) { Array.prototype.random = function (index) {
return this[Math.floor(Math.random() * this.length)]; return this[Math.floor(Math.random() * this.length)];
}; };
// @ts-ignore
Array.prototype.loop = function (index) { Array.prototype.loop = function (index) {
return this[index % this.length]; return this[index % this.length];
}; };
// @ts-ignore
Array.prototype.rand = Array.prototype.random; Array.prototype.rand = Array.prototype.random;
/** /**